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2021 ◽  
Vol 977 (11) ◽  
pp. 16-26
Author(s):  
Z.G. Mirzekhanova ◽  
I.D. Debelaia ◽  
G.Yu. Morozova

Urban tourism is identified as one of the main destinations of the XXI century. Its intensification is associated with overcoming the critical situation in the industry, which will require expanding the variety of tourist products. The potential opportunity for this matter will include active involvement of botanical resources in them, which will enable increasing interest for the existing projects as well as selecting the most promising ones. It is noted that vegetation cover is an integral component of all urbanized territories not used in the full volume in the tourist product of cities despite the resources’ high potential. Cartographic method is presented as the universal, informative, visual and operational-predictive one. The purpose of the study was to create a cartographic interpretation of the botanical resources potential usage for urban tourism development using the example of Khabarovsk. For the first time, a map “Objects with high potential of botanical resources for tourism development in Khabarovsk” (scale 1


2021 ◽  
Vol 4 (3) ◽  
pp. 291
Author(s):  
Andi Jumardi ◽  
Aryadi Nurfalaq ◽  
Rahma Hi Manrulu

AbstrakSaat ini penggunaan teknologi informasi geospasial dalam proses belajar mengajar belum digunakan secara optimal, guru bidang studi geografi mengandalkan metode ceramah dalam penyampaian materi pada pelajaran geografi, tidak adanya implementasi penggunaan teknologi informasi geospasial dalam bentuk praktikum untuk memetakan aspek keruangan yang ada di permukaan bumi. Tujuan Pengabdian Kepada Masyarakat (PKM) ini adalah memberikan penguatan terhadap guru geografi tentang penggunaan teknologi informasi geospasial melalui transfer iptek berupa webinar dan workshop teknologi informasi geospasial yang berkaitan dengan pegambilan data lapangan bereferensi geografis, analisis data geografis dan pemanfaatan aplikasi pembuatan peta digital dan pembuatan webgis. Dalam pelaksanaan kegiatan webinar peserta diberikan penguatan tentang bagaimana cara meningkatkan kompetensi guru geografi dalam bidang Teknologi Informasi Geospasial. Sedangkan dalam kegiatan workshop peserta diberikan penguatan tentang Konsep Dasar Sistem Informasi Geografi (SIG) dan Implementasinya, Pengenalan Global Positioning System (GPS)Mobile, Penerapan aplikasi Google Earth dalam pembelajaran geografi, Membuat Peta Digital dengan Aplikasi Arcgis dan Membuat Webgis dengan memanfaatkan Aplikasi Arcgis Online. Hasil dari kegiatan tersebut diperoleh bahwa kedua kegiatan yang sudah dilakukan dapat menambah wawasan pengetahuan dan softskill peserta dalam hal ini guru geografi Kabupaten Luwu dan dapat menguasai materi yang diberikan. Kedua kegiatan ini dapat membantu guru-guru geografi Kabupaten Luwu dalam penggunaan dan penerapan teknologi informasi geospasial dalam pembelajaran geografi sehingga dapat lebih menarik dan interktif. Kata Kunci: Kompetensi, Teknologi, Geospasial, GuruAbstractCurrently the use of geospatial information technology in the teaching and learning process has not been used optimally, teachers in the field of geography studies rely on the lecture method in delivering material in geography lessons and there is no implementation of the use of geospatial information technology in the form of practicum to map objects on the earth's surface. The purpose of this PKM is to provide guidance to geography teachers on the use of geospatial information technology through the transfer of science and technology in the form of webinars and geospatial information technology workshops related to retrieval of geographically referenced field data, analysis of geographical data and the use of digital map-making applications and webGIS creation. In the implementation of the webinar activity, the material presented is Improving the Competence of Geography Teachers in the Field of Geospatial Information Technology. The materials presented in the workshop are Basic Concepts of Geography Information System (GIS) and Its Implementation, Introduction to Mobile Global Positioning System (GPS), Application of the Google Earth application in geography learning, Creating Digital Maps with Arcgis Applications and Creating WebGIS with Arcgis Online Applications. The results of these activities showed that the two activities that have been carried out can add insight to the knowledge and soft skills of participants, in this case the geography teacher of Luwu Regency and can master the material provided. This activity can help the geography teachers of Luwu Regency in the use and application of geospatial information technology in geography learning so that it can be more interesting and interactive.Key Word: Competence, Technology, Geospatial, Teacher.


