A Conceptual Model for Evaluating Aesthetic Effect within the User Experience of Information Visualization

Author(s):  
N. Cawthon ◽  
A.V. Moere
2021 ◽  
Vol ahead-of-print (ahead-of-print) ◽  
Author(s):  
Yaghoub Norouzi ◽  
Hamid Keshavarz ◽  
Zahra Jafari Athar

Purpose This study aims to evaluate the selected children’s websites in terms of information visualization features based on the criteria existing in the related literature and expert scrutiny. Design/methodology/approach A mixed-methods (qualitative-quantitative) study was conducted with a descriptive-comparative approach. A set of 80 English websites, as well as 24 quality Persian websites, were selected constituting a sample size of 104 websites. A conceptual model was developed from an extensive literature review on information visualization in children’s websites. In the quantitative part, a checklist derived from the conceptual model and based on the heuristic evaluation method was distributed among 20 related experts, the data of which were then analysed through Partial Least Squares using SmartPLS 3.0. Findings Confirmatory factor analysis showed high-reliability indicators and fit indices in measurement and structural models showing that the conceptual model had the necessary validities among the expert evaluators. Path coefficients showed that layout design and user interface design were the first and last priorities among the dimensions. It was also found that English websites were much more successful than Persian websites in supporting the features of information visualization. Originality/value The current study has implications for the effective use of standard features related to information visualization in children’s websites usable for designers, media specialists, parents, instructors and librarians, which would also make the children more engaged to better use, learn and interact with the websites.


Author(s):  
Roberto Yuri Da Silva Franco ◽  
Alexandre Abreu De Freitas ◽  
Rodrigo Santos Do Amor Divino Lima ◽  
Marcelle Pereira Mota ◽  
Carlos Gustavo Resque Dos Santos ◽  
...  

2020 ◽  
Vol 179 ◽  
pp. 02013
Author(s):  
Yi Zou ◽  
Na Qi

The visual design of the infographic is designed to compress complex information and present it to the audience through an intuitive and easy-to-understand expression, so that they can effectively absorb the content therein. With the continuous development of science and information visualization technology, the production methods and presentation forms of information charts have become more and more abundant, and the direction from two-dimensional information charts to multi-dimensional information charts and dynamic information charts has continuously evolved. This paper cuts in from the perspective of user experience, and proposes optimization suggestions for the current status of visual design of infographics.


Author(s):  
Kirsty Beilharz

Design for effective information engagement through interactive sonification and visualization can be divided into two parts: (1) interface and interaction - designing the method of manipulating, investigating and interrogating information representations; and (2) information design - designing the representation, interactivity and user-customizability of the data content. The user experience is affected by the responsiveness and intelligence (awareness, contextual knowledge, situated interactivity) of the representation design. The purpose of information visualization and sonification is to transform data into information, that is, to enable users to find meaningfulness in the data. Integral to the success of computational technologies in design is an understanding of designing around the human user, the user experience, ergonomics, aesthetics, usability, and attractive, engaging, “sticky” modes of interactivity.


Author(s):  
Muljono Muljono ◽  
Galuh Wilujeng Saraswati ◽  
Nurul Anisa Sri Winarsih ◽  
Nur Rokhman ◽  
Catur Supriyanto ◽  
...  

Deaf and hard-of-hearing people have limitations in communication, espe-cially on aspects of language, intelligence, and social adjustment. To com-municate, deaf people use sign language or lipreading. For normal people, it is very difficult to use sign language. They have to memorize many hand signs. Therefore, lipreading is a necessary for communication between nor-mal and deaf people. In Indonesia, there is still few education media for deaf people to learn lipreading. To overcome this challenge, we develop a lipread-ing educational media to help deaf and hard-of-hearing to learn Bahasa In-donesia, called BacaBicara. User-Centered Design (UCD) is implemented to design the application and to analyze the constraints and conceptual models for the needs of users. This conceptual model uses the picture, lipreading video, text, and sign language to help the users understand the contents. The High fidelity prototype was implemented for evaluating usability testing. Based on the evaluation of the application, the results show that the proto-type matches the usability goals and the user experience.


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