Lessons learned with supervisioned internships in Teaching degree Computer Science: Looking for Computer Science educators for basic education

Author(s):  
Pasqueline Dantas Scaico ◽  
Thaise Kelly de Lima Costa
2014 ◽  
Vol 17 (3) ◽  
Author(s):  
Pasqueline Scaico ◽  
Thaíse Kelly De Lima Costa

In Teaching Degree courses in Brazil, the internship intends to complement the student’s graduation process, considering this field of work as an object of investigation and critical reflection on the environment which is around it. However, when it is related to Teaching Degree in Computer Science which forms educators to this area, some difficulties preclude the achievement of the internship in its fullness due to the absence of educational policies which may establish the performance of these teachers. Despite the incentive to actions, which involve the teaching of Computer Science in basic education in Brazil, Computer Science does not make part of any curriculum in schools. Trying to encourage this dialogue, this paper presents part of the scenario of Computer Science education and of the internship’s activities in Teaching Degree courses, showing its organizational structure and its directions of activities that provide experiences with teaching. The research also represents the challenges and the lessons learned while conducting internship disciplines in a specific course.


2003 ◽  
Vol 35 (1) ◽  
pp. 236-237 ◽  
Author(s):  
Peter B. Henderson ◽  
William Barker ◽  
Susanna Epp ◽  
William Marion

2021 ◽  
Author(s):  
Anderson Corrêa de Lima ◽  
Quesia De Araújo Santos ◽  
Amaury Antônio de Castro Junior ◽  
Claudio Zarate Sanavria

One of the most important issues discussed in computer science ineducation involves the professions of the future and the skills thatwill be required of these professionals. This paper discusses a skillthat is among the most important: Computational Thinking (CP).In this scenario, it is still notable the low participation of womenin areas related to technology. As a result, many countries havealready stimulated CP education since basic education. The goalis that future generations can not only operate, but understandhow technology is produced. One of the ways to stimulate CP inbasic education using Computer Science Unplugged (CSU). Themain contribution of this work, unlike others that have alreadyused CSU, was the proposal of a CSU intervention in a playful environment,which considers gamification principles, such as: phases,time, awards, scores, among others, in addition to the constructionof scenarios period and interaction with female scientist characters.The results of the intervention were collected through simplifiedquestionnaires for girls and increased to be quite positive.


Author(s):  
Thiago Schumacher Barcelos ◽  
Ismar Frango Silveira

On the one hand, ensuring that students archive adequate levels of Mathematical knowledge by the time they finish basic education is a challenge for the educational systems in several countries. On the other hand, the pervasiveness of computer-based devices in everyday situations poses a fundamental question about Computer Science being part of those known as basic sciences. The development of Computer Science (CS) is historically related to Mathematics; however, CS is said to have singular reasoning mechanics for problem solving, whose applications go beyond the frontiers of Computing itself. These problem-solving skills have been defined as Computational Thinking skills. In this chapter, the possible relationships between Math and Computational Thinking skills are discussed in the perspective of national curriculum guidelines for Mathematics of Brazil, Chile, and United States. Three skills that can be jointly developed by both areas are identified in a literature review. Some challenges and implications for educational research and practice are also discussed.


Author(s):  
Sukanya Kannan Moudgalya ◽  
Kathryn M. Rich ◽  
Aman Yadav ◽  
Matthew J. Koehler

2020 ◽  
Vol ahead-of-print (ahead-of-print) ◽  
Author(s):  
Seungoh Paek ◽  
Peter Leong ◽  
Philip M. Johnson ◽  
Carleton Moore

PurposeAs the field of Computer Science (CS) continues to diversify and expand, the need for undergraduates to explore career possibilities and develop personalized study paths has never been greater. This reality presents a challenge for CS departments. How do the students striving to become competent professionals in an ever-changing field of study? How do they do this efficiently and effectively? This study addresses such questions by introducing RadGrad, an online application combining features of social networks, degree planners and serious games.Design/methodology/approachRadGrad application is designed to promote participation in extracurricular activities, value real-world experience and provide guidance for students planning their degrees. What follows is an exploration of how the application was designed, along with an analysis of how students used it in its first year.FindingsFindings suggest RadGrad helped students to participate in relevant community activities and take an active role in planning their degrees.Originality/valueThe paper describes the features of the application, introducing how the concept of Innovation, Competence and Experience (ICE) scores – rather than a GPAs – were used to motivate undergraduates to participate in extracurricular activities. Initial results suggest RadGrad and the concept ICE scores can be applied to any field where students are encouraged to gain real-world experience as part of their degree program. Lessons learned and future directions are discussed.


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