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Author(s):  
Joohoon Je ◽  
Eunsung Jekal

The center of gravity of a three-dimensional object found through an experimental method can be made easier and faster than when calculating the movement manually in order to make the movement in computer graphic images look more natural. In addition, in various sports such as skating, the score can be increased by appropriately moving the position of the center of gravity. Lastly, it is expected that it can be used even when the performance is high in the manufacturing process to increase the stability and speed of various means of transportation (eg, automobiles, airplanes, etc.).


Author(s):  
Elena A. Zaeva-Burdonskaja ◽  
Daria E. Kardashenko

The article considers the artistic potential of computer graphic modeling on the example of modern exhibition events that implement the convergence of traditional and multimedia exhibition facilities in the demonstration of digital art. Modern trends in multimedia transformation of exhibition spaces are outlined. The study resulted in recommendations for the optimal organization of the environment for displaying hybrid as well as digital works of art. The conclusions on the prospects for the development of innovative exhibition spaces will allow to optimize the functioning of the exhibition environment with a growing share of digital graphic content.


2021 ◽  
Author(s):  
Yu Tang ◽  
Jacopo Niccolo Cerasoni ◽  
Emily Yuko Hallett

Photogrammetry is a method of calculating the three-dimensional shape of an object from a set of images. The advantages of Photogrammetry include the ability to record the shape of an object in a short time and with high accuracy without contact. In addition, the generated model can be displayed without textures. Here, the High Resolution Photogrammetry method is presented, which describes the use of photogrammetric techniques to take pictures and generate models. This method aims to give a comprehensive and extensive description for the development of high resolution 3D models, merging the well known techniques used in academic and computer graphic fields, allowing anyone to independently produce high resolution and quantifiable models for any need.


2021 ◽  
Vol 35 (3) ◽  
pp. 201-207
Author(s):  
Halaguru Basavarajappa Basanth Kumar ◽  
Haranahalli Rajanna Chennamma

With the rapid advancement in digital image rendering techniques, allows the user to create surrealistic computer graphic (CG) images which are hard to distinguish from photographs captured by digital cameras. In this paper, classification of CG images and photographic (PG) images based on fusion of global features is presented. Color and texture of an image represents global features. Texture feature descriptors such as gray level co-occurrence matrix (GLCM) and local binary pattern (LBP) are considered. Different combinations of these global features are investigated on various datasets. Experimental results show that, fusion of color and texture features subset can achieve best classification results over other feature combinations.


Technologies ◽  
2021 ◽  
Vol 9 (2) ◽  
pp. 33
Author(s):  
Gian Maria Santi ◽  
Alessandro Ceruti ◽  
Alfredo Liverani ◽  
Francesco Osti

Augmented Reality (AR) is worldwide recognized as one of the leading technologies of the 21st century and one of the pillars of the new industrial revolution envisaged by the Industry 4.0 international program. Several papers describe, in detail, specific applications of Augmented Reality developed to test its potentiality in a variety of fields. However, there is a lack of sources detailing the current limits of this technology in the event of its introduction in a real working environment where everyday tasks could be carried out by operators using an AR-based approach. A literature analysis to detect AR strength and weakness has been carried out, and a set of case studies has been implemented by authors to find the limits of current AR technologies in industrial applications outside the laboratory-protected environment. The outcome of this paper is that, even though Augmented Reality is a well-consolidated computer graphic technique in research applications, several improvements both from a software and hardware point of view should be introduced before its introduction in industrial operations. The originality of this paper lies in the detection of guidelines to improve the Augmented Reality potentialities in factories and industries.


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