MATISSE 2.0: A Large-Scale Multi-agent Simulation System for Agent-Based ITS

Author(s):  
Mohammad Al-Zinati ◽  
Rym Zalila-Wenkstern
2014 ◽  
Vol 6 (4) ◽  
pp. 72-91
Author(s):  
Timothy W. C. Johnson ◽  
John R. Rankin

Large-scale Agent-Based Modelling and Simulation (ABMS) is a field of research that is becoming increasingly popular as researchers work to construct simulations at a higher level of complexity and realism than previously done. These systems can not only be difficult and time consuming to implement, but can also be constrained in their scope due to issues arising from a shortage of available processing power. This work simultaneously presents solutions to these two problems by demonstrating a model for ABMS that allows a developer to design their own simulation, which is then automatically converted into code capable of running on a mainstream Graphical Processing Unit (GPU). By harnessing the extra processing power afforded by the GPU this paper creates simulations that are capable of running in real-time with more autonomous agents than allowed by systems using traditional x86 processors.


Author(s):  
H. Faroqi ◽  
M.-S. Mesgari

During emergencies, emotions greatly affect human behaviour. For more realistic multi-agent systems in simulations of emergency evacuations, it is important to incorporate emotions and their effects on the agents. In few words, emotional contagion is a process in which a person or group influences the emotions or behavior of another person or group through the conscious or unconscious induction of emotion states and behavioral attitudes. In this study, we simulate an emergency situation in an open square area with three exits considering Adults and Children agents with different behavior. Also, Security agents are considered in order to guide Adults and Children for finding the exits and be calm. Six levels of emotion levels are considered for each agent in different scenarios and situations. The agent-based simulated model initialize with the random scattering of agent populations and then when an alarm occurs, each agent react to the situation based on its and neighbors current circumstances. The main goal of each agent is firstly to find the exit, and then help other agents to find their ways. Numbers of exited agents along with their emotion levels and damaged agents are compared in different scenarios with different initialization in order to evaluate the achieved results of the simulated model. NetLogo 5.2 is used as the multi-agent simulation framework with R language as the developing language.


2004 ◽  
Vol 19 (1) ◽  
pp. 1-25 ◽  
Author(s):  
SARVAPALI D. RAMCHURN ◽  
DONG HUYNH ◽  
NICHOLAS R. JENNINGS

Trust is a fundamental concern in large-scale open distributed systems. It lies at the core of all interactions between the entities that have to operate in such uncertain and constantly changing environments. Given this complexity, these components, and the ensuing system, are increasingly being conceptualised, designed, and built using agent-based techniques and, to this end, this paper examines the specific role of trust in multi-agent systems. In particular, we survey the state of the art and provide an account of the main directions along which research efforts are being focused. In so doing, we critically evaluate the relative strengths and weaknesses of the main models that have been proposed and show how, fundamentally, they all seek to minimise the uncertainty in interactions. Finally, we outline the areas that require further research in order to develop a comprehensive treatment of trust in complex computational settings.


Author(s):  
Takeshi Takenaka ◽  
Kousuke Fujita ◽  
Nariaki Nishino ◽  
Tsukasa Ishigaki ◽  
Yoichi Motomura

Science and technology are expected to support actual service provision and to create new services to promote service industries’ productivity. However, those problems might not be solved solely in a certain research area. This paper describes that it is necessary to establish transdisciplinary approaches to service design in consideration of consumers’ values and decision making. Recent research trends of services are overviewed. Then a research framework is proposed to integrate computer sciences, human sciences, and economic sciences. Three study examples of services are then presented. The first study is a multi-agent simulation of a cellular telephone market based on results of a psychological survey. The second presents a cognitive model constructed through integration of questionnaire data of a retail business and Bayesian network modeling. The third presents a pricing mechanism design for service facilities––movie theaters––using an economic experiment and agent-based simulation.


Author(s):  
John Wu ◽  
David Ben-Arieh ◽  
Zhenzhen Shi

This research proposes an agent-based simulation model combined with the strength of systemic dynamic mathematical model, providing a new modeling and simulation approach of the pathogenesis of AIR. AIR is the initial stage of a typical sepsis episode, often leading to severe sepsis or septic shocks. The process of AIR has been in the focal point affecting more than 750,000 patients annually in the United State alone. Based on the agent-based model presented herein, clinicians can predict the sepsis pathogenesis for patients using the prognostic indicators from the simulation results, planning the proper therapeutic interventions accordingly. Impressively, the modeling approach presented creates a friendly user-interface allowing physicians to visualize and capture the potential AIR progression patterns. Based on the computational studies, the simulated behavior of the agent–based model conforms to the mechanisms described by the system dynamics mathematical models established in previous research.


Author(s):  
Takeshi Takenaka ◽  
Kousuke Fujita ◽  
Nariaki Nishino ◽  
Tsukasa Ishigaki ◽  
Yoichi Motomura

Science and technology are expected to support actual service provision and to create new services to promote service industries’ productivity. However, those problems might not be solved solely in a certain research area. This paper describes that it is necessary to establish transdisciplinary approaches to service design in consideration of consumers’ values and decision making. Recent research trends of services are overviewed. Then a research framework is proposed to integrate computer sciences, human sciences, and economic sciences. Three study examples of services are then presented. The first study is a multi-agent simulation of a cellular telephone market based on results of a psychological survey. The second presents a cognitive model constructed through integration of questionnaire data of a retail business and Bayesian network modeling. The third presents a pricing mechanism design for service facilities––movie theaters––using an economic experiment and agent-based simulation.


Sign in / Sign up

Export Citation Format

Share Document