Influence of compliance modulation on human locomotion

Author(s):  
Yue Hu ◽  
Katja Mombaur
Keyword(s):  
2020 ◽  
Vol 7 ◽  
Author(s):  
Brock Laschowski ◽  
William McNally ◽  
Alexander Wong ◽  
John McPhee

2021 ◽  
Vol 11 (15) ◽  
pp. 6881
Author(s):  
Calvin Chung Wai Keung ◽  
Jung In Kim ◽  
Qiao Min Ong

Virtual reality (VR) is quickly becoming the medium of choice for various architecture, engineering, and construction applications, such as design visualization, construction planning, and safety training. In particular, this technology offers an immersive experience to enhance the way architects review their design with team members. Traditionally, VR has used a desktop PC or workstation setup inside a room, yielding the risk of two users bump into each other while using multiuser VR (MUVR) applications. MUVR offers shared experiences that disrupt the conventional single-user VR setup, where multiple users can communicate and interact in the same virtual space, providing more realistic scenarios for architects in the design stage. However, this shared virtual environment introduces challenges regarding limited human locomotion and interactions, due to physical constraints of normal room spaces. This study thus presented a system framework that integrates MUVR applications into omnidirectional treadmills. The treadmills allow users an immersive walking experience in the simulated environment, without space constraints or hurt potentialities. A prototype was set up and tested in several scenarios by practitioners and students. The validated MUVR treadmill system aims to promote high-level immersion in architectural design review and collaboration.


2021 ◽  
Vol 11 (1) ◽  
Author(s):  
Jordan Navarro ◽  
Otto Lappi ◽  
François Osiurak ◽  
Emma Hernout ◽  
Catherine Gabaude ◽  
...  

AbstractActive visual scanning of the scene is a key task-element in all forms of human locomotion. In the field of driving, steering (lateral control) and speed adjustments (longitudinal control) models are largely based on drivers’ visual inputs. Despite knowledge gained on gaze behaviour behind the wheel, our understanding of the sequential aspects of the gaze strategies that actively sample that input remains restricted. Here, we apply scan path analysis to investigate sequences of visual scanning in manual and highly automated simulated driving. Five stereotypical visual sequences were identified under manual driving: forward polling (i.e. far road explorations), guidance, backwards polling (i.e. near road explorations), scenery and speed monitoring scan paths. Previously undocumented backwards polling scan paths were the most frequent. Under highly automated driving backwards polling scan paths relative frequency decreased, guidance scan paths relative frequency increased, and automation supervision specific scan paths appeared. The results shed new light on the gaze patterns engaged while driving. Methodological and empirical questions for future studies are discussed.


1972 ◽  
Vol 6 (4) ◽  
pp. 53-60 ◽  
Author(s):  
T. Kasvand ◽  
A. O. Quanbury

Author(s):  
Rebecca Macaluso ◽  
Kyle Embry ◽  
Dario J. Villarreal ◽  
Robert D. Gregg
Keyword(s):  

Author(s):  
John J. Rieser ◽  
Herbert L. Pick ◽  
Daniel H. Ashmead ◽  
Anne E. Garing
Keyword(s):  

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