scholarly journals Unconstrained Real-time Markerless Hand Tracking for Humanoid Interaction

Author(s):  
Thomas Gumpp ◽  
Pedram Azad ◽  
Kai Welke ◽  
Erhan Oztop ◽  
Rudiger Dillmann ◽  
...  
Keyword(s):  
Author(s):  
Giuseppe Placidi ◽  
Danilo Avola ◽  
Luigi Cinque ◽  
Matteo Polsinelli ◽  
Eleni Theodoridou ◽  
...  

AbstractVirtual Glove (VG) is a low-cost computer vision system that utilizes two orthogonal LEAP motion sensors to provide detailed 4D hand tracking in real–time. VG can find many applications in the field of human-system interaction, such as remote control of machines or tele-rehabilitation. An innovative and efficient data-integration strategy, based on the velocity calculation, for selecting data from one of the LEAPs at each time, is proposed for VG. The position of each joint of the hand model, when obscured to a LEAP, is guessed and tends to flicker. Since VG uses two LEAP sensors, two spatial representations are available each moment for each joint: the method consists of the selection of the one with the lower velocity at each time instant. Choosing the smoother trajectory leads to VG stabilization and precision optimization, reduces occlusions (parts of the hand or handling objects obscuring other hand parts) and/or, when both sensors are seeing the same joint, reduces the number of outliers produced by hardware instabilities. The strategy is experimentally evaluated, in terms of reduction of outliers with respect to a previously used data selection strategy on VG, and results are reported and discussed. In the future, an objective test set has to be imagined, designed, and realized, also with the help of an external precise positioning equipment, to allow also quantitative and objective evaluation of the gain in precision and, maybe, of the intrinsic limitations of the proposed strategy. Moreover, advanced Artificial Intelligence-based (AI-based) real-time data integration strategies, specific for VG, will be designed and tested on the resulting dataset.


2008 ◽  
Vol 392-394 ◽  
pp. 1030-1036 ◽  
Author(s):  
Yue Ming Wu ◽  
Han Wu He ◽  
J. Sun ◽  
T. Ru ◽  
De Tao Zheng

A real time hand tracking and gesture recognition approach which can deal with dynamic backgrounds is presented. This approach is based on computer vision. It segments hand from dynamic backgrounds using the color-based and appearance-based methods. Then, it locates the hand according to marker on the hand. Last, it recognizes the gesture based on geometry constraint of hand. In comparison with the traditional approaches, it provides a good real time performance, is easy to realize, does not require a stationary camera and is not sensitive with intensity different because its gesture recognition does not depend on the templates. Moreover, an augmented assembly system using the presented approach is described. The experiment result of the augmented assembly system demonstrated the effectiveness and robustness of our approach.


Author(s):  
Zhigeng Pan ◽  
Yang Li ◽  
Mingmin Zhang ◽  
Chao Sun ◽  
Kangde Guo ◽  
...  

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