Feasible Human Recognition by Using Low-cost Markerless Motion Capture

Author(s):  
Kimio Oguchi ◽  
Keita Akimoto
Author(s):  
Andrea Vitali ◽  
Daniele Regazzoni ◽  
Caterina Rizzi ◽  
Giorgio Lupi

Abstract In the last years, the advent of low-cost markerless motion capture systems fostered their use in several research fields, such as healthcare and sport. Any system presents benefits and drawbacks that have to be considered to design a Mocap solution providing a proper motion acquisition for a specific context. In order to evaluate low-cost technology, this research work focuses on the evaluation of the accuracy of two categories of devices: the RGB active cameras and the RGB-D, or depth sensors devices. In particular, GoPro Hero 6 active cameras and Microsoft Kinect v2 devices have been selected as representative of the two categories. In particular, this work evaluates and compares the performances of the two systems used to track the position of human articulations. The two devices have been chosen among those available on the market after a state of the art has been completed. Before starting with the campaign of acquisition, the number of sensors and their layout have been designed to optimize the acquisition with both mark-less Mocap systems. Their comparison is based on a list of specific movements of upper and lower limbs. Each movement has been acquired simultaneously, to guarantee the same test conditions. The results have been organized, compared and discussed by evaluating performances and limitations of both solutions related to specific context of use. Conclusions highlight the best candidate technology.


Author(s):  
M. McGroarty ◽  
S. Giblin ◽  
D. Meldrum ◽  
F. Wetterling

The aim of the study was to perform a preliminary validation of a low cost markerless motion capture system (CAPTURE) against an industry gold standard (Vicon). Measurements of knee valgus and flexion during the performance of a countermovement jump (CMJ) between CAPTURE and Vicon were compared. After correction algorithms were applied to the raw CAPTURE data acceptable levels of accuracy and precision were achieved. The knee flexion angle measured for three trials using Capture deviated by −3.8° ± 3° (left) and 1.7° ± 2.8° (right) compared to Vicon. The findings suggest that low-cost markerless motion capture has potential to provide an objective method for assessing lower limb jump and landing mechanics in an applied sports setting. Furthermore, the outcome of the study warrants the need for future research to examine more fully the potential implications of the use of low-cost markerless motion capture in the evaluation of dynamic movement for injury prevention.


2020 ◽  
Vol 38 ◽  
pp. 209-214
Author(s):  
Yasushi Yuminaka ◽  
Motoaki Fujii ◽  
Syogo Nakazato ◽  
Setsuki Tsukagoshi ◽  
Yoshio Ikeda ◽  
...  

Patients with Parkinson’s disease or stroke show symptoms of motor disorders that disturb gait and mobility. Although the objective and/or quantitative assessment of the rehabilitation to evaluate the degree of improvement is significantly important, three-dimensional (3D) motion capture systems to evaluate body movement are very expensive and require many markers attached to patients. The purpose of this study was to investigate the feasibility of medical and healthcare ICT-supported rehabilitation assistance systems for 3D gait analysis using low-cost markerless motion capture devices in response to practical clinical needs. The clinical data obtained by our system showed that there were significant differences between the patient group and the healthy subject group.


2021 ◽  
Author(s):  
Jinne E. Geelen ◽  
Mariana P. Branco ◽  
Nick F. Ramsey ◽  
Frans C. T. van der Helm ◽  
Winfred Mugge ◽  
...  

2021 ◽  
Author(s):  
Giorgio Lupi ◽  
Andrea Vitali ◽  
Daniele Regazzoni ◽  
Caterina Rizzi

2021 ◽  
pp. 110414
Author(s):  
Robert M. Kanko ◽  
Elise K. Laende ◽  
Gerda Strutzenberger ◽  
Marcus Brown ◽  
W. Scott Selbie ◽  
...  

2009 ◽  
Vol 87 (1-2) ◽  
pp. 156-169 ◽  
Author(s):  
Stefano Corazza ◽  
Lars Mündermann ◽  
Emiliano Gambaretto ◽  
Giancarlo Ferrigno ◽  
Thomas P. Andriacchi

2015 ◽  
Vol 76 (11) ◽  
Author(s):  
Katherina Bujang ◽  
Ahmad Faiz Ahmad Nazri ◽  
Ahmad Fidaudin Ahmad Azam ◽  
Jamaluddin Mahmud

Microsoft Kinect has been identified as a potential alternative tool in the field of motion capture due to its simplicity and low cost. To date, the application and potential of Microsoft Kinect has been vigorously explored especially for entertainment and gaming purposes. However, its motion capture capability in terms of repeatability and reproducibility is still not well addressed. Therefore, this study aims to explore and develop a motion capture system using Microsoft Kinect; focusing on developing the interface, motion capture protocol as well as measurement analysis. The work is divided into several stages which include installation (Microsoft Kinect and MATLAB); parameters and experimental setup, interface development; protocols development; motion capture; data tracking and measurement analysis. The results are promising, where the variances are found to be less than 1% for both repeatability and reproducibility analysis. This proves that the current study is significant and the gained knowledge could contribute


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