psychophysical study
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2021 ◽  
pp. 014616722110343
Author(s):  
Agnieszka Sorokowska ◽  
Anna Janczak ◽  
Camille Ferdenzi ◽  
Nicolas Baldovini ◽  
Anna Oleszkiewicz

Olfactory deficits can play a detrimental role in everyday social functioning. Perception of 3-hydroxy-3-methylhexanoic acid (HMHA)—a body odor component—could also be linked to this research area. However, no study so far has addressed the problem of HMHA perception in the context of the previously reported relationship between olfactory abilities and social difficulties. Here, we tested whether HMHA-specific anosmia predicted loneliness understood both as a cognitive evaluation of social participation and as one’s social isolation, and we additionally analyzed the effects and correlates of HMHA perception in relation to sightedness. The study comprised 196 people, of whom 99 were blind. We found that subjects with blindness declared particularly high loneliness, but HMHA anosmia and the interaction of sightedness and HMHA anosmia predicted neither loneliness nor social withdrawal. In addition, HMHA pleasantness was positively associated with social withdrawal of the subjects with blindness and emotional loneliness correlated with HMHA familiarity regardless of sightedness.


Author(s):  
Promilakrishna Chahal ◽  
Kiran Singh

Background: In different regions of the country, they use the only knife for cutting, peeling and chopping the vegetables. The knife caused some design related problems when it is used for peeling. The present study was undertaken to identify those problems and suggest appropriate tool for same purposes.Methods: The performance of each tool (knife and peeler) was studied after a year of use by rural women for peeling purposes. Performance of peeling was analyzed on the basis of peeling efficient, peel thickness, peel weight proportion and capacity of each tool. A psychophysical study was done to compare the both tools based on women preferences. Conclusion: The capacity and peeling efficiency of the peeler (x=980.39±80.5 grams/min and respectively) were found to be higher than knife (x=440.26±38.9 grams/min. and). The wastage of fruits/vegetables in peel was also found less (9.0% with thickness of peel was (x=1.1±1.9mm) by using peeler. Peeler was found to be reducing the peeling time (35.29%) as well as making the peeling task easy (∑=3.54) for women. As well as use of peeler was significantly (p=0.05) reducing the problems of pain, stiffness, cuts in hands and was found highly accepted (∑=4.37) by women for peeling purposes.


2021 ◽  
Vol 5 (6) ◽  
pp. 29
Author(s):  
Alice Haynes ◽  
Jonathan Lawry ◽  
Christopher Kent ◽  
Jonathan Rossiter

We present and evaluate the concept of FeelMusic and evaluate an implementation of it. It is an augmentation of music through the haptic translation of core musical elements. Music and touch are intrinsic modes of affective communication that are physically sensed. By projecting musical features such as rhythm and melody into the haptic domain, we can explore and enrich this embodied sensation; hence, we investigated audio-tactile mappings that successfully render emotive qualities. We began by investigating the affective qualities of vibrotactile stimuli through a psychophysical study with 20 participants using the circumplex model of affect. We found positive correlations between vibration frequency and arousal across participants, but correlations with valence were specific to the individual. We then developed novel FeelMusic mappings by translating key features of music samples and implementing them with “Pump-and-Vibe”, a wearable interface utilising fluidic actuation and vibration to generate dynamic haptic sensations. We conducted a preliminary investigation to evaluate the FeelMusic mappings by gathering 20 participants’ responses to the musical, tactile and combined stimuli, using valence ratings and descriptive words from Hevner’s adjective circle to measure affect. These mappings, and new tactile compositions, validated that FeelMusic interfaces have the potential to enrich musical experiences and be a means of affective communication in their own right. FeelMusic is a tangible realisation of the expression “feel the music”, enriching our musical experiences.


Author(s):  
M Petrocelli ◽  
S Cutrupi ◽  
G Salzano ◽  
F Maglitto ◽  
F A Salzano ◽  
...  

Author(s):  
Tandra Ghose ◽  
Mary A. Peterson

AbstractIn figure–ground organization, the figure is defined as a region that is both “shaped” and “nearer.” Here we test whether changes in task set and instructions can alter the outcome of the cross-border competition between figural priors that underlies figure assignment. Extremal edge (EE), a relative distance prior, has been established as a strong figural prior when the task is to report “which side is nearer?” In three experiments using bipartite stimuli, EEs competed and cooperated with familiar configuration, a shape prior for figure assignment in a “which side is shaped?” task.” Experiment 1 showed small but significant effects of familiar configuration for displays sketching upright familiar objects, although “shaped-side” responses were predominantly determined by EEs. In Experiment 2, instructions regarding the possibility of perceiving familiar shapes were added. Now, although EE remained the dominant prior, the figure was perceived on the familiar-configuration side of the border on a significantly larger percentage of trials across all display types. In Experiment 3, both task set (nearer/shaped) and the presence versus absence of instructions emphasizing that familiar objects might be present were manipulated within subjects. With familiarity thus “primed,” effects of task set emerged when EE and familiar configuration favored opposite sides as figure. Thus, changing instructions can modulate the weighing of figural priors for shape versus distance in figure assignment in a manner that interacts with task set. Moreover, we show that the influence of familiar parts emerges in participants without medial temporal lobe/ perirhinal cortex brain damage when instructions emphasize that familiar objects might be present.


