beta testing
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2022 ◽  
Vol 6 (2) ◽  
pp. 39-43
Author(s):  
Darius Andana Haris ◽  
Jeanny Pragantha ◽  
Carmello Fabrian Husen

“Full Metal Parabellum” is a three-dimensional rail shooter game for smartphone with an Android Operating System. This game was created using Unity 3D game engine for Android platform. In this game, player will have to defeat all enemies in every stages. Player can move the in-game camera and aim by moving the smartphone around. This game is tested by black box testing, alpha testing, and beta testing with a survey distributed to 30 respondents. The survey shows that Full Metal Parabellum is a fun game that easy to play, and the gyroscope feature that was implemented in this game is working as planned.


2022 ◽  
Vol 6 ◽  
pp. 809-821
Author(s):  
Uriel Melendres ◽  
◽  
Marlon Balboa ◽  
Mariel Clementer ◽  
◽  
...  

Purpose–When traveling, getting a punctured tire is a common and inevitable problem that makesa vulcanizing shopbusinessindemand in the province. Vulcanizing shop repairs flat tires and sells a typical car and motorcycle needs.However, this small business was not tagged in the known navigation application.Thus, theproponents conceptualizeda Web-based application locatingthe nearest vulcanizing shops and motorcycle spare partsstores. The V-locate will not justprovidethe nearest shops and stores but also theinformation like theofferedproducts and services. The scope of the map on the said application is only limited to the areas within the 2ndDistrict of Oriental Mindoro.Method–The methodology used in development is Rapid Application Development (RAD),suitable for creating active phase software applications. To get the exact coordinates of every vulcanizing shop and spare parts store, the proponents used Geographical Positioning System (GPS) application. Several scripting languages,such asPHP and JavaScript, and theirframework and library, are used to develop the app.Results–The system was evaluated by 60 respondents consisting of faculty, drivers, and Rider's Club members conforming to ISO 25010 software quality standards. Theevaluation resultgot4.4for functional suitability, 4.4 for usability, 4.5 for security, and 4.3 for Performance Efficiency,which shows that the system is efficient and feasible for implementation.Conclusion–The vulcanizing shop in a province like Oriental Mindoro is ofgreat help to travelers when they meet unexpectedemergencies likehaving a flat tire. With that said, the development of the V-Locate application is essential for travelers in case they encounter such a mishap. Recommendations–For further improvement of the system, it is recommended to conduct beta testing and another evaluation using the remaining criteria of ISO 25010. Also,it is crucial towiden the scope of the map and make it offline.Research Implications–Once the system isfully implemented, it will ease the burden oftravelers in Oriental Mindoro to find repair shops in case of an emergency. Moreover, it also promotes and recognizes the existence of vulcanizing shops as a local business in the province.


Author(s):  
Ayu Latifah ◽  
Ridwan Setiawan ◽  
Arfan Muharam

In Islamic religious education, especially in the procedures for purification where ablution and tayammum are very important because these are mandatory requirements in carrying out prayers. Often the procedures for ablution and tayammum are not understood properly and correctly because the process of delivering the material is still using conventional methods with media in the form of books that are less interesting and interactive. The purpose of making an application for purification procedures using Augmented Reality as a visual learning medium that can be understood by users, namely early childhood and emphasizes the importance of ablution and tayammum in Islam. The Multimedia Development Life Cycle method is used in making this application with six stages carried out starting from concept generation, design, material collection, manufacture, alpha and beta testing and the last stage in the form of distribution of applications that have been built. The results of this study can be used as an alternative learning media with interactive features using augmented reality which discusses how to perform ablution and tayammum properly and correctly in worship according to Islamic law.


2021 ◽  
Vol 4 (2) ◽  
pp. 210-218
Author(s):  
Doni Oktaviana ◽  
Mustofa Abi Hamid

Research by developing an information system is a research that aims to produce and develop an information service system design in the form of website-based rooms lending using PHP as a programming language and MySQL as a database that will be used at the Faculty of Teacher Training and Education, Sultan Ageng Tirtayasa University in-room management as room loan, room loan schedule, room loan data, and room information. This study uses the waterfall development model, with 5 (five) stages of development including the stages of communication, planning, modelling, construction and deployment. This research used Alpha and Beta testing to 3 (three) media experts and 31 (thirty-one) users including 1 (one) admin and 30 (thirty) students. Data collection techniques using interview techniques, observation and dissemination of research instruments. With data analysis in the form of a feasibility test using a Likert scale instrument of 4 (four) assessment scores to media experts and respondents. The final product produced is a website for rooms loaning information system, by average score by media experts (Alpha Testing) of 71.6 with the "very feasible" category. The results of the feasibility test by users (Beta Testing) were 34.32 with the "very feasible" category. Therefore, it can be concluded that the website-based room loan information system is very feasible to use.


