Location caching in the mobile middleware platform

Author(s):  
P. Biswas ◽  
Song Han ◽  
Jing Wu
Keyword(s):  
2006 ◽  
pp. 877-900
Author(s):  
Rittwik Jana ◽  
Yih-Farn (Robin) Chen
Keyword(s):  

Author(s):  
NAMRATA PAWAR ◽  
SONALI CHIKHALE

With the development of wireless communication, the popularity of android phones, the increasing of social networking services, mobile social networking has become a hot research topic. Personal mobile devices have become ubiquitous and an inseparable part of our daily lives. These devices have evolved rapidly from simple phones and SMS capable devices to Smartphone’s and now with android phones that we use to connect, interact and share information with our social circles. The Smartphone’s are used for traditional two-way messaging such as voice, SMS, multimedia messages, instant messaging or email. Moreover, the recent advances in the mobile application development frameworks and application stores have encouraged third party developers to create a huge number of mobile applications that allow users to interact and share information in many novel ways. In this paper, we elaborate a flexible system architecture based on the service-oriented specification to support social interactions in campus-wide environments using Wifi. In the client side, we designed a mobile middleware to collect social contexts such as the messaging, creating group, accessing emails etc. The server backend, on the other hand, aggregates such contexts, analyses social connections among users and provides social services to facilitate social interactions. A prototype of mobile social networking system is deployed on campus, and several applications are implemented based on the proposed architecture to demonstrate the effectiveness of the architecture.


Author(s):  
B. Darsana ◽  
Karabi Konar

Current advances in portable devices, wireless technologies, and distributed systems have created a mobile computing environment that is characterized by a large scale of dynamism. Diversities in network connectivity, platform capability, and resource availability can significantly affect the application performance. Traditional middleware systems are not prepared to offer proper support for addressing the dynamic aspects of mobile systems. Modern distributed applications need a middleware that is capable of adapting to environment changes and that supports the required level of quality of service. This paper represents the experience of several research projects related to next generation middleware systems. We first indicate the major challenges in mobile computing systems and try to identify the main requirements for mobile middleware systems. The different categories of mobile middleware technologies are reviewed and their strength and weakness are analyzed.


2012 ◽  
pp. 485-504
Author(s):  
Wen-Chen Hu ◽  
Yanjun Zuo ◽  
Naima Kaabouch ◽  
Lei Chen

The emergence of wireless and mobile networks has made possible the introduction of electronic commerce to a new application and research subject: mobile commerce. Mobile commerce is a promising trend of commerce because Internet-enabled smartphones such as iPhones are becoming very popular these days. People use smartphones to perform daily tasks like browsing the mobile Internet and making phone calls anytime and anywhere. However, understanding or constructing a mobile or an electronic commerce system is not easy because the system involves a wide variety of disciplines and technologies and the technologies are constantly changed. To facilitate understanding and constructing such a system, this chapter divides the system into six components: (i) applications, (ii) client devices or computers, (iii) mobile middleware, (iv) wireless networks, (v) wired networks, and (vi) host computers. Elements in these components specifically related to the subject are described in detail and lists of current technologies for component construction are discussed.


2009 ◽  
pp. 1204-1225
Author(s):  
Wen-Chen Hu ◽  
Chyuan-Huei Thomas Yang ◽  
Jyh-haw Yeh ◽  
Weihong Hu

The emergence of wireless and mobile networks has made possible the introduction of electronic commerce to a new application and research subject: mobile commerce. Understanding or constructing a mobile or an electronic commerce system is an arduous task because the system involves a wide variety of disciplines and technologies and the technologies are constantly changing. To facilitate understanding and constructing such a system, this article divides the system into six components: (i) applications, (ii) client computers or devices, (iii) mobile middleware, (iv) wireless networks, (v) wired networks, and (vi) host computers. Elements in these components specifi- cally related to the subject are described in detail and lists of current technologies for component construction are discussed. Another important and complicated issue related to the subject is the mobile or electronic commerce application programming. It includes two types of programming: client-side and server-side programming, which will be introduced too.


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