Black and white digital print technology based on computer digital image processing software

2021 ◽  
Author(s):  
Zhaoguo Chen
2014 ◽  
Vol 543-547 ◽  
pp. 2435-2439
Author(s):  
Wei Li ◽  
Xin Yu Zhang

From rest to exercise and from two-dimensional to three-dimensional, digital image processing software can be multi-angle, multi-dimension, multi-direction infiltration for the various fields of design, which has wide applications in every corner of digital media. Firstly, the digital image processing software can analyze the common digital processing system model. On the basis of the principle of RGB color histogram, it also can analyze its application in the ceramic design. According to the set of image transformation principle, the analysis of the geometric transformation plays an important role in in ceramic set, to provide the theoretical basis for the digital image processing software to a certain extent.


Author(s):  
C. Richard Johnson Jr. ◽  
William Sethares ◽  
Margaret Holben Ellis

Identifying, comparing, and matching watermarks in pre-machine-made papers has occupied scholars of prints and drawings for some time. One popular but arduous approach is to overlay, either manually or digitally, an image of the watermark in question with its presumed match from a known source. For example, a newly discovered watermark in a Rembrandt print might be compared to a similar one reproduced in Erik Hinterding’s Rembrandt as an Etcher (2006). Such an overlay can confirm the pair as identical, i.e., as moldmates, or reveal their differences. But creating an accurate overlay for two images with different scales, orientations, or resolutions using standard image-manipulation tools can be time consuming and, ultimately, unsuccessful. Part One of this article describes advances in the emerging field of computational art history, specifically the development of digital image processing software, that can be used to semi-automatically create a reliable animated overlay of two watermarks, regardless of their relative “comparability.” Watermarks found in the prints of Rembrandt van Rijn (1606–1669) are used in three case studies to demonstrate the efficacy of user-generated overlay videos. Part Two discusses how searching for identical watermarks, i.e., moldmates, can be enhanced through the application of a new suite of software programs that exploit the data calculated during the creation of user-generated animated overlays. This novel watermark identification procedure allows for rapid, confident watermark searches with minimal user effort, given the existence of a pre-marked library of watermarks. Using a pre-marked library of Foolscap with Five-Pointed Collar watermarks, four case studies present different categories of previously undocumented matches 1) among Rembrandt’s prints; 2) between prints by Rembrandt and another artist, in this case Jan Gillisz van Vliet (1600/10–1668); and 3) between selected Rembrandt prints and contemporaneous Dutch historical documents.


2017 ◽  
Vol 95 (7) ◽  
pp. e625-e632 ◽  
Author(s):  
Yeoun Sook Chun ◽  
Hong Hyun Park ◽  
In Ki Park ◽  
Nam Ju Moon ◽  
Sang Joon Park ◽  
...  

2020 ◽  
Author(s):  
Eugie Kabwe ◽  
Webby Banda

Trial application of air decks on a production shot improved fragmentation (32% reduction in x50). Empirical fragmentation models and digital image processing software were used to estimate fragment size distribution of the blasted muck pile. The x20, x50, and x80 passing fractions, and top size were 42, 265, 683, and 1,455 mm, respectively. Air-deck application reduced explosives load in blast-holes, lowering total charging cost by US$20/hole (15% decrease) and the powder factor to an average of 0.86 kg/m3 (12% decrease). Blast results were 443,624 t of blasted material from the block (90% of total muck pile) was smaller than 900 mm.


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