Comparing the stimulus time of the P300 Based Brain Computer Interface Systems with the Deep Learning Method

Author(s):  
Ali Osman Selvi ◽  
Abdullah Ferikoglu ◽  
Derya Guzel
2018 ◽  
Vol 15 (3) ◽  
pp. 036028 ◽  
Author(s):  
Antonio Maria Chiarelli ◽  
Pierpaolo Croce ◽  
Arcangelo Merla ◽  
Filippo Zappasodi

2020 ◽  
Vol 9 (3) ◽  
pp. 90-96
Author(s):  
Ritu Ranjan Shrivastwa ◽  
Vikramkumar Pudi ◽  
Chen Duo ◽  
Rosa So ◽  
Anupam Chattopadhyay ◽  
...  

Sensors ◽  
2019 ◽  
Vol 19 (7) ◽  
pp. 1736 ◽  
Author(s):  
Ikhtiyor Majidov ◽  
Taegkeun Whangbo

Single-trial motor imagery classification is a crucial aspect of brain–computer applications. Therefore, it is necessary to extract and discriminate signal features involving motor imagery movements. Riemannian geometry-based feature extraction methods are effective when designing these types of motor-imagery-based brain–computer interface applications. In the field of information theory, Riemannian geometry is mainly used with covariance matrices. Accordingly, investigations showed that if the method is used after the execution of the filterbank approach, the covariance matrix preserves the frequency and spatial information of the signal. Deep-learning methods are superior when the data availability is abundant and while there is a large number of features. The purpose of this study is to a) show how to use a single deep-learning-based classifier in conjunction with BCI (brain–computer interface) applications with the CSP (common spatial features) and the Riemannian geometry feature extraction methods in BCI applications and to b) describe one of the wrapper feature-selection algorithms, referred to as the particle swarm optimization, in combination with a decision tree algorithm. In this work, the CSP method was used for a multiclass case by using only one classifier. Additionally, a combination of power spectrum density features with covariance matrices mapped onto the tangent space of a Riemannian manifold was used. Furthermore, the particle swarm optimization method was implied to ease the training by penalizing bad features, and the moving windows method was used for augmentation. After empirical study, the convolutional neural network was adopted to classify the pre-processed data. Our proposed method improved the classification accuracy for several subjects that comprised the well-known BCI competition IV 2a dataset.


Author(s):  
Muhammad Fawaz Saputra ◽  
Noor Akhmad Setiawan ◽  
Igi Ardiyanto

EEG signals are obtained from an EEG device after recording the user's brain signals. EEG signals can be generated by the user after performing motor movements or imagery tasks. Motor Imagery (MI) is the task of imagining motor movements that resemble the original motor movements. Brain Computer Interface (BCI) bridges interactions between users and applications in performing tasks. Brain Computer Interface (BCI) Competition IV 2a was used in this study. A fully automated correction method of EOG artifacts in EEG recordings was applied in order to remove artifacts and Common Spatial Pattern (CSP) to get features that can distinguish motor imagery tasks. In this study, a comparative studies between two deep learning methods was explored, namely Deep Belief Network (DBN) and Long Short Term Memory (LSTM). Usability of both deep learning methods was evaluated using the BCI Competition IV-2a dataset. The experimental results of these two deep learning methods show average accuracy of 50.35% for DBN and 49.65% for LSTM.


Author(s):  
Aldwin Jomar F. Castro ◽  
Justine Nicole P. Cruzit ◽  
Jerome Jeric C. De Guzman ◽  
John Jeru T. Pajarillo ◽  
Alyssa Margaux M. Rilloraza ◽  
...  

2020 ◽  
Vol 18 (9) ◽  
pp. 125-134
Author(s):  
T.V. Padmavathy ◽  
M. Pravin Kumar ◽  
M. Shakunthala ◽  
M.N. Vimal Kumar ◽  
S. Saravanan

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