2021 ◽  
Author(s):  
Lijun Gu

Urban and transportation development largely depends on innovative information technologies for decision making support in its planning and management processes to achieve beneficial economic, social and environmental outcomes. Among these technologies, techniques and tools for collaborative visualization, manipulation, and exploration of spatial information are particularly useful. Existing Geographic Information Systems (GISs), however, lack of the capability to support collaborative spatial decision making (CSDM). This thesis presents a research effort in the development of GIS software tools that support synchronized collaborations between multiple participants via the Internet, to explore urban and transportation development scenarios for collective decision making. While the design and development focused on integrating decision making tools with commercial GIS development Toolkits (e.g., Map Objects Java Edition) using collaborative Java APIs, the approach and insights gained should be of general interest. The initial usefulness testing indicates that an Internet-based synchronous GIS can help improve decision making processes of urban corridor planning and ease participation in such decision making activities.


2021 ◽  
Author(s):  
Lijun Gu

Urban and transportation development largely depends on innovative information technologies for decision making support in its planning and management processes to achieve beneficial economic, social and environmental outcomes. Among these technologies, techniques and tools for collaborative visualization, manipulation, and exploration of spatial information are particularly useful. Existing Geographic Information Systems (GISs), however, lack of the capability to support collaborative spatial decision making (CSDM). This thesis presents a research effort in the development of GIS software tools that support synchronized collaborations between multiple participants via the Internet, to explore urban and transportation development scenarios for collective decision making. While the design and development focused on integrating decision making tools with commercial GIS development Toolkits (e.g., Map Objects Java Edition) using collaborative Java APIs, the approach and insights gained should be of general interest. The initial usefulness testing indicates that an Internet-based synchronous GIS can help improve decision making processes of urban corridor planning and ease participation in such decision making activities.


2021 ◽  
Vol 10 (5) ◽  
pp. 311
Author(s):  
Xiaolong Wang ◽  
Haowen Yan ◽  
Liming Zhang

Encryption of vector maps, used for copyright protection, is of importance in the community of geographic information sciences. However, some studies adopt one-to-one mapping to scramble vertices and permutate the coordinates one by one according to the coordinate position in a plain map. An attacker can easily obtain the key values by analyzing the relationship between the cipher vector map and the plain vector map, which will lead to the ineffectiveness of the scrambling operation. To solve the problem, a vector map encryption algorithm based on a double random position permutation strategy is proposed in this paper. First, the secret key sequence is generated using a four-dimensional quadratic autonomous hyperchaotic system. Then, all coordinates of the vector map are encrypted using the strategy of double random position permutation. Lastly, the encrypted coordinates are reorganized according to the vector map structure to obtain the cipher map. Experimental results show that: (1) one-to-one mapping between the plain vector map and cipher vector map is prevented from happening; (2) scrambling encryption between different map objects is achieved; (3) hackers cannot obtain the permutation key value by analyzing the pairs of the plain map and cipher map.


2020 ◽  
pp. 1-19
Author(s):  
Raimund Schnürer ◽  
René Sieber ◽  
Jost Schmid-Lanter ◽  
A. Cengiz Öztireli ◽  
Lorenz Hurni

2020 ◽  
Vol 1 (1) ◽  
pp. 26-31
Author(s):  
Rakhmat Jaya Lahay ◽  
Nurdin Mohamad

Presentation of maps in paper form is still often done. The advancement of mobile devices and the support of augmented reality technology are alternatives in making map media presentations more interesting and interactive. This research aims to develop media prototypes in the form of educational games based on mobile augmented reality. Media development is carried out using a prototype approach. The developed media is able to display 3D map objects properly based on the results of black box testing and beta testing. Black box testing shows that the media functions as needed. Beta testing states that this application can be accepted with the percentage of survey results is 89.7%.


