Modification of color adaption on cross-media color matching

2012 ◽  
Author(s):  
Min Huang ◽  
Bing Wu ◽  
Haoxue Liu ◽  
Yu Liu
Keyword(s):  
1999 ◽  
Vol 32 (3) ◽  
pp. 465-476 ◽  
Author(s):  
E. Boldrin ◽  
R. Schettini

2019 ◽  
Vol 49 (4) ◽  
Author(s):  
Min Huang ◽  
Ruili He ◽  
Chunli Guo ◽  
Chunjie Shi ◽  
Guihua Cui ◽  
...  
Keyword(s):  

2020 ◽  
Vol 10 (1) ◽  
Author(s):  
Akari Kagimoto ◽  
Katsunori Okajima

Abstract Surface color results from a reflected light bounced off a material, such as a paper. By contrast, self-luminous color results directly from an emitting light, such as a Liquid Crystal (LC) display. These are completely different mechanisms, and thus, surface color and self-luminous color cannot be matched even though both have identical tristimulus values. In fact, previous research has reported that metameric color matching fails among diverse media. However, the reason for this failure remains unclear. In the present study, we created isomeric color-matching pairs between self-luminous and surface colors by modulating the spectral distribution of the light for surface colors. Then, we experimentally verified whether such color matching can be performed. The results show that isomeric color matching between self-luminous and surface colors can be performed for all participants. However, metameric color matching fails for most participants, indicating that differences in the spectral distributions rather than the different color-generating mechanisms themselves are the reason for the color matching failure between different devices. We experimentally demonstrated that there is no essential problem in cross-media color matching by generating isomeric pairs. Our results can be considered to be of great significance not only for color science, but also for the color industry.


2019 ◽  
Vol 2019 (1) ◽  
pp. 320-325 ◽  
Author(s):  
Wenyu Bao ◽  
Minchen Wei

Great efforts have been made to develop color appearance models to predict color appearance of stimuli under various viewing conditions. CIECAM02, the most widely used color appearance model, and many other color appearance models were all developed based on corresponding color datasets, including LUTCHI data. Though the effect of adapting light level on color appearance, which is known as "Hunt Effect", is well known, most of the corresponding color datasets were collected within a limited range of light levels (i.e., below 700 cd/m2), which was much lower than that under daylight. A recent study investigating color preference of an artwork under various light levels from 20 to 15000 lx suggested that the existing color appearance models may not accurately characterize the color appearance of stimuli under extremely high light levels, based on the assumption that the same preference judgements were due to the same color appearance. This article reports a psychophysical study, which was designed to directly collect corresponding colors under two light levels— 100 and 3000 cd/m2 (i.e., ≈ 314 and 9420 lx). Human observers completed haploscopic color matching for four color stimuli (i.e., red, green, blue, and yellow) under the two light levels at 2700 or 6500 K. Though the Hunt Effect was supported by the results, CIECAM02 was found to have large errors under the extremely high light levels, especially when the CCT was low.


Neuróptica ◽  
2020 ◽  
pp. 249-252
Author(s):  
Julia Rigual Mur
Keyword(s):  

Reseña del libro: HERNÁNDEZ PÉREZ, M., Manga, anime y videojuegos. Narrativa cross-media japonesa, Zaragoza, Prensas Universitarias de Zaragoza, 2017.


2009 ◽  
Vol 31 (5) ◽  
pp. 820-826 ◽  
Author(s):  
Hong ZHANG ◽  
Fei WU ◽  
Yue-Ting ZHUANG ◽  
Jian-Xun CHEN
Keyword(s):  

Author(s):  
Lungwen Kuo ◽  
Tsuiyueh Chang ◽  
Chih‐Chun Lai

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