ICARUS: integrating rule-based and case-based reasoning on the base of unsharp symptoms

Author(s):  
M. Fathi-Torbaghan ◽  
D. Meyer
2014 ◽  
Vol 945-949 ◽  
pp. 1707-1712
Author(s):  
Bin Shen ◽  
Shu Yu Zhao ◽  
Jia Hai Wang ◽  
Juergen Fleischer

Based on the authors previous work of developing an expert system for fault diagnosis of CNC machine tool, this paper studied the theory and method of CNC remote fault diagnosis expert system based on B/S, and presents schema and structure of the expert system in detailed. Case based reasoning is used for the multi-alarm diagnosis, and rule based reasoning is used for single-alarm diagnosis. At last fault diagnosis expert system was designed and developed making use of C# and ASP.NET.


Author(s):  
Gabrielle Gayer ◽  
Itzhak Gilboa ◽  
Offer Lieberman

2002 ◽  
Author(s):  
Won-Chan Jung ◽  
Hee-Sook Mo ◽  
Jae-Hoon Kim ◽  
Seong-Pal Lee

2021 ◽  
Vol 12 (2) ◽  
pp. 136
Author(s):  
Arnan Dwika Diasmara ◽  
Aditya Wikan Mahastama ◽  
Antonius Rachmat Chrismanto

Abstract. Intelligent System of the Battle of Honor Board Game with Decision Making and Machine Learning. The Battle of Honor is a board game where 2 players face each other to bring down their opponent's flag. This game requires a third party to act as the referee because the players cannot see each other's pawns during the game. The solution to this is to implement Rule-Based Systems (RBS) on a system developed with Unity to support the referee's role in making decisions based on the rules of the game. Researchers also develop Artificial Intelligence (AI) as opposed to applying Case-Based reasoning (CBR). The application of CBR is supported by the nearest neighbor algorithm to find cases that have a high degree of similarity. In the basic test, the results of the CBR test were obtained with the highest formulated accuracy of the 3 examiners, namely 97.101%. In testing the AI scenario as a referee, it is analyzed through colliding pieces and gives the right decision in determining victoryKeywords: The Battle of Honor, CBR, RBS, unity, AIAbstrak. The Battle of Honor merupakan permainan papan dimana 2 pemain saling berhadapan untuk menjatuhkan bendera lawannya. Permainan ini membutuhkan pihak ketiga yang berperan sebagai wasit karena pemain yang saling berhadapan tidak dapat saling melihat bidak lawannya. Solusi dari hal tersebut yaitu mengimplementasikan Rule-Based Systems (RBS) pada sistem yang dikembangkan dengan Unity untuk mendukung peran wasit dalam memberikan keputusan berdasarkan aturan permainan. Peneliti juga mengembangkan Artificial Intelligence (AI) sebagai lawan dengan menerapkan Case-Based reasoning (CBR). Penerapan CBR didukung dengan algoritma nearest neighbour untuk mencari kasus yang memiliki tingkat kemiripan yang tinggi. Pada pengujian dasar didapatkan hasil uji CBR dengan accuracy yang dirumuskan tertinggi dari 3 penguji yaitu 97,101%. Pada pengujian skenario AI sebagai wasit dianalisis lewat bidak yang bertabrakan dan memberikan keputusan yang tepat dalam menentukan kemenangan.Kata Kunci: The Battle of Honor, CBR, RBS, unity, AI


2018 ◽  
Author(s):  
Kent Ramchand ◽  
◽  
Mohan Baruwal Chhetri ◽  
Ryszard Kowalczyk ◽  
◽  
...  

2015 ◽  
pp. 106-130
Author(s):  
I. Gilboa ◽  
A. Postlewaite ◽  
L. Samuelson ◽  
D. Schmeidler

People often wonder why economists analyse models whose assumptions are known to be false, while economists feel that they learn a lot from such exercises. We suggest that part of the knowledge generated by academic economists is case-based rather than rule-based. That is, instead of offering general rules or theories that should be contrasted with data, economists often analyse modelsthat are ‘theoretical cases′, which help understand economic problems by drawinganalogies between the model and the problem. Thus, economic models, empiricaldata, experimental results and other sources of knowledge are all on equal footing, that is, they all provide cases to which a given problem can be compared. We offer complexity arguments that explain why case-based reasoning may sometimes be the method of choice and why economists prefer simple cases.


Author(s):  
Cheng Xu ◽  
Yongjuan Wang ◽  
Changyi Liu

Abstract An approach synthesized with comprehensive evaluation & decision, rule-based reasoning, case-based reasoning and 3D parametric model are proposed to solve the problems of automation of the conceptual design of the mechanical products with middle complex level. A prototype software system for automatic rifle layout design was implemented using the object-oriented language — C++ based on this approach. The results running the prototype software system can well meet the demands of conceptual design of these complex level products.


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