JOURNAL OF DIGITAL EDUCATION, COMMUNICATION, AND ARTS (DECA)
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35
(FIVE YEARS 25)

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Published By Politeknik Negeri Batam

2614-6916

2021 ◽  
Vol 4 (01) ◽  
pp. 51-61
Author(s):  
Khairiah Syahabuddin ◽  
Khaira Rizqa

The purpose of this study is to discover the use of podcasts in improving students’ listening skills. The quantitative technique was used in this research: the data obtained from the pre-experimental technique. This research was conducted to find out the information about the improvement of students listening skills on using podcasts. This study involved 15 students in the fourth semester in the Department of English Language Education of Universitas Islam Negeri Ar-Raniry Banda Aceh. The sample was chosen by using purposive sampling who are qualified the certain criteria; sixth semester-students in Department of English Language Education of Universitas Islam Negeri Ar-Raniry Banda Aceh, and The students who have passed Basic Listening subject, Intermediate Listening subject, and Advanced Listening subject. However, the students faced difficulties in comprehending audio at the first meeting, after giving a treatment by using podcasts, the finding revealed that podcasts help students to improve their listening skills. It was proven by the improvement of the mean score of students’ pre-test and post-test (36.3 to 63.3). Overall, this study suggests that developing English listening skills can be boosted with Podcasts


2021 ◽  
Vol 4 (01) ◽  
pp. 37-50
Author(s):  
Evaliata Br Sembiring ◽  
Genta Victory Yusera

The Covid-19 pandemic has led everyone to use technology in various interests. The role of technology is very high to help the community, ranging from information sharing, job monitoring, even as a medium of introduction and promotion of a product and service. One of the very high use of technology as digital promotional media is educational institutions. Mondial School has been using only a few promotional media, namely print media such as brochures, banners, and billboards. These media can actually be shared online, but only in the form of still images and only a little information can be conveyed. Therefore, new innovations are needed to promote this school through a full profile. The new innovation in question is a motion graphics product in video format. Motion graphics method using Villamil-Molina approach was then used to analyze the manufacturing process based on Spatial, Temporal, Live Action and Typographic aspects. As for knowing the feasibility of e-promotion, further analysis will be carried out on aspects of motion graphics and respondent perception. This study on respondent perception uses measurement method based on EPIC Model.


2021 ◽  
Vol 4 (01) ◽  
pp. 23-36
Author(s):  
Joni Arman Hamid

Competition in the television industry in Indonesia is experiencing rapid development, especially now that the era of media convergence is expanding. NET TV as one of the national private companies is present with strategies, marketing, and Human Resources (HR) development by combining conventional methods with new ways. The writing of this paper is on program development concepts which include: pre-production, production, and evaluation. For marketing strategy, NET.TV reduces to Kotler and Keller who see marketing strategies starting from the target audience, consumer classification, and target market determination. This journal writing uses a qualitative approach, with a constructivist paradigm, and uses the case study method. The data was obtained through literature review, observation, and in-depth interviews with editors, HRD, Marketing, and NET.TV Head of Production. The results showed that NET.TV followed production procedures by relying on the creativity of human resources without deviating from the technical rules of production. Likewise, related to marketing, they utilize social media with human resource creativity.


2021 ◽  
Vol 4 (01) ◽  
pp. 12-22
Author(s):  
Jhon Hericson Purba ◽  
Nur Rahmah Andayani

The purpose of this study is to determine the implementation and measure the level of teaching and learning activities during the implementation of WFH and SFH. The case studied is theory courses at Politeknik Negeri Batam. The implementation of work from home (WFH) and study from home (SFH) is a learning method that is carried out when there is an urgent situation, namely the outbreak of Covid-19 virus in the world. The research was conducted using a descriptive analysis method with a percentage. The data were collected using observation sheets, questionnaires, and analyzed using a Likert scale. The results of the observations stated from 15 lecturers shows that 99.77% of lecturers carried out indirect online learning and 0.333% of them carried out direct online learning. The sample of this study is 120 students who were taken randomly from all of Politeknik Negeri Batam students taking general education as the population. The results of the hypothesis testing using SPSS stated that there is a positive effect of the implementation of WFH and SFH on teaching and learning activities by 43.9% and the t test results in a significant value of 0.00 <0.05 from the real level. The results of the tcount (9,610) > t table (1.986) so it can be concluded that H0 is rejected and Ha is accepted, that there is a positive effect of the application of WFH and SFH on teaching and learning activities with the indicators of teaching and learning activities for the WFH and SFH method being Achievement, Critical thinking, Communication Interaction, Teaching Role, and Evaluation system.


