scholarly journals Sistem Cerdas Permainan Papan The Battle Of Honor dengan Decision Making dan Machine Learning

2021 ◽  
Vol 12 (2) ◽  
pp. 136
Author(s):  
Arnan Dwika Diasmara ◽  
Aditya Wikan Mahastama ◽  
Antonius Rachmat Chrismanto

Abstract. Intelligent System of the Battle of Honor Board Game with Decision Making and Machine Learning. The Battle of Honor is a board game where 2 players face each other to bring down their opponent's flag. This game requires a third party to act as the referee because the players cannot see each other's pawns during the game. The solution to this is to implement Rule-Based Systems (RBS) on a system developed with Unity to support the referee's role in making decisions based on the rules of the game. Researchers also develop Artificial Intelligence (AI) as opposed to applying Case-Based reasoning (CBR). The application of CBR is supported by the nearest neighbor algorithm to find cases that have a high degree of similarity. In the basic test, the results of the CBR test were obtained with the highest formulated accuracy of the 3 examiners, namely 97.101%. In testing the AI scenario as a referee, it is analyzed through colliding pieces and gives the right decision in determining victoryKeywords: The Battle of Honor, CBR, RBS, unity, AIAbstrak. The Battle of Honor merupakan permainan papan dimana 2 pemain saling berhadapan untuk menjatuhkan bendera lawannya. Permainan ini membutuhkan pihak ketiga yang berperan sebagai wasit karena pemain yang saling berhadapan tidak dapat saling melihat bidak lawannya. Solusi dari hal tersebut yaitu mengimplementasikan Rule-Based Systems (RBS) pada sistem yang dikembangkan dengan Unity untuk mendukung peran wasit dalam memberikan keputusan berdasarkan aturan permainan. Peneliti juga mengembangkan Artificial Intelligence (AI) sebagai lawan dengan menerapkan Case-Based reasoning (CBR). Penerapan CBR didukung dengan algoritma nearest neighbour untuk mencari kasus yang memiliki tingkat kemiripan yang tinggi. Pada pengujian dasar didapatkan hasil uji CBR dengan accuracy yang dirumuskan tertinggi dari 3 penguji yaitu 97,101%. Pada pengujian skenario AI sebagai wasit dianalisis lewat bidak yang bertabrakan dan memberikan keputusan yang tepat dalam menentukan kemenangan.Kata Kunci: The Battle of Honor, CBR, RBS, unity, AI

Author(s):  
Julien Henriet

AI-Virtual Trainer is an educative system using Artificial Intelligence to propose varied lessons to trainers. The agents of this multi-agent system apply case-based reasoning to build solutions by analogy. However, as required by the field, Artificial Intelligence-Virtual Trainer never proposes the same lesson twice, whereas the same objective may be set many times consecutively. The adaptation process of Artificial Intelligence-Virtual Trainer delivers an ordered set of exercises adapted to the objectives and sub-objectives chosen by trainers. This process has been enriched by including the notion of distance between exercises: the proposed tasks are not only appropriate but are hierarchically ordered. With this new version of the system, students are guided towards their objectives via an underlying theme. Finally, the agents responsible for the different parts of lessons collaborate with each other according to a dedicated protocol and decision-making policy since no exercise must appear more than once in the same lesson. The results prove that Artificial Intelligence-Virtual Trainer, however perfectible, meets the requirements of this field.


Author(s):  
Michael Voskoglou

Artificial intelligence (AI) is the branch of computer science focusing on the creation of intelligent machines that mimic human reasoning and behaviour. Probability theory is among the mathematical tools used in AI applications to deal with situations of uncertainty caused by randomness. In particular, the Markov chain (MC) theory is a smart combination of probability and linear algebra that offers ideal conditions for modelling such situations. International business is about the trade of goods, services, technology, capital, and knowledge at a global level, while decision making (DM) and case-based reasoning (CBR) are among the processes that are frequently used in this field. In this chapter, an absorbing and an ergodic MC model are developed on the steps of DM and CBR respectively for representing mathematically those two processes, thus providing valuable information about their evolution. The examples presented are connected to international business applications.


2012 ◽  
Vol 26 (2) ◽  
pp. 292-305 ◽  
Author(s):  
Carlos Alberto Costa ◽  
Marcos Alexandre Luciano ◽  
Celson Pantoja Lima ◽  
Robert I.M. Young

