Real-Time User Experience Evaluation for Cloud-Based Mobile Video

Author(s):  
Nouha Samet ◽  
Asma Ben Letaifa ◽  
Mohamed Hamdi ◽  
Sami Tabbane
Leonardo ◽  
2014 ◽  
Vol 47 (5) ◽  
pp. 500-501 ◽  
Author(s):  
Mónica Mendes ◽  
Pedro Ângelo ◽  
Nuno Correia

Hug@ree is an interactive installation that provides a bond between urban beings and the forest. It is an ARTiVIS (Arts, Real-Time Video and Interactivity for Sustainability) experience that provides interaction with trees and videos of trees in real-time, raising awareness of the natural environment and how individual action can collectively become so relevant. In this paper, the authors present an overview of the Hug@ree concept, related work, implementation, user experience evaluation and future work.


2015 ◽  
Vol 713-715 ◽  
pp. 471-474 ◽  
Author(s):  
Shuo Mei Wu ◽  
Jian Wei Song ◽  
Xu Ning Liu

In order to meet the needs of the construction information industry base, enhance their ability to serve the community, and improve scientific research projects of market-oriented level, then develop family-oriented and school-based intelligent monitoring software system, the development of new products in the smart camera and mobile video surveillance and development of new technologies are developed. It is considered that the electronic information industry needs to develop intelligent monitoring technology industry, the video compression technology and the use of mobile and existing wireless networks are made, such as efforts are used to complete the smart cameras and mobile video surveillance system development, so the development of application research has implemented the front of video surveillance intelligence information collection, transmission of video signals in real time, real-time wireless video signal transmission and other tasks.


2020 ◽  
Vol 8 (2) ◽  
pp. 206-212
Author(s):  
Benjamin Hanussek

OverviewThe introduction of the smartphone into the private and professional lives of humans has provided a channel to real-time and place-specific information that can enhance (and disturb) day-to-day living. Given such impact, many museums and archaeological exhibitions have chosen to develop digital applications to enhance the visitor experience via accompanying the visitor through the exhibitions. Yet after a decade, these applications still seem understudied and, in practice, very undeveloped. This review aims to shed some light on the possibilities and shortcomings of museum apps. I discuss and critically evaluate the technical efficiency, practical utility, and user experience of the British Museum Guide (Museums Guide Ltd.) and My Visit to the Louvre (Musée du Louvre) applications. These two mobile apps represent the contemporary standard for museum apps, thereby allowing me to generalize about this genre of digital media.


2019 ◽  
Vol 27 (4) ◽  
pp. 354-361 ◽  
Author(s):  
Gabriel Caluzzi ◽  
Amy Pennay ◽  
Megan Cook ◽  
Cassandra Wright ◽  
Thomas Norman ◽  
...  

2015 ◽  
Author(s):  
Kashif A. Khan ◽  
Qi Wang ◽  
Chunbo Luo ◽  
Xinheng Wang ◽  
Christos Grecos
Keyword(s):  

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