2021 ◽  
Vol 4 (01) ◽  
pp. 1-11
Author(s):  
Muhammad Zulkiram ◽  
Afdhol Dzikri ◽  
Oktavianto Gustin

This paper discusses the development of a 3D game as a medium to improve the method of learning hadiths with Ijmali method and aims to measure the level of interest and desire of teenagers to study Hadith using the game. Ijmali method explains Hadiths in a clear, concise, and direct way. The game development is carried out using the Waterfall method. The software used for the development is Unity 3D. The evaluation was then carried out using questionnaires that consists of two stages. In the first stage, the experts were asked for their opinion about the game. Next, the questionnaire was distributed to the target respondents. Based on the result in the first testing stage, the lowest value is the Relevance aspect. Based on the result in the second testing stage, the lowest value is Usability. This shows that the game should have been designed with a lower level of difficulty to suit children aged 13-15 years. However, overall, the hadiths used in the game are valid and suitable for the students. It can be concluded that the use of the Ijmali technique as a hadith learning technique is quite effective for students.


2020 ◽  
Vol 3 (02) ◽  
pp. 87-103
Author(s):  
Irpan Ripa'i Sutowo ◽  
Ratu Nadya Wahyuningratna

This study discusses the problem of access related to clean water and sanitation in rural settlements that do not have clean water and sanitation facilities to meet their daily needs in Pasarean Village, Pamijahan District, Bogor Regency. Citizens' efforts in dealing with problems are also described in this study. The background and problems of this research are the lack of access to clean water and sanitation in rural areas due to geographical factors, such as the position of being in the hills, into clean water, and the distance to access to get distant water. So the clean water sharing program in the form of well drilling was carried out to solve the problem, which was assisted by PKPU donors from humanitarian agencies. The purpose of this study is to determine the level of participatory development communication in water sharing programs. This research method is a qualitative descriptive method with data collection techniques, namely participatory observation. The results of this study indicate that development communication runs in a participatory manner, whereby the community participates actively in every process of building clean water facilities starting from planning to utilizing development programs. The level of community participatory development communication can be seen at the level of community participation, where community participation is at the level of acting together, which means that in achieving the goal of meeting the needs of clean water facilities the community does not merely participate in making decisions, but also engages and establish partnerships in the implementation of the program.


2020 ◽  
Vol 3 (02) ◽  
pp. 61-76
Author(s):  
Evaliata Br Sembiring ◽  
Peter Lim

The Covid-2019 pandemic is one of the most dangerous virus outbreaks and has shocked the world since the end of 2019. The virus is spreading very rapidly, affecting the way people live because people are required to remain productive. Therefore, new habit adaptations are compiled and carried out as an effort to reform and support the sustainability of the economy and the activities of various sectors including education. Politeknik Negeri Batam, which plays a role in providing services to the community, is included in the category of potential crowd. Therefore, we need a guide to educate each academician about the adaptation of new habits. One of the popular technologies for people during the Covid-19 virus pandemic is Motion Graphic. The solution built in this research is a video about Adaptation to New Habits in the campus environment in the form of a 2D Motion Graphic, as one of the educational media for the campus academic community. The video development method uses Luther Sutopo method. The resulting products are analyzed for their feasibility as a medium of education and information for academics at Politeknik Negeri Batam. Video eligibility is determined based on community perceptions through respondents using the EPIC model. The results of the research are: (1) Video in the form of motion graphics using MP4 format, with a duration of 03 minutes 07 seconds, can be run on various platforms, especially accessible via online media; (2) Based on the public perception of using the EPIC dimension, the average achievement is 90.7%, so that the video is considered very effective as an educational medium to inform about the use of elevators in the campus environment during the Covid-19 pandemic.


