scholarly journals Peningkatan Pemahaman Matakuliah Jaringan Komputer Dasar Menggunakan Simulator Jaringan Cisco Packet Tracer

2021 ◽  
Vol 19 (2) ◽  
pp. 54-59
Author(s):  
Martanto . ◽  
Saeful Anwar

Students who study at STMIK IKMI Cirebon have diverse school backgrounds, so not all students have an adequate base of computer science, this can be seen in the final examination results of the basic computer network subject for the previous generation of Informatics Management study program, the KHS score got better because it is helped by the value of the assignment and the value of the certification. Quasiexperiments is a method used in this study by using Time Series Design as a collaboration in classroom action research. The results of this study get the Asymp value. Sig. for the ANOVA test of 0,000. The ANOVA value of 0.000 indicates that the PreTest and PostTest scores have a difference where the PostTest results have been proven to be better, so it can be concluded that learning activities using the Cisco Packet Tracer Network Simulator [1] can improve student understanding

2018 ◽  
Vol 24 (1) ◽  
pp. 132-136
Author(s):  
Liska Mey Ika Sari ◽  
Puspanda Hatta ◽  
Endar Suprih Wihidayat ◽  
FENG Xiao

Usually in studying the practice of computer networks, it is encountered several obstacles such as (1) limited computer networks design tools, (2) limited learning time to design computer networks and (3) technical difficulties for finding the solutions of errors. To overcome those barriers as proposed in this study, computer network simulators were used. Computer network simulators were expected to help students designing and simulating networks planned to be applied to computer network practices. This study used two simulators to compare its effectiveness in assisting the students to learn computer networks, which were Cisco Packet Tracer and Graphical Network Simulator 3 (GNS3). This study was aimed to determine the difference of the influence of network simulators to (1) learning achievement, and (2) learning achievement improvement. The quasi-experiment method was used and data were collected through conducting testing before and after the utilization of the simulators. Based on the testing results it was concluded that (1) different effect of using Cisco Packet Tracer and GNS3, the average grade achievement in the class using GNS3 and using Cisco packet tracer were 76.67 and 70 respectively, and (2) improved learning achievement using GNS3 for around 35%, higher than using Cisco Packet Tracer.


2019 ◽  
Vol 18 (1) ◽  
pp. 12-28
Author(s):  
Laksmi Dewi ◽  
Gema Rullyana ◽  
Ardiansah Ardiansah

Permasalahan pokok yang dikaji pada penelitian ini adalah bagaimana mengembangkan video konten pembelajaran MKDK Kurikulum Pembelajaran (Kurpem) dengan melibatkan mahasiswa untuk terlaksananya pembelajaran smart classrooM. Penelitian ini dilakukan dengan tujuan mendeskripsikan proses kolaborasi dosen dan mahasiswa dalam merencanakan pembelajaran MKDK Kurpem agar menghasilkan video konten pembelajaran yang berkualitas. Metode yang digunakan dalam penelitian ini metode kuasi eksperimen dengan desain penelitian time series design. Responden penelitian ini adalah mahasiswa Program Studi Pendidikan Bahasa Inggris di Universitas Pendidikan Indonesia. Dosen dan mahasiswa berkolaborasi merancang pembelajaran yang aktif, kreatif, dan efektif. Penilaian proses pembelajaran MKDK kurpem meliputi tiga tahapan kegiatan yang dinilai, tahapan kegiatan pertama adalah kegiatan pendahuluan, tahapan kegiatan kedua adalah kegiatan inti, dan tahapan kegiatan ketiga adalah kegiatan penutupan. kegiatan pendahuluan berada pada skor sangat baik. Proses pembelajaran MKDK Kurikulum dan Pembelajaran, pada tahapan kegiatan kedua, atau kegiatan inti berada pada skor baik. pada tahapan kegiatan terhakhir, atau kegiatan penutup berada pada skor sangat baik.  Collaboration of Student Lecturers in Developing Video Learning Content MKDK Curriculum & Learning To Support Smart Classroom. The main issues studied in this research are: “how to implement the video content learning MKDK Kurpem by involving students for the implementation of smart classroom learning?”. This research was conducted with the aim of describing the process of collaboration of lecturers and students in planning the learning of MKDK Kurpem to produce quality learning content video. The method used in this research is quasi-experimental research method with time series design research design. Respondents of this research are students of English Education Study Program. The course of MKDK curriculum and learning (Kurpem) will develop a video learning content to meet the material needs of the smart classroom learning. In order to develop this content video more effectively in its implementation will involve students. Lecturers and students will collaborate together to design an active, creative, and effective learning process in conducting the learning process of MKDK Kurpem which will be published in the form of learning video, so it is expected to be used as a prototype in implementing learning related to MKDK Kurpem material. 


