Augmented reality in educational games: City of Life (COL) emirati sustainability-edutainment interactive game

Author(s):  
Fatima Yahya Al-Hammadi ◽  
Ali Fareed Aldarwish ◽  
Ali Hassan Alasmakh ◽  
M. Jamal Zemerly
2020 ◽  
Vol 9 (6) ◽  
pp. 2499-2506 ◽  
Author(s):  
Nur Amira Atika Nordin ◽  
Nazatul Aini Abd Majid ◽  
Noor Faridatul Ainun Zainal

Robotics education is gaining popularity among school children in line with the government desire to promote creative thinking in students through STEM based activities. However, the robots for educational games are usually made up of components and its description is usually one-way and static. Additionally, students find it difficult to visualize distances from robot movements when playing educational robotic games. Augmented reality (AR) technology is a viable tool to connect between in-context information and physical activities. The objective of this research is to design and develop an AR based application that can visualize the distance between two robots for supporting learning process in a game-based module. The application consists of three parts; the first part use AR in identification of components related to robots, while the second part involves the addition of real-time visualization in the form of AR, enabling students to learn the distance from the robot's movements. The third part used AR in providing the description of the robotic games through videos. The development of the application is based on the Agile model. The results show that the application has received positive feedbacks from students as it can increase their interest in playing robotic educational games. 


Author(s):  
Lan Li

Game-based learning has become increasingly popular in recent years and has drawn an increasing level of attention in education. While the preliminary findings of educational gaming impact are quite promising, the current dilemma is the disconnect between what is available on the market and what is needed in the classroom. There has been an increasing call for teachers to be game designers to create educational games that tailor to their specific instructional needs. This paper shares one example how an educator, performing both roles as class teacher and game designer, utilized Augmented Reality and mobile learning to modernize a traditional scavenger hunt to engage students and promote their learning. It is the author’s hope that this paper would encourage more educators to explore, experiment, and discover how game-based learning may be effectively utilized in their classrooms.


Author(s):  
MingHui Xu ◽  
Sikai Wang ◽  
Hongfei Zhao ◽  
Chongbo Huang ◽  
Jiacheng Lu

2020 ◽  
Vol 1 (1) ◽  
pp. 26-31
Author(s):  
Rakhmat Jaya Lahay ◽  
Nurdin Mohamad

Presentation of maps in paper form is still often done. The advancement of mobile devices and the support of augmented reality technology are alternatives in making map media presentations more interesting and interactive. This research aims to develop media prototypes in the form of educational games based on mobile augmented reality. Media development is carried out using a prototype approach. The developed media is able to display 3D map objects properly based on the results of black box testing and beta testing. Black box testing shows that the media functions as needed. Beta testing states that this application can be accepted with the percentage of survey results is 89.7%.


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