Arrayed wide-angle camera system for the extremely large telescopes

Author(s):  
Hanshin Lee ◽  
John M. Good ◽  
Brian L. Vattiat ◽  
Gary J. Hill
2018 ◽  
Vol 33 (1) ◽  
pp. 199-205 ◽  
Author(s):  
Yusuke Sumi ◽  
Hiroyuki Egi ◽  
Minoru Hattori ◽  
Takahisa Suzuki ◽  
Masakazu Tokunaga ◽  
...  

1978 ◽  
Author(s):  
James Rachal ◽  
Alfred Roberts, Jr.

2008 ◽  
Vol 1 (1) ◽  
pp. 11-21 ◽  
Author(s):  
Dominik Rosenbaum ◽  
Franz Kurz ◽  
Ulrike Thomas ◽  
Sahil Suri ◽  
Peter Reinartz

2020 ◽  
Vol 17 (03) ◽  
pp. 2050010
Author(s):  
Saeed Saeedvand ◽  
Hadi S. Aghdasi ◽  
Jacky Baltes

Although there are several popular and capable humanoid robot designs available in the kid-size range, they lack some important characteristics: affordability, being user-friendly, using a wide-angle camera, sufficient computational resources for advanced AI algorithms, and mechanical robustness and stability are the most important ones. Recent advances in 3D printer technology enables researchers to move from model to physical implementation relatively easy. Therefore, we introduce a novel fully 3D printed open platform humanoid robot design named ARC. In this paper, we discuss the mechanical structure and software architecture. We show the capabilities of the ARC design in a series of experimental evaluations.


2010 ◽  
Vol 9 (2) ◽  
pp. 31-37 ◽  
Author(s):  
Masahiko Ogawa ◽  
Kazunori Shidoji ◽  
Yuji Matsuki

A camera and monitor system that projects actual real-world images has yet to be developed due to the technical limitation that the existing cameras cannot simultaneously acquire high-resolution and wide-angle images. In this research, we try to resolve this issue by superimposing images; a method which is effective because the entire wide-angle image does not necessarily need to be of high resolution because of perceptual characteristics of the human visual system. First, we examined the minimum resolution required for the field of view, which indicated that a triple-resolution image where positions more than 20 and 40 deg from the center of the visual field were decreased to 25% and approximately 11% of the resolution of the gaze point, respectively, was perceived as similar to a completely high-resolution image. Next, we investigated whether the participants could distinguish between the original completely high-resolution image and processed images, which included triple-resolution, dual-resolution, and low-resolution images. Our results suggested that the participants could not differentiate between the triple-resolution image and the original image. Finally, we developed a stereoscopic camera system based on our results


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