2021 ◽  
Vol 12 ◽  
Author(s):  
Hiroaki Mizuhara ◽  
Peter Uhlhaas

The sense of agency is a subjective feeling that one's own actions drive action outcomes. Previous studies have focused primarily on the temporal contingency between actions and sensory inputs as a possible mechanism for the sense of agency. However, the contribution of the integrity of visual inputs has not been systematically addressed. In the current study, we developed a psychophysical task to examine the role of visual inputs as well as temporal contingencies toward the sense of agency. Specifically, participants were required to track a target on a sinusoidal curve on a computer screen. Visual integrity of sensory inputs was manipulated by gradually occluding a computer cursor, and participants were asked to report the sense of agency on a nine-point Likert scale. Temporal contingency was manipulated by varying the delay between finger movements on a touchpad and cursor movements. The results showed that the sense of agency was influenced by both visual integrity and temporal contingency. These results are discussed in the context of current models that have proposed that the sense of agency emerges from the comparison of visual inputs with motor commands.


Author(s):  
Zoltán Kovács ◽  
Zoltán Udvarnoki ◽  
Eszter Papp ◽  
Gábor Horváth

The moon illusion is a visual deception when people perceive the angular diameter of the Moon/Sun near the horizon larger than that of the one higher in the sky. Some theories have been proposed to explain this illusion, but not any is generally accepted. Although several psychophysical experiments have been performed to study different aspects of the moon illusion, their results have sometimes contradicted each other. Artists frequently display(ed) the Moon/Sun in their paintings. If the Moon/Sun appears near the horizon, its painted disc is often exaggeratedly large. How great is the magnitude of moon illusion of painters? How different are the size enlargements of depicted lunar/solar discs? To answer these questions, we measured these magnitudes on 100 paintings collected from the period of 1534–2017. In psychophysical experiments, we also investigated the moon illusion of 10 test persons who had to estimate the size of the lunar/solar disc on 100 paintings and 100 landscape photographs from which the Moon/Sun was retouched. Compared to the lunar/solar disc calculated from reference distances estimated by test persons in paintings, painters overestimated the Moon's size on average Q  = 2.1 ± 1.6 times, while the Sun was painted Q  = 1.8 ± 1.2 times larger than the real one, where Q  =  r painted / r real is the ratio of the radii of painted ( r painted ) and real ( r real ) Moons/Suns. In landscape photos, test persons overestimated the Moon's size Q  = 1.6 ± 0.4 times and the Sun was assumed Q  = 1.7 ± 0.5 times larger than in reality, where Q  =  r test / r real is the ratio of the radius r test estimated by the test persons and the real radius r real of Moons/Suns. The majority of the magnitude of moon illusion Q  = 1.6, 1.7, 1.8, 2.1, 2.8, 2.9 measured by us are larger than the Q -values 1.1, 1.2, 1.3, 1.4, 1.5, 1.6, 1.8 obtained in previous psychophysical experiments due to methodological differences.


Author(s):  
Nicolai Behmann ◽  
Sousa Weddige ◽  
Holger Blume

Aliasing effects due to time-discrete capturing of amplitude-modulated light with a digital image sensor are perceived as flicker by humans. Especially when observing these artifacts in digital mirror replacement systems, they are annoying and can pose a risk. Therefore, ISO 16505 requires flicker-free reproduction for 90 % of people in these systems. Various psychophysical studies investigate the influence of large-area flickering of displays, environmental light, or flickering in television applications on perception and concentration. However, no detailed knowledge of subjective annoyance/irritation due to flicker from camera-monitor systems as a mirror replacement in vehicles exist so far, but the number of these systems is constantly increasing. This psychophysical study used a novel data set from real-world driving scenes and synthetic simulation with synthetic flicker. More than 25 test persons were asked to quantify the subjective annoyance level of different flicker frequencies, amplitudes, mean values, sizes, and positions. The results show that for digital mirror replacement systems, human subjective annoyance due to flicker is greatest in the 15 Hz range with increasing amplitude and magnitude. Additionally, the sensitivity to flicker artifacts increases with the duration of observation.


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