2019 ◽  
Vol 1 ◽  
pp. 1-1
Author(s):  
Mátyás Gede

<p><strong>Abstract.</strong> Maps created before the 17th century often have large distortions which make it useless to force them into any modern map projection by georeferencing. In a local scope, however, they preserve spatial relationships between map objects, therefore, using an appropriate control point set and local interpolation it is possible to define a quite accurate connection between the old and a modern map.</p><p> Additionally, researchers in the past decades created long lists of settlements of these maps, often without any geometric information but matching most places with present day settlements.</p><p> The author developed a web application to help geocoding these lists and at the same time to create an accurate georeferenced of the corresponding old maps. This tool displays the old map and a recent web map parallel, without forcing the projection of the web map to the old one. The user can load settlement lists, perform a bulk geocoding based on present day names. The geocoded places appear on the new map, and any of these points can be also placed on the old map, defining a control point pair. After setting enough control points, all the other place names can be automatically placed by local interpolation based on the control points. The place positions can be refined manually by the user, which will improve the accuracy of the automatic placement as well.</p>


2019 ◽  
Vol 1 ◽  
pp. 1-2
Author(s):  
Raimund Schnürer ◽  
Cengiz Öztireli ◽  
René Sieber ◽  
Lorenz Hurni

<p><strong>Abstract.</strong> Storytelling is a popular technique applied in many fields including cartography. On the one hand, stories can be told intrinsically by map elements per se. An often quoted example in this regard is Minard’s map of Napoleon’s Russian Campaign (e.g. Denil 2017) which depicts the loss of troops in a spatio-temporally aligned Sankey diagram. On the other hand, stories can be conveyed extrinsically by multimedia elements aside the map. For instance, the travel route of a soldier during the First World War can be shown on a temporally navigable map and accompanied with photos, videos, diary entries, and military forms (Cartwright &amp; Field 2015). In this experiment, we follow a mixed approach where human figures on the map will be animated and address the map reader via speech bubbles. As source data, we consider pictorial maps from digital map libraries (e.g. the David Rumsey Map Collection) and social media websites (e.g. Pinterest). These maps contain realistically drawn representations which are in our opinion very suitable for communicating personal narratives.</p><p>We present a workflow with convolutional neural networks (CNNs), a type of artificial neural network primarily used for image recognition, to detect human figures in pictorial maps. In particular, we use Mask R-CNN (He et al. 2017) for identifying bounding boxes and silhouettes of figures. For the segmentation of body parts (i.e. head, torso, arms, hands, legs, feet) and the detection of joints (i.e. nose, thorax, shoulders, elbows, wrists, hip, knees, ankles), we combine the U-Net architecture (Ronneberger et al. 2015) with a ResNet (He et al. 2015). In a final step, we implement a simple 2Danimation of waving and walking characters and add speech bubbles near head positions. As a first training dataset, we created parametric SVG character models with different postures originating from the MPII Human Pose Dataset. The second training dataset contains real image human body parts from the PASCAL-Part Dataset. Humans from both datasets are placed randomly on pictorial maps without any other figures. Preliminary results show that the validation accuracy is the highest when synthetic and real training datasets are combined. We implemented the CNNs with TensorFlow’s keras API, whereas training data and animations are generated with the web browser.</p><p>Our approach enables giving storytellers a physical presence and anchoring them spatially within the map. By animating characters, we can gain the map reader’s attention and guide him/her to special and possibly hidden places (e.g. in touristic maps). By telling personal stories, we may raise the interest of people to explore the maps (e.g. in museums) and give a better understanding of the often abstractly encoded information in maps (e.g. in atlases). When a certain aesthetic value has been reached, pictorial objects may also generate positive emotions so that anxieties about the complexity of data may become secondary (e.g. in education). Overall, the goal of our work is to engage map readers, give them valuable support while studying a map, and create long-lasting memories of the map content.</p>


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