Parametric face modeling and affect synthesis

Author(s):  
S.P. Mallick ◽  
M. Trivedi
Keyword(s):  

2021 ◽  
Vol 18 (1) ◽  
pp. 172988142199334
Author(s):  
Guangchao Zhang ◽  
Junrong Liu

With the urgent demand of consumers for diversified automobile modeling, simple, efficient, and intelligent automobile modeling analysis and modeling method is an urgent problem to be solved in current automobile modeling design. The purpose of this article is to analyze the modeling preference and trend of the current automobile market in time, which can assist the modeling design of new models of automobile main engine factories and strengthen their branding family. Intelligent rapid modeling shortens the current modeling design cycle, so that the product rapid iteration is to occupy an active position in the automotive market. In this article, aiming at the family analysis of automobile front face, the image database of automobile front face modeling analysis was created. The database included two data sets of vehicle signs and no vehicle signs, and the image data of vehicle front face modeling of most models of 22 domestic mainstream brands were collected. Then, this article adopts the image classification processing method in computer vision to conduct car brand classification training on the database. Based on ResNet-8 and other model architectures, it trains and classifies the intelligent vehicle brand classification database with and without vehicle label. Finally, based on the shape coefficient, a 3D wireframe model and a curved surface model are obtained. The experimental results show that the 3D curve model can be obtained based on a single image from any angle, which greatly shortens the modeling period by 92%.







2014 ◽  
Vol 2014 ◽  
pp. 1-10 ◽  
Author(s):  
Tanasai Sucontphunt

This paper describes a practical technique for 3D artistic face modeling where a human identity can be inserted into a 3D artistic face. This approach can automatically extract the human identity from a 3D human face model and then transfer it to a 3D artistic face model in a controllable manner. Its core idea is to construct a face geometry space and a face texture space based on a precollected 3D face dataset. Then, these spaces are used to extract and blend the face models together based on their facial identities and styles. This approach can enable a novice user to interactively generate various artistic faces quickly using a slider control. Also, it can run in real-time on an off-the-shelf computer without GPU acceleration. This approach can be broadly used in various 3D artistic face modeling applications such as a rapid creation of a cartoon crowd with different cartoon characters.





Author(s):  
Ali Arya ◽  
Babak Hamidzadeh

This chapter will discuss the multimedia modeling and specification methods, especially in the context of face animation. Personalized Face Animation is and/or can be a major user interface component in modern multimedia systems. After reviewing the related works in this area, we present the ShowFace streaming structure. This structure is based on most widely accepted industry standards in multimedia presentations like MPEG-4 and SMIL and extends them by providing a higher level Face Modeling Language (FML) for modeling and control purposes and by defining image transformations required for certain facial movements. ShowFace establishes a comprehensive framework for face animation consisting of components for parsing the input script, generating and splitting the audio and video “behaviors,” creating the required images and sounds, and eventually displaying or writing the data to files. This component-based design and scripted behavior make the framework suitable for many purposes including web-based applications.



1998 ◽  
Author(s):  
Hiroyuki Sato ◽  
Masaharu Shimanuki ◽  
Takao Akatsuka


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