Real-time Panoramic Video Mosaic system Based on Mapping Table and GPU Acceleration

Author(s):  
Hailei Ren ◽  
Qiang Ren
2018 ◽  
Vol 06 (03) ◽  
pp. 184-187
Author(s):  
K. Rajasri ◽  
D. Gayathri ◽  
Balasundari Ilanthirayan ◽  
A. Sundra

Author(s):  
Daiki Matsumoto ◽  
Ryuji Hirayama ◽  
Naoto Hoshikawa ◽  
Hirotaka Nakayama ◽  
Tomoyoshi Shimobaba ◽  
...  

2012 ◽  
Author(s):  
J. Bailleul ◽  
B. Simon ◽  
M. Debailleul ◽  
H. Liu ◽  
O. Haeberlé

Author(s):  
Ragnar Langseth ◽  
Vamsidhar Reddy Gaddam ◽  
Hakon Kvale Stensland ◽  
Carsten Griwodz ◽  
Pal Halvorsen

2014 ◽  
Vol 2014 ◽  
pp. 1-10 ◽  
Author(s):  
Tanasai Sucontphunt

This paper describes a practical technique for 3D artistic face modeling where a human identity can be inserted into a 3D artistic face. This approach can automatically extract the human identity from a 3D human face model and then transfer it to a 3D artistic face model in a controllable manner. Its core idea is to construct a face geometry space and a face texture space based on a precollected 3D face dataset. Then, these spaces are used to extract and blend the face models together based on their facial identities and styles. This approach can enable a novice user to interactively generate various artistic faces quickly using a slider control. Also, it can run in real-time on an off-the-shelf computer without GPU acceleration. This approach can be broadly used in various 3D artistic face modeling applications such as a rapid creation of a cartoon crowd with different cartoon characters.


2009 ◽  
Vol 19 (11) ◽  
pp. 1588-1597 ◽  
Author(s):  
Chen-Kuo Chiang ◽  
Shu-Fan Wang ◽  
Yi-Ling Chen ◽  
Shang-Hong Lai

2018 ◽  
Vol 8 (1) ◽  
Author(s):  
Hirochika Sato ◽  
Takashi Kakue ◽  
Yasuyuki Ichihashi ◽  
Yutaka Endo ◽  
Koki Wakunami ◽  
...  
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