The use of e-learning towards new learning paradigm: case study student centered e-learning environment at Faculty of Computer Science - University of Indonesia

Author(s):  
Z.A. Hasibuan ◽  
H.B. Santoso
Author(s):  
Francisco Martinez-Ruiz ◽  
Pilar Godina Gonzalez ◽  
Ana Lourdes Borrego ◽  
Hamurabi Gamboa Rosales ◽  
José De la Rosa Vargas

2018 ◽  
Vol 15 (1) ◽  
Author(s):  
Henry B. Santoso ◽  
Alivia Khaira Batuparan ◽  
R. Yugo K. Asal ◽  
Wade H Goodridge

2014 ◽  
Vol 13 (1a) ◽  
pp. 79-97
Author(s):  
Ann Bossers ◽  
Shanon Phelan ◽  
Elizabeth Anne Kinsella ◽  
Karen Jenkins ◽  
Karen Ferguson ◽  
...  

This case study analysis reports the reflective learning of students and preceptors involved in field experience who accessed an online, free, self-directed educational program (www.preceptor.ca). Six learning outcomes were identified which include: becoming self-aware, fostering communication, valuing relationships, developing new insights, applying new learning to practice, optimizing practice education and experiencing affirmation. Users of the online program tell a story of transformation and that preparation of both student and preceptor for field experience is enhanced. The Preceptor Education program provides an important e-learning option for academic programs and field educators/preceptors in the organisations who collaborate in the preparation of students as future professionals.


2013 ◽  
Vol 380-384 ◽  
pp. 2292-2296 ◽  
Author(s):  
Fu Cheng You ◽  
Hao Chen Wang

In computer graphic, conventional method often uses the fixed graphics in single color to introduce the design of fractal tree graphics, which makes students feel difficult to understand. In order to solve this problem, in this paper a new environment of fractal tree graphics base on E-learning is proposed, development of which is also introduced in detail. In this learning environment, the iterated depth of fractal tree graphics, and the changing angle of branch can be increased and decreased. In increasing process, the fractal limitation or fixed point can be seen clearly. In this new learning environment, students can easily grasp the fractal graphics definition and the programming procedure of fractal graphics, and understand the generation procedure and structure of fractal tree graphics. Therefore, it can arouse the students interests and attracts their attentions in the course of learning.


2008 ◽  
Vol 40 (1) ◽  
pp. 48-67 ◽  
Author(s):  
Timo Lainema

Constructivism has recently gained popularity, although it is not a completely new learning paradigm. Much of the work within e-learning, for example, uses constructivism as a reference “discipline” (explicitly or implicitly). However, some of the work done within the simulation gaming (SG) community discusses what the basic assumptions and implications of constructivism for SG are. Constructivism provides one theoretical approach to the use of computer-based systems and, as such, deserves careful consideration. The author's view is that SG researchers—as SG is a transdisciplinary field—should seek to do research that is acceptable in terms of other disciplines and need to go back to the original texts in the reference discipline to gain genuine appreciation of the arguments being proposed. This is an aim of this article. Another aim of this article is to provide theoretical tools with which to enhance SG argumentation development and debriefing.


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