2020 ◽  
Vol 3 (02) ◽  
pp. 104-123
Author(s):  
Rahmat Zainur Fujianto ◽  
Condra Antoni

Nowadays, the promotional media is increasingly growing. This can be seen from the number of companies that do promotions and to be known by the public. Zetizen Batam Pos is a tool for teenagers between 13 to 20 years old that provides the information about lifestyle and daily life, through various media such as printed media, online media, and other various offline activities. The problems that were found are some people do not know much about Zetizen Batam Pos. Therefore, Zetizen Batam Pos needs more attractive, creative and effective promotional media such as motion graphics.This study uses the Villamil-Molina (1997) development method which consists of five stages: development, pre-production, production, post-production, and delivery. Softwares used in this study are Adobe Illustrator CC 2017, Adobe After Effects CC 2017, and Adobe Premiere Pro CC 2017. After the motion graphic had been completed, an EPIC model analysis was conducted to test the motion graphic’s effectiveness as a promotional media for Zetizen Batam Pos. There are four dimensions of EPIC such as Empathy, Persuasion, Impact, dan Communication. Testing the effectiveness of Zetizen Batam Pos's motion graphics by using the EPIC model is very effective because the results for the dimension of Empathy, Persuasion, Impact, and Communication are 4.38, 4.37, 4.52, and 4.59 respectively. In that case, the communication dimension is becoming the most dominant of all dimensions. This could happen because the display of motion graphics on Zetizen Batam Pos can deliver the right, clear, and understandable information to the audience.


2020 ◽  
Vol 3 (02) ◽  
pp. 124-134
Author(s):  
Alifia Pradyanti ◽  
Antar Venus ◽  
Vina Mahdalena

This study discusses how online media Okezone.com and Viva.co.id frame the news of the Moving of the Indonesian Capital. The research approach used is descriptive qualitative using framing theory. The method used is the Zhongdan Pan and Gerald M. Kosick Model. The model analyzes with four structures namely Syntax (title, lead, background information, source and closing quotes) Scripts (completeness of 5W + 1H news items), Thematic (paragraph propositions between sentences) and Rhetorical (words, idioms, pictures/photographs). This study uses document study data collection techniques originating from uploads of both online media in July-September 2019 related to the Moving of the Indonesian Capital so that six news were collected that were examined as a data analysis unit in this study. The findings obtained from the syntactic structure of the two media use the opposite title, whereby the background information used by Okezone.com is more to the government while Viva.co.id is more to the public. In the structure of the script Okezone.com fulfills the news element, but the resource persons chosen are only one point of view, while Viva.co.id has not fulfilled the news element in the third news. In the thematic structure the two media differ in highlighting their contents even with the same theme. For the rhetorical element, the use of images in both media is sufficient to explain the contents of the news. It is hoped that further research can emphasize media ideology in framing an event. In addition, the media can also display more than one resource so that it can be seen from various points of view. The community itself is expected to dig deeper information by not only from one media.


2020 ◽  
Vol 3 (02) ◽  
pp. 77-86
Author(s):  
Fitria Ayuningtyas ◽  
Aniek Irawatie ◽  
Oktahara Tri Kurnia

Marketing is an activity that is very important for a company to achieve its goals. Now that many competitors have similar products, companies must be able to determine the right strategy so that the company can continue to develop along with time. This study aims to determine how much are the impact of Samyang halal certificate products brand image on consumer attitudes. The concepts or theories that are relevant in this study include Stimulus-Organism-Response, Brand Image, and Consumer Attitudes. This research was conducted using a quantitative research approach. The research method used was a survey. The population of this research is ARMY ELS Medan, North Sumatra with 114 respondents. The sampling technique in this study used a saturated sampling method. The results of this study indicate that the correlation of variable X with variable Y is 0.754, this value means that it has a strong relationship because it is located between 0.600 - 0.799. Based on the calculation of the coefficient of determination, it is found that the effect of variable X on variable Y is 56.8%. Thus, it can be concluded that H0 is rejected and Ha is accepted, meaning that there is a significant influence between the brand images of the Samyang halal certificate on consumer attitudes.


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