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2022 ◽  
Vol 29 (2) ◽  
pp. 1-52
Author(s):  
Tom Gayler ◽  
Corina Sas ◽  
Vaiva Kalnikaitė

Embedded in everyday practices, food can be a rich resource for interaction design. This article focuses on eating experiences to uncover how bodily, sensory, and socio-cultural aspects of eating can be better leveraged for the design of user experience. We report a systematic literature review of 109 papers, and interviews with 18 professional chefs, providing new understandings of prior HFI research, as well as how professional chefs creatively design eating experiences. The findings inform a conceptual framework of designing for user experience leveraging eating experiences. These findings also inform implications for HFI design suggesting the value of multisensory flavor experiences, external and internal sensory stimulation and deprivation, aspects of eating for communicating meaning, and designing with contrasting pleasurable and uncomfortable experiences. The article concludes with six charts as novel generative design tools for HFI experiences focused on sensory, emotional, communicative, performative, and temporal experiences.


2022 ◽  
Vol 6 (1) ◽  
pp. 1-31
Author(s):  
Debayan Roy ◽  
Licong Zhang ◽  
Wanli Chang ◽  
Dip Goswami ◽  
Birgit Vogel-Heuser ◽  
...  

Controller design and their software implementations are usually done in isolated design spaces using respective COTS design tools. However, this separation of concerns can lead to long debugging and integration phases. This is because assumptions made about the implementation platform during the design phase—e.g., related to timing—might not hold in practice, thereby leading to unacceptable control performance. In order to address this, several control/architecture co-design techniques have been proposed in the literature. However, their adoption in practice has been hampered by the lack of design flows using commercial tools. To the best of our knowledge, this is the first article that implements such a co-design method using commercially available design tools in an automotive setting, with the aim of minimally disrupting existing design flows practiced in the industry. The goal of such co-design is to jointly determine controller and platform parameters in order to avoid any design-implementation gap , thereby minimizing implementation time testing and debugging. Our setting involves distributed implementations of control algorithms on automotive electronic control units ( ECUs ) communicating via a FlexRay bus. The co-design and the associated toolchain Co-Flex jointly determines controller and FlexRay parameters (that impact signal delays) in order to optimize specified design metrics. Co-Flex seamlessly integrates the modeling and analysis of control systems in MATLAB/Simulink with platform modeling and configuration in SIMTOOLS/SIMTARGET that is used for configuring FlexRay bus parameters. It automates the generation of multiple Pareto-optimal design options with respect to the quality of control and the resource usage, that an engineer can choose from. In this article, we outline a step-by-step software development process based on Co-Flex tools for distributed control applications. While our exposition is automotive specific, this design flow can easily be extended to other domains.


Author(s):  
Е. А. Фролова ◽  
В. А. Маланина

В статье впервые представлены результаты оценки влияния пандемии на жизнестойкость старшего поколения на примере Томской обл. На основе данных опроса (400 респондентов 55-92 лет) с использованием шкалы Коннор-Дэвидсона (CD-RISC-25) проведена оценка жизнестойкости старшего поколения и выявлены ее предикторы. Установлена статистически значимая зависимость жизнестойкости, материального благосостояния и эмоционального состояния пожилых респондентов в условиях пандемии коронавируса. Результаты исследования дополняют существующие подходы к оценке и измерению параметров качества жизни старшего поколения и могут быть использованы для проектирования инструментов укрепления жизнестойкости в русле концепции активного долголетия. The article presents pioneer results of assessing the impact of the pandemic on the resilience of the older adults of the Tomsk region. We assessed the resilience of older adults and its predictors basing upon the survey of 400 respondents aged 55-92 using the Connor-Davidson resilience scale (CD-RISC-25). The results reveal statistically significant relationship between the resilience, material well-being and emotional state of elderly respondents in the context of the coronavirus pandemic. The results of the study complement the existing approaches to assessing and measuring the parameters of the quality of life of the older adults, and can be used to design tools for strengthening the resilience in line with the concept of active ageing.


2022 ◽  
Author(s):  
Andrew Ehler ◽  
Mark Humphries ◽  
Bryce Graley ◽  
Aaron Drenth ◽  
Damon Kirkpatrick

Design Issues ◽  
2022 ◽  
Vol 38 (1) ◽  
pp. 5-16
Author(s):  
Manuhuia Barcham

Abstract Looking at how we, as designers, can move beyond charges of neo-colonialism in social design, this article uses the empirical example of a design project focused on the restoration of a riverine system in New Zealand to provide an outline of ways that pluriversal ontological design can occur in practice. Exploring how the use of design tools and frameworks (e.g., boundary objects and infrastructuring) can help build out a decolonial imaginary, the article demonstrates how— through our design practice— we are able to successfully acknowledge, and work with, different “ways of being” in the world.


Author(s):  
Nataliia Skliarenko ◽  
Marina Kolosnichenko

The purpose of the article. In the work, we showed design tools of visual communications designing with the stickers using. The problem of informing increase of message and level of its perception closely relates to forming of a dynamic image. Research methodology is founded on the basis of the system design approach, and also some methods such as structural and compositional, functional, artistic, and imaginative design-analysis. The scientific novelty of the work. We found out that people can use stickers as an integral part of the design system for dynamic information creation which is the most effective for perception. We focus on the fact that design tools can solve the problems of interaction of visual communications with material objects, persons, and the environment by dynamic means. Conclusions. We emphasize attention on analyzing the visualization processes that happen by stickers repetition with minor transformations on the moving constructions. By using the animation effect, designers manage to create the continuous process illusion. During the work, we analyze the using of template stickers. Their artistic and graphic language is formed on the person’s involvement in communication by the combining of some elements within a defined structure. We proved that using smell and steam. With the development of innovative technologies, stickers-indicators, which become visual markers of dynamic changes in the chemical and biological composition of products, become relevant. We described the close relationship between hidden dynamic signs and visual color changes of stickers. We studied that the design of dynamic visual communications relates to the using of stickers as relevant tools of structuring space. The participation of stickers in the process of visual arrangement of public installations appears over time and is carried out on the basis of a constant flow of people. As result all of the described visual transformations relate to the use of stickers and require the rethinking of traditional semantic and visual-plastic constructions that belong to the openness and intelligibility of the message. Keywords: sticker, visual communication, dynamic visualization, template sticker, design system.  


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