A Study on EEG Power and Connectivity in a Virtual Reality Bimanual Rehabilitation Training System

Author(s):  
D.A. Blanco-Mora ◽  
Y. Almeida ◽  
C. Vieira ◽  
S. Bermudez i Badia
2021 ◽  
Vol 2021 ◽  
pp. 1-7
Author(s):  
Jing Chen

In order to make most patients recover most of their limb functions after rehabilitation training, virtual reality technology is an emerging human-computer interaction technology, which uses the computer and the corresponding application software to build the virtual reality environment. Completing the training tasks in the virtual environment attracts the patients to conduct repeated training in the game and task-based training mode and gradually realizes the rehabilitation training goals. For the rehabilitation population with certain exercise ability, the kinematics of human upper limbs is mainly analyzed, and the virtual reality system based on HTC VIVE is developed. The feasibility and work efficiency of the upper limb rehabilitation training system were verified by experiments. Adult volunteers who are healthy and need rehabilitation training to participate in the experiment were recruited, and experimental data were recorded. The virtual reality upper limb rehabilitation system was a questionnaire. By extracting the motion data, the system application effect is analyzed and evaluated by the simulation diagram. Follow-up results of rehabilitation training showed that the average score of healthy subjects was more than 4 points and 3.8 points per question. Therefore, it is feasible to perform upper limb rehabilitation training using the HTC VIVE virtual reality rehabilitation system.


Author(s):  
Charalabos Georgiadis ◽  
Evaggelos Karvounis ◽  
Kyriakos Koritsoglou ◽  
Konstantinos Votis ◽  
Dimitrios Tzovaras ◽  
...  

2017 ◽  
Vol 9 (12) ◽  
pp. 168781401774338 ◽  
Author(s):  
Jianhai Han ◽  
Shujun Lian ◽  
Bingjing Guo ◽  
Xiangpan Li ◽  
Aimin You

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