Multimedia learning in computer science: The effect of fifferent modes of instruction on student understanding

Author(s):  
Halimah Badioze Zaman ◽  
Riaza Mohd Rias
2021 ◽  
Vol 19 (2) ◽  
pp. 54-59
Author(s):  
Martanto . ◽  
Saeful Anwar

Students who study at STMIK IKMI Cirebon have diverse school backgrounds, so not all students have an adequate base of computer science, this can be seen in the final examination results of the basic computer network subject for the previous generation of Informatics Management study program, the KHS score got better because it is helped by the value of the assignment and the value of the certification. Quasiexperiments is a method used in this study by using Time Series Design as a collaboration in classroom action research. The results of this study get the Asymp value. Sig. for the ANOVA test of 0,000. The ANOVA value of 0.000 indicates that the PreTest and PostTest scores have a difference where the PostTest results have been proven to be better, so it can be concluded that learning activities using the Cisco Packet Tracer Network Simulator [1] can improve student understanding


2018 ◽  
Vol 1 (2) ◽  
pp. 103-112
Author(s):  
Evaliata Br Sembiring ◽  
Dwi Wahyuni ◽  
Wenang Anurogo

Knowledge of endangered animals and plants is very important for children. Material about those two begins to be studied in class III at the elementary school. A book is used as a medium to deliver the materials. This resulted in a lack of understanding of students toward knowledge about endangered animals and plants. One of the solutions being made is to use the interactive learning media. This paper elaborates on the creation of interactive multimedia learning containing text, images, sound, and animation of 2D. The research shows that: (1) Interactive multimedia is created in the form of tutorials and practice questions in the .exe format so that their use does not depend on a specific software; (2) the aspect of interest-ness of the multimedia is 82.4%; (3) pretest and post-tests show that the interactive multimedia experience increased the student understanding, namely achieving 50% with the average value of the students' score reaches 83.3%.  


Author(s):  
Wanda Ramansyah ◽  
Thomas Brian

Technological advances bring about changes in student learning styles. Students already have a lot of smartphones in learning the material and doing school work. The presence of multimedia learning is not directly replace the learning process interface in the classroom. But aims to complement existing learning and help students Education Informatics in learning outside the classroom to re-learn the material presented lecturers without being impeded by time. In this learning media there are basic robotics materials about the introduction of type, function, part and application of robot in assisting human work and accompanied by questions to measure student understanding level on robotics material. In this research will take the topic of robotics, because the lesson required robotics tools or hardware and provide them in the laboratory is still costly. Research methods used in making interactive multimedia learning is literature, observation, analysis, design, programming, testing and implementation. Based on the results of interactive multimedia learning test using Appypie basic robotics material is feasible to be used as a means of education students Education Informatics.


Author(s):  
Roland Brünken ◽  
Susan Steinbacher ◽  
Jan L. Plass ◽  
Detlev Leutner

Abstract. In two pilot experiments, a new approach for the direct assessment of cognitive load during multimedia learning was tested that uses dual-task methodology. Using this approach, we obtained the same pattern of cognitive load as predicted by cognitive load theory when applied to multimedia learning: The audiovisual presentation of text-based and picture-based learning materials induced less cognitive load than the visual-only presentation of the same material. The findings confirm the utility of dual-task methodology as a promising approach for the assessment of cognitive load induced by complex multimedia learning systems.


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