scholarly journals Competing Fronts for Coarse?to?Fine Surface Reconstruction

2006 ◽  
Vol 25 (3) ◽  
pp. 389-398 ◽  
Author(s):  
Andrei Sharf ◽  
Thomas Lewiner ◽  
Ariel Shamir ◽  
Leif Kobbelt ◽  
Daniel Cohen–Or
2001 ◽  
Vol 20 (3) ◽  
pp. 490-499 ◽  
Author(s):  
Jean-Daniel Boissonnat ◽  
Frederic Cazals

2004 ◽  
Vol 114 ◽  
pp. 277-281 ◽  
Author(s):  
J. Wosnitza ◽  
J. Hagel ◽  
O. Stockert ◽  
C. Pfleiderer ◽  
J. A. Schlueter ◽  
...  

2020 ◽  
Author(s):  
Jian Li ◽  
◽  
Bin Dai ◽  
Christopher M. Jones ◽  
Etienne M. Samson ◽  
...  

2020 ◽  
pp. 1-5
Author(s):  
Usman Khan ◽  
Usman Khan ◽  
AmanUllah Yasin ◽  
Imran Shafi ◽  
Muhammad Abid

In this work GPU implementation of classic 3D visualization algorithms namely Marching Cubes and Raycasting has been carried for cervical vertebra using VTK libraries. A proposed framework has been introduced for efficient and duly calibrated 3D reconstruction using Dicom Affine transform and Python Mayavi framework to address the limitation of benchmark visualization techniques i.e. lack of calibration, surface reconstruction artifacts and latency.


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