scholarly journals SAFARI optical system architecture and design concept

Author(s):  
Carmen Pastor ◽  
Willem Jellema ◽  
Pablo Zuluaga-Ramírez ◽  
David Arrazola ◽  
M. Fernández-Rodriguez ◽  
...  
2013 ◽  
Vol 475-476 ◽  
pp. 1195-1200
Author(s):  
Xiao Feng Wu ◽  
Sheng Tao Luo

This paper mainly describes the process of design, modeling and implementation of college OA system. System design is based on the MVC design concept and uses the most advanced technology of UML and J2EE. And system architecture is achieved by STRUTS. Our implementation shows that this method simplifies the software development process and improves the flexibility, scalability and reusability of software.


2014 ◽  
Vol 543-547 ◽  
pp. 3402-3405
Author(s):  
Ling Lu

The design and realization of virtual simulation environment for non-lethal weapon system is presented. Besides the system architecture and design conception, several key problems and our solutions when developing a virtual simulation system, such as OpenGL based on dynamic geometry modeling, scene organization, and interaction are discussed.


2009 ◽  
Vol 2009 ◽  
pp. 1-10 ◽  
Author(s):  
Thilo Pionteck ◽  
Roman Koch ◽  
Carsten Albrecht ◽  
Erik Maehle

Runtime reconfigurable system-on-chip designs for FPGAs pose manifold demands on the underlying system architecture and design tool capabilities. The system architecture has to support varying communication needs of a changing number of processing units mapped onto diverse locations. Design tools should support an arbitrary placement of processing modules and the adjustment of boundaries of reconfigurable regions to the size of the actually instantiated processing modules. While few works address the design of flexible system architectures, the adjustment of boundaries of reconfigurable regions to the size of the actually instantiated processing modules is hardly ever considered due to design tool limitations. In this paper, a technique for circumventing this restriction is presented. It allows for a rededication of the reconfigurable area to a different number of individually sized reconfigurable regions. This technique is embedded in the design flow of a runtime reconfigurable system architecture for Xilinx Virtex-4 FPGAs. The system architecture will also be presented to provide a realistic application example.


1998 ◽  
Vol 7 (6) ◽  
pp. 588-616 ◽  
Author(s):  
Martin R. Stytz ◽  
Sheila B. Banks ◽  
Larry J. Hutson ◽  
Eugene Santos

A variety of challenges exist in the design of systems that can be used to host a wide variety of computer-generated actors (CGAs) that possess believable behaviors. The challenges arise in the areas of system architecture and design, knowledge-base design, decision-making mechanisms, and the distributed virtual environment (DVE) network interface. These challenges are especially significant if the DVE is to be used for training, because accurate training is essential to the ready application of training experience to real-world situations. The project described in this paper was undertaken to improve the quality of threat CGAs in DVEs utilized for aircrew training. In this paper, we describe the system and the reasons for its genesis. We present the system requirements, system architecture, component-wise decomposition of the system design, and structure of the major components of the decision mechanism. We conclude with a summary of our results to date and recommendations for further research.


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