Generating Functional Requirements Based on Classification of Mobile Application User Reviews

Author(s):  
Tanutcha Panthum ◽  
Twittie Senivongse
Author(s):  
Abdul Karim ◽  
Azhari Azhari ◽  
Meshrif Alruily ◽  
Hamza Aldabbas ◽  
Samir Brahim Belhaouri ◽  
...  

Google play store allow the user to download a mobile application (app) and user get inspired by the rating and reviews of the mobile app. A recent study analyzes that user preferences, user opinion for improvement, user sentiment about particular feature and detail with descriptions of experiences are very useful for an application developer. However, many application reviews are very large and difficult to process manually. Star rating is given of the whole application and the developer cannot analyze the single feature. In this research, we have scrapped 282,231 user reviews through different data scraping techniques. We have applied the text classification on these user reviews. We have applied different algorithms and find the precision, accuracy, F1 score and recall. In evaluated results, we have to also find the best algorithm.


Author(s):  
Abdul Karim ◽  
SAMIR BRAHIM BELHAOUARI ◽  
Azhari SN ◽  
Ali Adil Qureshi

Google play store allow the user to download a mobile application (app) and user get inspired by the rating and reviews of the mobile app. A recent study analyzes that user preferences, user opinion for improvement, user sentiment about particular feature and detail with descriptions of experiences are very useful for an application developer. However, many application reviews are very large and difficult to process manually. Star rating is given of the whole application and the developer cannot analyze the single feature. In this research, we have scrapped 282,231 user reviews through different data scraping techniques. We have applied the text classification on these user reviews. We have applied different algorithms and find the precision, accuracy, F1 score and recall. In evaluated results, we have to find the best algorithm.


Author(s):  
Asad Khattak ◽  
Muhammad Zubair Asghar ◽  
Zain Ishaq ◽  
Waqas Haider Bangyal ◽  
Ibrahim A Hameed

2020 ◽  
Vol 30 (1) ◽  
pp. 192-208 ◽  
Author(s):  
Hamza Aldabbas ◽  
Abdullah Bajahzar ◽  
Meshrif Alruily ◽  
Ali Adil Qureshi ◽  
Rana M. Amir Latif ◽  
...  

Abstract To maintain the competitive edge and evaluating the needs of the quality app is in the mobile application market. The user’s feedback on these applications plays an essential role in the mobile application development industry. The rapid growth of web technology gave people an opportunity to interact and express their review, rate and share their feedback about applications. In this paper we have scrapped 506259 of user reviews and applications rate from Google Play Store from 14 different categories. The statistical information was measured in the results using different of common machine learning algorithms such as the Logistic Regression, Random Forest Classifier, and Multinomial Naïve Bayes. Different parameters including the accuracy, precision, recall, and F1 score were used to evaluate Bigram, Trigram, and N-gram, and the statistical result of these algorithms was compared. The analysis of each algorithm, one by one, is performed, and the result has been evaluated. It is concluded that logistic regression is the best algorithm for review analysis of the Google Play Store applications. The results have been checked scientifically, and it is found that the accuracy of the logistic regression algorithm for analyzing different reviews based on three classes, i.e., positive, negative, and neutral.


2021 ◽  
Vol 7 (1) ◽  
pp. 46
Author(s):  
Pedro Nogueiras ◽  
Paula M. Castro ◽  
Adriana Dapena

The goal of this work was to develop a mobile application for Android devices, with the objective of stimulating the cognitive skills of children from 0 to 6 years old who are suffering from learning disabilities, while focusing on the most common learning impediments such as reading and writing disorders. This application is based on games specifically designed to meet the needs of this group. For this purpose, we collaborated with professionals from an organization in the area of A Coruña who established the functional requirements of the application and carried out the validation tests. The application monitored the progress of its users, thus allowing the therapists to track them and adapt the training program to each of their individual needs.


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