System for Creating Games in Augmented Environments

Author(s):  
Lukasz Wilczynski ◽  
Krzysztof Marasek
2004 ◽  
Vol 28 (5) ◽  
pp. 625-633 ◽  
Author(s):  
Teresa Romão ◽  
Nuno Correia ◽  
Eduardo Dias ◽  
José Danado ◽  
Adelaide Trabuco ◽  
...  

2010 ◽  
Vol 9 (2) ◽  
pp. 56-58 ◽  
Author(s):  
Salvatore Sorce ◽  
Agnese Augello ◽  
Antonella Santangelo ◽  
Antonio Gentile ◽  
Alessandro Genco ◽  
...  

2001 ◽  
Vol 10 (1) ◽  
pp. 1-21 ◽  
Author(s):  
Greg Welch ◽  
Gary Bishop ◽  
Leandra Vicci ◽  
Stephen Brumback ◽  
Kurtis Keller ◽  
...  

Since the early 1980s, the Tracker Project at the University of North Carolina at Chapel Hill has been working on wide-area head tracking for virtual and augmented environments. Our long-term goal has been to achieve the high performance required for accurate visual simulation throughout our entire laboratory, beyond into the hallways, and eventually even outdoors. In this article, we present results and a complete description of our most recent electro-optical system, the HiBall Tracking System. In particular, we discuss motivation for the geometric configuration and describe the novel optical, mechanical, electronic, and algorithmic aspects that enable unprecedented speed, resolution, accuracy, robustness, and flexibility.


2007 ◽  
Author(s):  
Paulo Dias ◽  
Angela Pimentel ◽  
Carlos Ferreira ◽  
Frank van Huussen ◽  
Jan-Willem Baggerman ◽  
...  

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