Real-time simulation of tissue cutting based on improved mass-spring model

Author(s):  
Jun Hu ◽  
Zhiyong Yuan ◽  
Dengyi Zhang
2010 ◽  
Vol 108-111 ◽  
pp. 753-758 ◽  
Author(s):  
Yang Liu

In this paper, a framework of 3D Real-time Garment Simulation System for character animation is presented .For the problem of computational efficiency and stability for cloth physical modeling, we proposed a cloth mass-spring model based on constraint. Take geometry sphere and cylinder as example to explaining the whole strategy which used to dealing with cloth deformable bodies colliding with environment object. We described the procedure of physically based simulation, and illustrated the result and analysis of the experiment. By using the technique of parameterized human body modelling, virtual try-on was realized with the different shape of virtual character. Finally, integrating the techniques of character animation, physically based cloth simulation and non-precise deformable object collision handling, we create the real-time simulation animation of virtual character.


2013 ◽  
Vol 373-375 ◽  
pp. 1920-1926 ◽  
Author(s):  
Jing Hu ◽  
Wen Qing Huang ◽  
Ke Qiang Yu ◽  
Mu Huang ◽  
Jun Bai Li

Firstly, we introduced the development of cloth simulation in recent years. Based on physical model of cloth simulation, we established the simulation system with a simplified mass-spring model. The computational efficiency is increased with this model. A modified implicit method was proposed in this paper. This method produces plausible animation, and it is easy to be realized with a stable and good real-time performance. The paper adopted AABB (Axis-Aligned Bounding Boxes) bounding volume approach for the detection of cloth collision, it obtains an excellent real-time effect of cloth simulation.


Sign in / Sign up

Export Citation Format

Share Document