Collaborative Augmented Reality for Chess Game in Handheld Devices

Author(s):  
Cik Suhaimi Yusof ◽  
Tian Sheng Low ◽  
Ajune Wanis Ismail ◽  
Mohd Shahrizal Sunar
2021 ◽  
Author(s):  
Bernardo Marques ◽  
Tiago Araujo ◽  
Samuel Silva ◽  
Joao Alves ◽  
Paulo Dias ◽  
...  

Author(s):  
Bernardo Marques ◽  
Samuel S. Silva ◽  
Joao Alves ◽  
Tiago Araujo ◽  
Paulo Miguel Dias ◽  
...  

2010 ◽  
Vol 9 (2) ◽  
pp. 21-30 ◽  
Author(s):  
Ali Hamidian ◽  
Claudio E. Palazzi ◽  
Tin Y. Chong ◽  
Mario Gerla ◽  
Ulf K�rner

Exploring Wireless Mesh Networks for Collaborative Augmented Reality Environments


Author(s):  
Prabha Selvaraj ◽  
Sumathi Doraikannan ◽  
Anantha Raman Rathinam ◽  
Balachandrudu K. E.

Today technology evolves in two different directions. The first one is to create a new technology for our requirement and solve the problem, and the second one is to do it with the existing technology. This chapter will discuss in detail augmented reality and its use in the real world and also its application domains like medicine, education, health, gaming, tourism, film and entertainment, architecture, and development. Many think that AR is only for smartphones, but there are different ways to enhance the insight of the world. Augmented realities can be presented on an extensive range of displays, monitors, screens, handheld devices, or glasses. This chapter will provide the information about the key components of AR devices. This chapter gives a view on different types of AR and also projects how the technology can be adapted for multiple purposes based on the required type of view.


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