2019 ◽  
Vol 2 (2) ◽  
pp. 141
Author(s):  
Izka Sofiyya Wahyurin ◽  
Arfiyanti Nur Aqmarina ◽  
Hiya Alfi Rahmah ◽  
Ade Uswatun Hasanah ◽  
Christy Nataly Br Silaen

Latar Belakang: Stunting merupakan kondisi gagal tumbuh untuk mencapai pertumbuhan normal yang diakibatkan oleh status gizi kurang dalam periode waktu lama. Pencegahan serta penanganan stunting dapat dilakukan dengan meningkatkan pengetahuan ibu yang memiliki anak stunting agar tidak berlanjut pada anak selanjutnya. Pemberian edukasi pada ibu dapat dilakukan menggunakan metode brainstorming dan audiovisual. Tujuan: Mengetahui pengaruh pemberian edukasi dengan metode brainstorming dan audiovisual terhadap pengetahuan ibu tentang stunting di Desa Gununglurah, Cilongok, Kabupaten Banyumas. Metode: Desain penelitian adalah quasy experimental with time series design. Subjek penelitian terdiri dari 34 ibu yang memiliki balita stunting. Data pengetahuan ibu mengenai stunting dikumpulkan menggunakan kuesioner pretest dan posttest. Pemberian edukasi gizi mengenai stunting dilakukan dengan metode brainstorming (curah pendapat) menggunakan alat bantu leaflet. Pemberian edukasi gizi mengenai stunting dengan metode audiovisual dilakukan menggunakan film ilustrasi. Hasil: Rerata skor pengetahuan ibu pada saat pretest adalah 6,44±1,65 sedangkan skor pada saat posttest naik menjadi 7,38±1,76. Analisis statistik menggunakan uji beda Wilcoxon menunjukkan adanya perbedaan signifikan antara pengetahuan ibu mengenai stunting pada waktu sebelum dan sesudah dilakukan intervensi (p=0,009). Kesimpulan: Terdapat perbedaan pengetahuan ibu yang signifikan mengenai stunting pada waktu sebelum dan sesudah pemberian edukasi gizi dengan metode brainstorming dan audiovisual. 


2021 ◽  
Vol 13 (11) ◽  
pp. 5923
Author(s):  
Liliana Mâță ◽  
Otilia Clipa ◽  
Venera-Mihaela Cojocariu ◽  
Viorel Robu ◽  
Tatiana Dobrescu ◽  
...  

Our study aims to identify students’ attitudes towards the use of mobile technologies (MT) during learning activities in higher education. Data were collected using the Mobile Technologies Questionnaire/MTQ, a ten-item brief questionnaire that was designed to determine attitudes towards the use of mobile technologies in the learning process among university students and academic staff. The MTQ was completed by 575 students from a state university in the northeastern region of Romania. Exploratory and confirmatory factor analyses revealed two latent factors: MT facilities for study resources and communication and MT facilities for learning. Along with general analysis of the statistical indicators regarding the attitude towards the use of MT, the relationships between the use of MT and five socio-demographic variables (gender, age, place of residence, year of study, academic status and study program) were analyzed. Comparative data showed some statistically significant differences but with small or modest effect sizes, depending on age, year of study, place of residence, academic status and the study program in which the students were enrolled. This study provides additional support for the construct validity of a brief tool that was designed to measure students’ attitudes towards the use of MT during learning activities carried out in higher education.


2014 ◽  
Vol 7 (3) ◽  
pp. 291-301 ◽  
Author(s):  
Maria-Blanca Ibanez ◽  
Angela Di-Serio ◽  
Carlos Delgado-Kloos

1984 ◽  
Vol 26 (5) ◽  
pp. 401-411 ◽  
Author(s):  
Alberto Faro ◽  
Orazio Mirabella ◽  
Corrado Nigro

ReCALL ◽  
1999 ◽  
Vol 11 (S1) ◽  
pp. 31-39
Author(s):  
Pierre-Yves Foucou ◽  
Natalie Kübler

In this paper, we present the Web-based CALL environment (or WALL) which is currently being experimented with at the University of Paris 13 in the Computer Science Department of the Institut Universitaire de Technologie. Our environment is being developed to teach computer science (CS) English to CS French-speaking students, and will be extended to other languages for specific purposes such as, for example, English or French for banking, law, economics or medicine, where on-line resources are available.English, and more precisely CS English is, for our students, a necessary tool, and not an object of study. The learning activities must therefore stimulate the students' interest and reflection about language phenomena. Our pedagogical objective, relying on research acquisition (Wokusch 1997) consists in linking various texts together with other documents, such as different types of dictionaries or other types of texts, so that knowledge can be acquired using various appropriate contexts.Language teachers are not supposed to be experts in fields such as computer sciences or economics. We aim at helping them to make use of the authentic documents that are related to the subject area in which they teach English. As shown in Foucou and Kübler (1998) the wide range of resources available on the Web can be processed to obtain corpora, i.e. teaching material. Our Web-based environment therefore provides teachers with a series of tools which enable them to access information about the selected specialist subject, select appropriate specialised texts, produce various types of learning activities and evaluate students' progress.Commonly used textbooks Tor specialised English offer a wide range of learning activities, but they are based on documents that very quickly become obsolete, and that are sometimes widely modified. Moreover, they are not adaptable to the various levels of language of the students. From the students' point of view, working on obsolete texts that are either too easy or too difficult can quickly become demotivating, not to say boring.In the next section, we present the general architecture of the teaching/learning environment; the method of accessing and using it, for teachers as well as for students, is then described. The following section deals with the actual production of exercises and their limits. We conclude and present some possible research directions.


2013 ◽  
Vol 397-400 ◽  
pp. 2090-2093
Author(s):  
An Hong Tian ◽  
Cheng Biao Fu

Due to the problem of network structure, security, redundant path in traditional network, this can be solved by Virtual Local Area Network (VLAN) technology. As the network laboratory in colleges and universities is not perfect because of high cost, a virtual simulation tools named Packet Tracer has been introduced to computer network experimental curriculum, this paper put forwards the detail design scheme by the example of VLAN with three switches, and provides the experiment and theoretical analysis and simulation verification .The practice has proved this method not only deepens students comprehension of network, but also cultivates the students' actual comprehensive ability.


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