Human-Computer Interaction Data Network Analysis of Language Online Learning under the Network Background

Author(s):  
Ruilan Long
2022 ◽  
Vol 355 ◽  
pp. 03033
Author(s):  
Yi Yang ◽  
Lixing Chen ◽  
Pengfei He ◽  
Xingzhi Lin

Based on the analysis of the multi-mode data of ship mechatronics and the new human-computer interaction regulations for safety driving, a new safety driving regulation based on multi-mode data is put forward. The new regulations for ship safe driving use mechanical and electrical data to form small-world data interconnection. Artificial intelligence and human-computer interaction operation information are used to integrate and communicate, and human-computer interaction data are incorporated to standardize driving behavior to integrate historical driving data, and finally, the standardized automatic self-driving is formed. The new human-computer interaction regulations formed by the safe driving system make it possible to solve and optimize the ship safe driving mode.


2009 ◽  
pp. 257-279
Author(s):  
Kuldip Kaur

An important dimension in education is interaction, that is, the coming together of a number of people to discuss, debate, and deliberate about issues of common concern. In distance education, such social environments are as much present in online learning contexts as they are in face-to-face learning contexts such as tutorials. This chapter expands the notion of teacher-student interaction to focus on integrating human computer interaction in the curriculum. This is done through the use of online discussion forums at Open University Malaysia that help build collaborative online communities using common principles of teaching and learning. Citing a recent case in point, this chapter demonstrates how the Open University Malaysia-Collaborative Online Learning Model for online interaction helped cultivate learner-centric virtual discussions and supported an interactive online community that showcased characteristics of social interdependence and instructional support. This chapter takes a social constructivist view of human computer interaction by proposing an instructional model supported by collaboration, guidance, interdependence, cognitive challenge, knowledge construction, and knowledge extension. The Introduction section of this chapter provides the rationale for human computer interaction and gives an overview of current-day perspectives on the online classroom. This is followed by a trenchant review of recent research on online interaction with a view to outlining the theoretical premise for the use of computers to develop thinking and collaborative or team skills. This section also provides a rationale for the use of online forums and gives a frame of reference for the role of the instructor in this enterprise. In the next section of this chapter, the Open University Malaysia-collaborative online learning model is described, with details on The Learning Context as well as Group Learning Outcomes, which may be seen as inherent parts of the model. Under the sub-section Knowledge Construction, the chapter carries a qualitative analysis of online interaction for one Open University Malaysia course using a comprehensive list of indigenous categories and sub-categories as well as examples of interactions that match each sub-category. The chapter ends with a Summary, a statement of Acknowledgement, a list of References, and an Appendix. The appendix contains the Task that was used for the course for which online interaction in this chapter was analyzed.


2011 ◽  
pp. 1070-1076
Author(s):  
Elizabeth Furtado

Human-computer interaction (HCI) aims to design and develop high-usability interactive systems (ISs) focusing on users’ needs and ergonomic principles, among others. The usability of an IS refers to how easy it is to use and to learn. Similarly, software engineering (SE) aims to design and develop high-quality ISs focusing on schedule, budget, communication, and productivity. The quality of an IS refers to how satisfied the system clients and/or users are, verifying whether the system is performing exactly what was requested.


Author(s):  
K. Kaur

An important dimension in education is interaction, that is, the coming together of a number of people to discuss, debate, and deliberate about issues of common concern. In distance education, such social environments are as much present in online learning contexts as they are in face-to-face learning contexts such as tutorials. This chapter expands the notion of teacher student interaction to focus on integrating human computer interaction in the curriculum. This is done through the use of online discussion forums at Open University Malaysia that help build collaborative online communities using common principles of teaching and learning. Citing a recent case in point, this chapter demonstrates how the Open University Malaysia-Collaborative Online Learning Model for online interaction helped cultivate learner-centric virtual discussions and supported an interactive online community that showcased characteristics of social interdependence and instructional support. This chapter takes a social constructivist view of human computer interaction by proposing an instructional model supported by collaboration, guidance, interdependence, cognitive challenge, knowledge construction, and knowledge extension. The Introduction section of this chapter provides the rationale for human computer interaction and gives an overview of current-day perspectives on the online classroom. This is followed by a trenchant review of recent research on online interaction with a view to outlining the theoretical premise for the use of computers to develop thinking and collaborative or team skills. This section also provides a rationale for the use of online forums and gives a frame of reference for the role of the instructor in this enterprise. In the next section of this chapter, the Open University Malaysia-collaborative online learning model is described, with details on The Learning Context as well as Group Learning Outcomes, which may be seen as inherent parts of the model. Under the sub-section Knowledge Construction, the chapter carries a qualitative analysis of online interaction for one Open University Malaysia course using a comprehensive list of indigenous categories and sub-categories as well as examples of interactions that match each sub-category. The chapter ends with a Summary, a statement of Acknowledgement, a list of References, and an Appendix. The appendix contains the Task that was used for the course for which online interaction in this chapter was analyzed.


Author(s):  
Elizabeth Furtado

Human-computer interaction (HCI) aims to design and develop high-usability interactive systems (ISs) focusing on users’ needs and ergonomic principles, among others. The usability of an IS refers to how easy it is to use and to learn. Similarly, software engineering (SE) aims to design and develop high-quality ISs focusing on schedule, budget, communication, and productivity. The quality of an IS refers to how satisfied the system clients and/or users are, verifying whether the system is performing exactly what was requested.


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