Efficient Point Cloud Rasterization for Real Time Volumetric Integration in Mixed Reality Applications

Author(s):  
Christian Kunert ◽  
Tobias Schwandt ◽  
Wolfgang Broll
Impact ◽  
2020 ◽  
Vol 2020 (2) ◽  
pp. 9-11
Author(s):  
Tomohiro Fukuda

Mixed reality (MR) is rapidly becoming a vital tool, not just in gaming, but also in education, medicine, construction and environmental management. The term refers to systems in which computer-generated content is superimposed over objects in a real-world environment across one or more sensory modalities. Although most of us have heard of the use of MR in computer games, it also has applications in military and aviation training, as well as tourism, healthcare and more. In addition, it has the potential for use in architecture and design, where buildings can be superimposed in existing locations to render 3D generations of plans. However, one major challenge that remains in MR development is the issue of real-time occlusion. This refers to hiding 3D virtual objects behind real articles. Dr Tomohiro Fukuda, who is based at the Division of Sustainable Energy and Environmental Engineering, Graduate School of Engineering at Osaka University in Japan, is an expert in this field. Researchers, led by Dr Tomohiro Fukuda, are tackling the issue of occlusion in MR. They are currently developing a MR system that realises real-time occlusion by harnessing deep learning to achieve an outdoor landscape design simulation using a semantic segmentation technique. This methodology can be used to automatically estimate the visual environment prior to and after construction projects.


2021 ◽  
Vol 1910 (1) ◽  
pp. 012002
Author(s):  
Chao He ◽  
Jiayuan Gong ◽  
Yahui Yang ◽  
Dong Bi ◽  
Jianpin Lan ◽  
...  

Sensors ◽  
2021 ◽  
Vol 21 (2) ◽  
pp. 642
Author(s):  
Luis Miguel González de Santos ◽  
Ernesto Frías Nores ◽  
Joaquín Martínez Sánchez ◽  
Higinio González Jorge

Nowadays, unmanned aerial vehicles (UAVs) are extensively used for multiple purposes, such as infrastructure inspections or surveillance. This paper presents a real-time path planning algorithm in indoor environments designed to perform contact inspection tasks using UAVs. The only input used by this algorithm is the point cloud of the building where the UAV is going to navigate. The algorithm is divided into two main parts. The first one is the pre-processing algorithm that processes the point cloud, segmenting it into rooms and discretizing each room. The second part is the path planning algorithm that has to be executed in real time. In this way, all the computational load is in the first step, which is pre-processed, making the path calculation algorithm faster. The method has been tested in different buildings, measuring the execution time for different paths calculations. As can be seen in the results section, the developed algorithm is able to calculate a new path in 8–9 milliseconds. The developed algorithm fulfils the execution time restrictions, and it has proven to be reliable for route calculation.


2021 ◽  
Vol 20 (3) ◽  
pp. 1-22
Author(s):  
David Langerman ◽  
Alan George

High-resolution, low-latency apps in computer vision are ubiquitous in today’s world of mixed-reality devices. These innovations provide a platform that can leverage the improving technology of depth sensors and embedded accelerators to enable higher-resolution, lower-latency processing for 3D scenes using depth-upsampling algorithms. This research demonstrates that filter-based upsampling algorithms are feasible for mixed-reality apps using low-power hardware accelerators. The authors parallelized and evaluated a depth-upsampling algorithm on two different devices: a reconfigurable-logic FPGA embedded within a low-power SoC; and a fixed-logic embedded graphics processing unit. We demonstrate that both accelerators can meet the real-time requirements of 11 ms latency for mixed-reality apps. 1


Author(s):  
Zhiyong Gao ◽  
Jianhong Xiang

Background: While detecting the object directly from the 3D point cloud, the natural 3D patterns and invariance of 3D data are often obscure. Objective: In this work, we aimed at studying the 3D object detection from discrete, disordered and sparse 3D point clouds. Methods: The CNN is composed of the frustum sequence module, 3D instance segmentation module S-NET, 3D point cloud transformation module T-NET, and 3D boundary box estimation module E-NET. The search space of the object is determined by the frustum sequence module. The instance segmentation of the point cloud is performed by the 3D instance segmentation module. The 3D coordinates of the object are confirmed by the transformation module and the 3D bounding box estimation module. Results: Evaluated on KITTI benchmark dataset, our method outperforms the state of the art by remarkable margins while having real-time capability. Conclusion: We achieve real-time 3D object detection by proposing an improved convolutional neural network (CNN) based on image-driven point clouds.


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