Vehicle Longitudinal Control with Velocity Profile for Stop and Go Operation

Author(s):  
Tae Won Kang ◽  
Woo Young Choi ◽  
Jin Ho Yang ◽  
Seung-Hi Lee ◽  
Chung Choo Chung
Author(s):  
K Yi ◽  
N Ryu ◽  
H J Yoon ◽  
K Huh ◽  
D Cho ◽  
...  

Implementation and vehicle tests of a vehicle longitudinal control algorithm for stop-and-go cruise control have been performed. The vehicle longitudinal control scheme consists of a set-speed control algorithm, a speed control algorithm, and a distance control algorithm. A desired acceleration for the vehicle for the control of vehicle-to-vehicle relative speed and clearance has been designed using linear quadratic optimal control theory. Performance of the control algorithm has been investigated via vehicle tests. Vehicle tests have been conducted using two test vehicles. A 2000 cm3 passenger car equipped with a radar distance sensor, throttle/brake actuators and a controller has been used as a subject vehicle in the vehicle tests. A millimetre wave radar sensor has been used for distance measurement. A step motor and an electronic vacuum booster have been used for throttle/brake actuators. It has been shown that the implemented vehicle longitudinal control system can provide satisfactory performance in vehicle set-speed control and vehicle clearance control at lower speeds.


Author(s):  
Thomas Mößle ◽  
Florian Rehbein

Aim: The aim of this article is to work out the differential significance of risk factors of media usage, personality and social environment in order to explain problematic video game usage in childhood and adolescence. Method: Data are drawn from the Berlin Longitudinal Study Media, a four-year longitudinal control group study with 1 207 school children. Data from 739 school children who participated at 5th and 6th grade were available for analysis. Result: To explain the development of problematic video game usage, all three areas, i. e. specific media usage patterns, certain aspects of personality and certain factors pertaining to social environment, must be taken into consideration. Video game genre, video gaming in reaction to failure in the real world (media usage), the children’s/adolescents’ academic self-concept (personality), peer problems and parental care (social environment) are of particular significance. Conclusion: The results of the study emphasize that in future – and above all also longitudinal – studies different factors regarding social environment must also be taken into account with the recorded variables of media usage and personality in order to be able to explain the construct of problematic video game usage. Furthermore, this will open up possibilities for prevention.


Author(s):  
Anatoly Kusher

The reliability of water flow measurement in irrigational canals depends on the measurement method and design features of the flow-measuring structure and the upstream flow velocity profile. The flow velocity profile is a function of the channel geometry and wall roughness. The article presents the study results of the influence of the upstream flow velocity profile on the discharge measurement accuracy. For this, the physical and numerical modeling of two structures was carried out: a critical depth flume and a hydrometric overfall in a rectangular channel. According to the data of numerical simulation of the critical depth flume with a uniform and parabolic (1/7) velocity profile in the upstream channel, the values of water discharge differ very little from the experimental values in the laboratory model with a similar geometry (δ < 2 %). In contrast to the critical depth flume, a change in the velocity profile only due to an increase in the height of the bottom roughness by 3 mm causes a decrease of the overfall discharge coefficient by 4…5 %. According to the results of the numerical and physical modeling, it was found that an increase of backwater by hydrometric structure reduces the influence of the upstream flow velocity profile and increases the reliability of water flow measurements.


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