Learning object models for whole body manipulation

Author(s):  
Mike Stilman ◽  
Koichi Nishiwaki ◽  
Satoshi Kagami
Author(s):  
Hsun-Ming Lee ◽  
Robert A. Davis ◽  
Yu-Liang Chi

E-learning that emphasizes learner-centered activity and system interactivity provides a pedagogic opportunity to deliver a context for individual learning options. In the past decade, e-catalog standards based on learning object models have facilitated the design of e-learning systems. This study addresses issues for e-learning in a professional setting to foster the development of computer skills in students. In particular, personalized templates generated according to student and learning object models are proposed for instructors to provide practice exercises. Standardized XML technologies and open source software are integrated to create information filters and user interfaces to achieve personalization. The students use open source software that acts as a new type of Web client other than a browser. A case study that applies personalized templates for the learning of computer programming students with different skill levels is presented.


2016 ◽  
Author(s):  
Ishan Misra ◽  
Yuxiong Wang ◽  
Martial Hebert

1997 ◽  
Vol 6 (3) ◽  
pp. 294 ◽  
Author(s):  
Ali R. Mirhosseini

2015 ◽  
Vol 7 (1) ◽  
pp. 90
Author(s):  
Sina Gallo ◽  
Deborah J. Good ◽  
Jeremy Akers ◽  
Anita Walz ◽  
Lujean Baab

University teaching and learning of vitamins and minerals has been limited to a nutrient by nutrient approach. However, most vitamins and minerals play extensive roles in and interact with multiple body systems. Researchers from Virginia Tech, James Madison, and George Mason Universities are developing a Reusable Learning Object (RLO) for the study of micronutrients needed by the skeletal system. The RLO will be a freely accessible platform and be designed as a layered human body to highlight different micronutrient actions in target systems. Links to scientific research articles, government Dietary Reference Intakes, and other web-based factual information will be provided. Undergraduate and graduate students enrolled in vitamins and minerals courses across the three institutions will serve as the control group (no exposure to RLO) in 2014 and treatment group (exposure to RLO) in 2015. This presentation will address the design of the RLO and provide results from year one regarding type of student learners as well as interest and perceived utility of digital objects. As the RLO can be applied to teach various concepts, this session will be of interest to faculty across the university, particularly science instructors and those who teach online courses.


Author(s):  
Hsun-Ming Lee ◽  
Robert A. Davis ◽  
Yu-Liang Chi

E-learning that emphasizes learner-centered activity and system interactivity provides a pedagogic opportunity to deliver a context for individual learning options. In the past decade, e-catalog standards based on learning object models have facilitated the design of e-learning systems. This study addresses issues for e-learning in a professional setting to foster the development of computer skills in students. In particular, personalized templates generated according to student and learning object models are proposed for instructors to provide practice exercises. Standardized XML technologies and open source software are integrated to create information filters and user interfaces to achieve personalization. The students use open source software that acts as a new type of Web client other than a browser. A case study that applies personalized templates for the learning of computer programming students with different skill levels is presented.


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