The construction of virtual human in virtual environment of marine engine room

Author(s):  
Junfeng Zhou ◽  
Leping Xu ◽  
Yihuai Hu ◽  
Kuichen Zhu
Author(s):  
Yungang Wei ◽  
Xiaoye Tan ◽  
Xiaoran Qin ◽  
Xiaohang Yu ◽  
Bo Sun ◽  
...  

The use of 3D virtual technology in cultural transmission has been more and more innovative and popular in the recent years. Meanwhile, with the high interactivity, experience of virtual technology deeply rooted in the people's hearts, the use of 3D virtual world in cultural transmission shows an evident advantage. Through scene construction and intelligent interaction in a 3D virtual world environment, we developed the project “Confucius' Journey”. And considering the problems in such applications, such as the lack of interaction and reduced effectiveness in representing the application purpose, we explored interactive objects and virtual human technology. In addition, we can verify the advantage of using the 3D platform via the experimental results.


2018 ◽  
Vol 53 (3) ◽  
pp. 423-428
Author(s):  
Takashi Miwa ◽  
Yanbin Wu ◽  
Yuh Sasawaki ◽  
Maki Kado ◽  
Gamini Lokuketagoda ◽  
...  
Keyword(s):  

1983 ◽  
Vol 27 (12) ◽  
pp. 1001-1005
Author(s):  
T. Govindaraj ◽  
Yuan-Liang Su

A marine powerplant on a large supertanker is a complex system made up of a number of interconnected subsystems where most functions are automated. A human operator manages the system in supervisory control mode, intervening only when an event occurs requiring his action to restore normal operations. For training marine engineering personnel to detect, diagnose, and compensate for failures, simulators at different fidelity levels are being developed. A low fidelity simulator uses information displayed on an Apple II computer terminal in conjunction with system schematics provided on paper. Details of the low fidelity simulator are described, and the results of a pilot experiment are discussed.


Author(s):  
Steven J. Kass ◽  
Robert H. Ahlers

This paper summarizes the training value of two types of desk top virtual environment (VE) technologies. The advantages and disadvantages of a model-based and a digital image-based approach are described. The engine room spaces of a naval destroyer were modeled using each of these approaches to train Navy engineering students to conduct material readiness inspections. The impact of the technologies on dynamics, and the learning of systems knowledge and spatial orientation are discussed. This paper provides the practitioner with some issues and guidance to aid in deciding how to employ virtual environment technology for training.


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