Development of virtual simulation system on power plant construction process

Author(s):  
De-yong Che ◽  
Shao-hua Li ◽  
Xing-bao Liang ◽  
Qing-zhe Zhang ◽  
Jian-feng Yao ◽  
...  
Author(s):  
Shan Leng ◽  
Lize Wang ◽  
Qiang Wang ◽  
Yunwei Wang ◽  
Xuangang Wu ◽  
...  

Author(s):  
Kaori Kashimura ◽  
Takafumi Kawasaki Jr. ◽  
Nozomi Ikeya ◽  
Dave Randall

This chapter provides an ethnography of a complex scenario involving the construction of a power plant and, in so doing, tries to show the importance of a practice-based approach to the problem of technical and organizational change. The chapter reports on fieldwork conducted in a highly complex and tightly coupled environment: power plant construction. The ethnography describes work practices on three different sites and describes and analyses their interlocking dependencies, showing the difficulties encountered at each location and the way in which the delays that result cascade through the different sites. It goes on to describe some technological solutions that are associated with augmented reality and that are being designed in response to the insights gained from the fieldwork. The chapter also reflects more generally on the relationship between fieldwork and design in real-world contexts.


2013 ◽  
Vol 712-715 ◽  
pp. 3093-3100
Author(s):  
Xuan Guo Xu ◽  
Yun Fei Wang ◽  
Xiao Fei Li

Enterprise flexibility is a very important factor for the development of a company which facing a dynamic unpredictable market environment. Workforce flexibility has a determining effect in making a system flexible. The chemical plant construction project characteristic was analyzed, pointed out some unreasonable status of the workforce flexibility during the construction process, and presented a new way through functional and numerical flexibility analysis to optimize the workforce flexibility in an equipment installation project case. Some good advice to improve workforce flexibility is presented.


2009 ◽  
Vol 419-420 ◽  
pp. 697-700
Author(s):  
Yan Yan Chang ◽  
Qing Xin Meng ◽  
He Chun Wang

Underwater interfacing technique is the key technique of the underwater vehicle. Now the technique is mainly used in the submarine rescue. Based on the structural characteristics of the model of BSAV-Ⅰand the interfacing apparatus with the manipulators which are made by Harbin Engineering University, a group of equations were defined and solved based on the six freedom motion of the model. The software Creator and Vega were used to build virtual ocean geographic environment and the deep submergence rescue vehicle(DSRV), the virtual simulation system is created,with which the virtual simulation of the docking process of DSRV and the disable marine is done. Except this, the research on simulation system of the interfacing apparatus of the underwater vehicle based on VR can test the docking strategy, find the problems in docking and improve the structure of the interfacing apparatus.


1976 ◽  
Author(s):  
J.N. Hartley ◽  
L.E. Erickson ◽  
R.L. Engel ◽  
T.J. Foley

2014 ◽  
Vol 543-547 ◽  
pp. 3402-3405
Author(s):  
Ling Lu

The design and realization of virtual simulation environment for non-lethal weapon system is presented. Besides the system architecture and design conception, several key problems and our solutions when developing a virtual simulation system, such as OpenGL based on dynamic geometry modeling, scene organization, and interaction are discussed.


2009 ◽  
Vol 36 (15) ◽  
pp. n/a-n/a ◽  
Author(s):  
Qiang Zhang ◽  
David G. Streets ◽  
Kebin He

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