3D graphics engine technology research and implementation

Author(s):  
Liu Yijun ◽  
Chen Wenbin ◽  
He Xiaoman
2013 ◽  
Vol 441 ◽  
pp. 660-665 ◽  
Author(s):  
Zhen Dong Chou

The display speed of image and large real-time data processing is a huge challenge for realtime system. This paper completed a thorough research on existing drawing technology on the platform of windows; analyzed adaptive characteristics of using the general high-speed drawing techniques for high speed drawing and its merits and demerits. Finally, through a lot of experiments and simulations of high speed drawing process after optimization and combination, tested their drawing performance and efficiency in order to select an appropriate drawing method to develop a high-speed graphics engine for large real-time data.


2019 ◽  
Vol 252 ◽  
pp. 03007
Author(s):  
Jakub Smołka ◽  
Kamil Miszta ◽  
Maria Skublewska-Paszkowska ◽  
Edyta Łukasik

Frequently the quality of a path returned by a pathfinding algorithm is more important than the performance of that algorithm. This paper presents a new algorithm, based on A*, which is better suited for use in 3D game engines. The modification was evaluated by a series of comparative tests. The standard A* algorithm was used as a benchmark in the comparisons. The changes in the algorithm consist in using a different heuristic, adding vertex penalties, and post-processing of the path. A custom-built 3D graphics engine was used as the test environment. The paths generated by the new algorithm are a more natural choice for humans than the ones selected by the standard A* algorithm.


2012 ◽  
Vol 241-244 ◽  
pp. 3148-3152
Author(s):  
Shu Dong Zhang ◽  
Lei Yu ◽  
Jing Wang

The ticket office of 3D-version Titanic has gone beyond four hundred billion within six days, which left the public not only good memories, but also peoples affections with the 3D film and the rapid development of 3D technology. The Web3D technology has also become the core of the next generation Internet. WebGL is a JavaScript API for rendering interactive 3D graphics and 2D graphics.It can be used in any compatible web browser without the use of plug-ins.So,the WebGL technology is developing quickly now.This paper primarily introduces the development of HTML and the latest standard of HTML5. It also makes comparisons with other commonly-used Web3D technology, and discussed details of WebGL technology.


2017 ◽  
Vol 20 (3) ◽  
pp. 581-592
Author(s):  
Hyeong Hun Kim ◽  
Hyeon Cheol Park ◽  
Hyeoung Wook Choi ◽  
Su Myung Gang ◽  
Yun Jae Choung
Keyword(s):  

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