scholarly journals A Three-Dimensional Ultrasonic Pen-Type Input Device With Millimeter-Level Accuracy for Human–Computer Interaction

IEEE Access ◽  
2020 ◽  
Vol 8 ◽  
pp. 143837-143847
Author(s):  
Jian Chen ◽  
Fan Yu ◽  
Jiaxin Yu ◽  
Lin Lin
2014 ◽  
Vol 962-965 ◽  
pp. 2721-2725
Author(s):  
Wen Li Wu ◽  
Wei He ◽  
Bin Feng ◽  
Shi Chen

To simulate arbitrary three dimensional models, this technology of triangular polyhedron 3D human-computer interaction modeling was proposed. Achieving the technology has following three steps. Firstly, the coordinates of 3D nodes were projected onto the plane by the method of 3D geometric transformation. Then, this information which was made up of triangles and sides and nodes was picked up by 3D picking methods. Finally, the technique of rubber membrane was used to modify the nodes of triangles, and the 3D modification was achieved by means of anti-transformation. Moreover, the method of global and local mesh encryption was also designed to modify 3D topology structure, which was aimed at better simulate complex 3D models. This technology combined geophysical forwarding compute and formed the method of data-interaction simulation, which provided a means of visualization for geophysical data interpretation.


Author(s):  
Yifan Fang ◽  
Zhong Chen ◽  
Lei Yu ◽  
Shumin Fei

In the human–computer interaction field, a contactless interaction with large screens through gestures is very representative, and the recognition and filtering of gesture images are very important tasks. Aiming at solving the problems of interference and positioning drift of three-dimensional lidar sensors, this article proposes a contactless interactive control system based on switching filtering algorithm, which selects the Butterworth filtering and the modified strong tracking Kalman filter to be used in the filtering process. The proposed interactive system extracts and optimizes user gestures, maps the gestures to the screen, simulates mouse operations, and enables operations such as selection, sliding, zooming in and out, and others. This switching filtering algorithm effectively solves the accuracy problem of a single filtering algorithm and the rapidity of complex filtering algorithms in the signal processing step, and greatly improves the interaction accuracy without sacrificing too much processing time. The experimental results show that by applying the proposed switching filtering algorithm to a contactless human–computer interaction system, the system can achieve smooth gesture interaction. The proposed system can perform real-time interaction with multiple people, which fully verifies the effectiveness and superiority of the proposed algorithm.


2020 ◽  
Vol 2020 ◽  
pp. 1-12
Author(s):  
Shuanhu Li ◽  
Jun Yang ◽  
Ziwen Zhang

With the development of digitalization in various fields, the water conservancy field is gradually developing digital three-dimensional visualization research to promote the development of digital watershed construction. This paper deeply analyzes and discusses the theory and application of three-dimensional visualization of river water scenes and realizes an interactive visual simulation system based on virtual reality technology, which simulates simulation and operation management, which can greatly accelerate the data. The processing speed makes the huge data be effectively utilized to provide visual interaction means for numerical simulation and data analysis, improve the efficiency of numerical calculation, and realize human-computer interaction communication, so that people can observe the phenomena and laws that are difficult to observe by traditional methods. The rationality of the mathematical model is analyzed for effectiveness.


2021 ◽  
Vol 2021 ◽  
pp. 1-12
Author(s):  
Defu Che ◽  
Zonghui Li ◽  
Yining Liu ◽  
Renqing Zhong ◽  
Baodong Ma

Operating and managing single three-dimensional building model individually are critical in the application of oblique photography models. However, these models are usually complete and continuous, and the single three-dimensional building model in these models cannot be managed individually. Generally, achieving a single three-dimensional building model requires a human-computer interaction to determine the cutting range, but this process is time-consuming and inefficient. To overcome this problem, this study proposed a new method for automatically achieving single three-dimensional building model without the need for human-computer interaction. First, the point clouds of an oblique photography model are divided into virtual grids, and the point clouds in each virtual grid are seen as a whole. In this way, the number of point clouds involved in the calculation is reduced, thereby improving computing efficiency. Second, the point clouds of a building facade are extracted by setting the height difference. By comparing the height difference between the highest point and the lowest point of the grid with height difference threshold, all point clouds in the grid that do not meet the requirements are eliminated. Third, the point clouds of the building facade are classified, and the contour line is extracted by the classified point clouds. Finally, the single three-dimensional building model is achieved by reconstructing the triangles that intersect with the extracted contour line. Experimental results show that the proposed method can effectively achieve single bodies automatically from an oblique photography building model. This method is then useful for achieving single three-dimensional building model from massive oblique photography data.


Technology has grown vastly in all directions of the world. The influence it has had on the world over the past 50 years has been exponential and the need for further growth is demanding. Human Computer interaction these days exists in various forms. Ever since the computer has dominated the business age, there have been huge leaps in progress towards science. These days a person need to use a series of multiple peripheral devices to simply send data from one system to another. However the existing devices used for Human computer interactions are limited in their potential and capabilities. More devices would thus require a more sophisticated touchless control system. This system however has been deemed to be too expensive and furthermore it requires a lot of skill to control and maintain. Thus the proposed system would need to be fairly cheap to produce and simple enough that the users will not be intimidated by its complexity and design


2001 ◽  
Author(s):  
Jin Liu ◽  
Siegmund Pastoor ◽  
Katharina Seifert ◽  
Joern Hurtienne

Author(s):  
Sneha Mitra ◽  
Sohini Saha ◽  
Sagnik Sinha ◽  
Romit S Beed ◽  
Rana Biswas

A keyboard is a commonly used input device that facilitates human computer interaction by allowing the user to enter commands by physically pressing units called keys. The keys can be physically embedded on the system or can be a logical concept (such as on touchscreens [x]). In this paper we discuss the aspects of a novel keyboard, its circuit, its working model and efficiency. This keyboard uses the principle of infra red emission and reception which generates an active low signal on placing an obstruction between the emitter and receiver.


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