scholarly journals A New Fuzzy Logic Based Adaptive Motion Cueing Algorithm Using Parallel Simulation-Based Motion Platform

Author(s):  
Mohammad Reza Chalak Qazani ◽  
Houshyar Asadi ◽  
Tobias Bellmann ◽  
Siamak Perdrammehr ◽  
Shady Mohamed ◽  
...  
2021 ◽  
pp. 1-9
Author(s):  
Mohammad Reza Chalak Qazani ◽  
Houshyar Asadi ◽  
Mehrdad Rostami ◽  
Shady Mohamed ◽  
Chee Peng Lim ◽  
...  

2020 ◽  
Vol 69 (10) ◽  
pp. 10446-10456
Author(s):  
Mohammad Reza Chalak Qazani ◽  
Houshyar Asadi ◽  
Shady Mohamed ◽  
Saeid Nahavandi

2022 ◽  
Vol 108 ◽  
pp. 104564
Author(s):  
Mohammad Reza Chalak Qazani ◽  
Houshyar Asadi ◽  
Shady Mohamed ◽  
Chee Peng Lim ◽  
Saeid Nahavandi

Author(s):  
Justin Pradipta ◽  
Oliver Sawodny

An improved method to provide a motion trajectory for full flight simulator to simulate the acceleration during a flight simulation is presented. The motion cueing trajectory is based on a constrained optimization problem, with the generated optimal acceleration cues subjected to the actuators travel constraints of the motion platform. The motion platform researched in this contribution is a redundantly actuated parallel manipulator, therefore the available workspace is more limited and the actuator constraints become more complex. The differential kinematic analysis is utilized in the optimization problem to define the relationship of the acceleration in the platform coordinate and in the actuator coordinates. An acceleration profile is defined in function of the actuator travel to create a strict acceleration constraint in the actuator coordinate, thus a strict travel constraint. The algorithm is tested in a simulation and implemented in a full size redundantly actuated motion platform. Measurement results show that the proposed new motion cueing algorithm (MCA) is able to keep the actuators within their travel limit and at the same time provide the correct motion cues for the simulator pilots. The need to tune the MCA for the worst case scenario which is necessary to avoid damage to the platform, while at the same time can be disadvantageous for the normal case use, is relieved by the utilization of the online optimization process.


2018 ◽  
Vol 122 (1249) ◽  
pp. 487-518 ◽  
Author(s):  
M. Jones

ABSTRACTVirtual engineering tools are not currently employed extensively during the certification and commissioning of flight simulator motion systems. Subjective opinion is regarded as sufficient for most applications, as it provides verification that the motion platform does not cause false cueing. However, the results of this practice are systems that may be far from optimal for their specific purpose. This paper presents a new method for tuning motion systems objectively using a novel tuning process and tools which can be applied throughout the simulators life-cycle. The use of the tuning method is shown for a number of simulated test cases.


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