2021 ◽  
Vol 10 (6) ◽  
pp. 3303-3312
Author(s):  
Irawan Afrianto ◽  
Mouhamad Hatta Hiroshi Sasmita ◽  
Sufa Atin

One way to prevent and reduce the spread of the covid-19 pandemic is through physical distancing program. This research aims to develop a prototype contactless transaction system using digital payment mechanisms and QR code technology that will be applied in traditional markets. The method used in the development of electronic market systems is a prototype approach. The application of QR code and digital payments are used as a solution to minimize money exchange contacts that are common in traditional markets. The results showed that the system built was able to accelerate and facilitate the buying and selling transaction process in traditional market environment. Alpha testing shows that all functional systems are running well. Meanwhile, beta testing shows that the user can very well accept the system that was built. The results of the study also show acceptance of the usefulness of the system being built, as well as the optimism of its users to be able to take advantage of this system both technologically and functionally, so its can be a part of the digital transformation of the traditional market to the electronic market and has become one of the solutions in reducing the spread of the current covid-19 pandemic.


2021 ◽  
Vol 5 (Supplement_1) ◽  
pp. 103-103
Author(s):  
Brianna Morgan ◽  
Liza Behrens ◽  
Sonia Talwar ◽  
Emily Summerhayes ◽  
Mary Ersek ◽  
...  

Abstract We partnered with a national for-profit nursing home (NH) organization to test the acceptability and use of an advance care planning (ACP) website for people living with dementia using a randomized controlled trial (RCT) design. Concurrently, the COVID-19 pandemic disproportionately impacted NHs and halted in-person research. We will present challenges, opportunities, and adaptations in site engagement, recruitment, and data collection. Initially, NHs were overwhelmed by pandemic efforts and research staff were unable to enter sites. We capitalized on time and available resources by beta-testing the website in a comparable population and designing surveys to elicit COVID-19’s impact on ACP. Once able, NH staff took on recruitment and data collection efforts intended for research staff. We supported NHs by pivoting to remote data collection, providing technology on site, and offering flexible communication. Flexibility is key in supporting site engagement, recruitment, and data collection and has implications for designing pragmatic RCTs.


2021 ◽  
Vol 3 (4) ◽  
pp. 447-452
Author(s):  
I Made Widiarta ◽  
M Julkarnain ◽  
Jati Imanulloh

Sumbawa University of Technology or commonly abbreviated as UTS is one of the campuses in Indonesia that is able to take advantage of technological advances, one of which is in the field of Information Technology. Every year UTS accepts hundreds to thousands of new student candidates. Every time the UTS RESPEK event is held, on the first day the committee will distribute booklets to prospective new students who take part in the activity. The budget for printing the booklet is very large, amounting to 30 million rupiah. This study aims to digitize the contents of the booklet in order to minimize the budget. This research uses a mixed approach, and the software development method used is the SDLC (System Development Life Cycle) RAD (Rapid Application Development) model and the beta testing application testing method. The modeling process uses an object-oriented approach and utilizes UML as a tool for application development. The conclusion of this study is to produce an Android-Based UTS IN ME Application that is able to make it easier for students to access basic information about the Sumbawa University of Technology campus.


2021 ◽  
Vol 5 (2) ◽  
pp. 845-854
Author(s):  
Bayu Surachmad ◽  
Haris Yuana ◽  
Ni'ma Kholila

Saat ini dirasa tidak efisien apabila masih menggunakan finger print untuk kegiatan presensi perusahaan dengan adanya pandemi Covid-19. Selain adanya Covid-19 dan penggunaan finger print, kecurangan dalam melakukan presensi masih ditemukan pada kegiatan absensi manual dengan menggunakan buku daftar hadir karyawan. Oleh karena itu, perusahaan perlu memanfaatkan kemajuan teknologi dengan menggunakan aplikasi absensi melalui qr code pada smartphone android. Tujuan dari penelitian ini yaitu merancang dan menguji aplikasi absensi karyawan berdasarkan qr code berbasis android pada PT. Mandiri Utama Finance. Metode perancangan penelitian ini berupa prototype dengan teknik pengumpulan data meliputi observasi, wawancara, dan studi pustaka. Pada penelitian ini menggunakan code generation dalam perancangan desain aplikasi berupa location based service (LBS) dengan jenis pengujian close beta testing. Hasil penelitian ini menunjukkan bahwa aplikasi absensi karyawan yang dirancang dapat meningkatkan kinerja karyawan terhadap perusahaan. Aplikasi ini mempermudah pengolahan data absensi karyawan secara komputerisasi yang sudah tersedia dan yang sudah terdigitalisasikan dengan smartphone yang bersifat efektif dan efesien. Dari hasil pengujian beta menunjukkan bahwa aplikasi absensi karyawan memperoleh prosentase rata-rata sebesar 76%. Berdasarkan rata-rata tersebut menunjukkan bahwa secara keseluruhan menu-menu yang ada dalam aplikasi absensi telah dinyatakan berfungsi dengan baik.


Author(s):  
Salamun ◽  
Diki Arisandi ◽  
Sukri ◽  
Yessi Jusman ◽  
Ira Puspita Sari ◽  
...  

2021 ◽  
Vol 102 (10) ◽  
pp. e37
Author(s):  
Marika Demers ◽  
Francesco Pagnini ◽  
Deborah Phillips ◽  
Brianna Chang ◽  
Carolee Winstein ◽  
...  

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