Author(s):  
Tedy Rismawan ◽  
Sri Hartati

AbstrakCase-Based Reasoning (CBR) merupakan sistem penalaran komputer yang menggunakan pengetahuan lama untuk mengatasi masalah baru.CBR memberikan solusi terhadap kasus baru dengan melihat kasus lama yang paling mendekati kasus baru. Hal ini akan sangat bermanfaat karena dapat menghilangkan kebutuhan untuk mengekstrak model seperti yang dibutuhkan oleh sistem berbasis aturan. Penelitian ini mencoba untuk membangun suatu sistem Penalaran Berbasis Kasus untuk melakukan diagnosa penyakit THT (Telinga, Hidung dan Tenggorokan). Proses diagnosa dilakukan dengan cara memasukkan kasus baru (target case) yang berisi gejala-gejala ang akan didiagnosa ke dalam sistem, kemudian sistem akan melakukan proses indexing dengan metode backpropagation untuk memperoleh indeks dari kasus baru tersebut. Setelah memperoleh indeks, sistem selanjutnya melakukan proses perhitungan nilai similarity antara kasus baru dengan basis kasus yang memiliki indeks yang sama menggunakan metode cosine coefficient. Kasus yang diambil adalah kasus dengan nilai similarity paling tinggi. Jika suatu kasus tidak berhasil didiagnosa, maka akan dilakukan revisi kasus oleh pakar. Kasus yang berhasil direvisi akan disimpan ke dalam sistem untuk dijadikan pengetahuan baru bagi sistem. Hasil penelitian menunjukkan sistem penalaran berbasis kasus untuk mendiagnosa penyakit THT ini membantu paramedis dalam melakukan diagnosa. Hasil uji coba sistem terhadap 111 data kasus uji, terdapat 9 kasus yang memiliki nilai similarity di bawah 0.8.  Kata kunci—case-based reasoning, indexing, similarity, backpropagation, cosine coefficient Abstract Case-Based Reasoning (CBR) is a reasoning system that uses old knowledge to solve new problem. CBR provides solutions to new cases by looking at old case that comes closest to the new case. It will be very useful because it eliminates the need to extract the model as required by the rule-based systems. This studytriestoestablisha system forCBR for diagnosingdiseasesof ENT.Diagnosisprocessis done byinsertinga new casethat containsthe symptoms ofthe disease to bediagnosed, thenthe system willdo theindexingprocess with backpropagation method toobtainan indexofnewcases. Afterthat, the systemdo thecalculation of the valueof similaritybetweenthe newcasebycasebasiswhichhas thesame indexwithnew cases using cosine coefficient method. The casetaken isthe casewiththe highestsimilarityvalue. If acaseis not successfullydiagnosed, thecasewillbe revisedby theexperts and it can be used asnew knowledgefor thesystem. The results showedcase-basedreasoningsystemtodiagnosediseasesof ENTcan helpparamedicsin performingdiagnostics. The test results of 111 data test cases, obtained 9 cases that have similarity values below 0.8. Keywords—case-based reasoning, indexing, similarity, backpropagation, cosine coefficient


Vestnik MEI ◽  
2020 ◽  
Vol 5 (5) ◽  
pp. 132-139
Author(s):  
Ivan E. Kurilenko ◽  
◽  
Igor E. Nikonov ◽  

A method for solving the problem of classifying short-text messages in the form of sentences of customers uttered in talking via the telephone line of organizations is considered. To solve this problem, a classifier was developed, which is based on using a combination of two methods: a description of the subject area in the form of a hierarchy of entities and plausible reasoning based on the case-based reasoning approach, which is actively used in artificial intelligence systems. In solving various problems of artificial intelligence-based analysis of data, these methods have shown a high degree of efficiency, scalability, and independence from data structure. As part of using the case-based reasoning approach in the classifier, it is proposed to modify the TF-IDF (Term Frequency - Inverse Document Frequency) measure of assessing the text content taking into account known information about the distribution of documents by topics. The proposed modification makes it possible to improve the classification quality in comparison with classical measures, since it takes into account the information about the distribution of words not only in a separate document or topic, but in the entire database of cases. Experimental results are presented that confirm the effectiveness of the proposed metric and the developed classifier as applied to classification of customer sentences and providing them with the necessary information depending on the classification result. The developed text classification service prototype is used as part of the voice interaction module with the user in the objective of robotizing the telephone call routing system and making a shift from interaction between the user and system by means of buttons to their interaction through voice.


2021 ◽  
pp. 1-36
Author(s):  
Henry Prakken ◽  
Rosa Ratsma

This paper proposes a formal top-level model of explaining the outputs of machine-learning-based decision-making applications and evaluates it experimentally with three data sets. The model draws on AI & law research on argumentation with cases, which models how lawyers draw analogies to past cases and discuss their relevant similarities and differences in terms of relevant factors and dimensions in the problem domain. A case-based approach is natural since the input data of machine-learning applications can be seen as cases. While the approach is motivated by legal decision making, it also applies to other kinds of decision making, such as commercial decisions about loan applications or employee hiring, as long as the outcome is binary and the input conforms to this paper’s factor- or dimension format. The model is top-level in that it can be extended with more refined accounts of similarities and differences between cases. It is shown to overcome several limitations of similar argumentation-based explanation models, which only have binary features and do not represent the tendency of features towards particular outcomes. The results of the experimental evaluation studies indicate that the model may be feasible in practice, but that further development and experimentation is needed to confirm its usefulness as an explanation model. Main challenges here are selecting from a large number of possible explanations, reducing the number of features in the explanations and adding more meaningful information to them. It also remains to be investigated how suitable our approach is for explaining non-linear models.


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