System for real-time music composition and synthesis

1996 ◽  
Vol 100 (2) ◽  
pp. 693
Author(s):  
Sidney K. Meier ◽  
Jeffrey L. Briggs
Keyword(s):  
1998 ◽  
Vol 103 (2) ◽  
pp. 650
Author(s):  
Sidney K. Meier ◽  
Jeffrey L. Briggs
Keyword(s):  

2021 ◽  
Vol 26 (1) ◽  
pp. 78-88
Author(s):  
Christos Michalakos

This paper describes the background and motivations behind the author’s electroacoustic game-pieces Pathfinder (2016) and ICARUS (2019), designed specifically for his performance practice with an augmented drum kit. The use of game structures in music is outlined, while musical expression in the context of commercial musical games using conventional game controllers is discussed. Notions such as agility, agency and authorship in music composition and improvisation are in parallel with game design and play, where players are asked to develop skills through affordances within a digital game-space. It is argued that the recent democratisation of game engines opens a wide range of expressive opportunities for real-time game-based improvisation and performance. Some of the design decisions and performance strategies for the two instrument-controlled games are presented to illustrate the discussion; this is done in terms of game design, physical control through the augmented instrument, live electronics and overall artistic goals of the pieces. Finally, future directions for instrument-controlled electroacoustic game-pieces are suggested.


First Monday ◽  
2005 ◽  
Author(s):  
David Beer

The relationship between music and the Internet is a site of perceived possibility and volatility. Stories of music theft, illegal downloads, unresolved court cases, and anti-piracy technologies, are now prominent. Conversely, stories about the creation of real-time music composition, music's increasing accessibility, the regeneration of music collecting, and the development of virtual music communities have also become prominent. This paper introduces a fascinating suite of articles that originally appeared in First Monday on music's evolving relationship with the Internet, and are now included in Special Issue: Music and the Internet.


2000 ◽  
Vol 10 ◽  
pp. 33-39 ◽  
Author(s):  
George E. Lewis

The author discusses his computer music composition, Voyager, which employs a computer-driven, interactive & “virtual improvising orchestra” that analyzes an improvisor's performance in real time, generating both complex responses to the musician's playing and independent behavior arising from the program's own internal processes. The author contends that notions about the nature and function of music are embedded in the structure of software-based music systems and that interactions with these systems tend to reveal characteristics of the community of thought and culture that produced them. Thus, Voyager is considered as a kind of computer music-making embodying African-American aesthetics and musical practices.


2020 ◽  
Vol 4 (2) ◽  
Author(s):  
Mauricio Perez ◽  
Regis Alves Rossi Faria ◽  
Rodolfo Coelho de Souza

This paper presents the design in PureData of some audio signals processes in real time like delay, echo, reverb, chorus, flanger e phaser. It also applies techniques of Aural Analysis, which intends to solve problems of intrinsic sound perception. We analyze the technical characteristics of each process and the psychoacoustic effects produced by them in human perception and audio applications. The approach for these processes is based mostly on Roads (1996), Berardino and Puckette (2006). We look for a better understanding of how some sound processes based on delay lines, such as simple delay, reverb and echo, affect the frequency spectrum of the processed sound during the time flow. Besides that, we identified other processes that also affect the spectrum, such as chorus, flanger e phaser, which nevertheless many times are not classified as resulting from time processes but as general effects. A deeper comprehension of the consequences of sound processes based on delay lines favors not only the awareness for the identification of the involved phenomena but also the technical choice of which process to use. This knowledge also helps the decision-making in professional audio applications such as the choice and positioning of microphones for audio recording in different acoustic spaces. This skill also benefits sound edition and mixing, besides music composition that employs sound effects in pre-processed or real time.


2019 ◽  
Author(s):  
Pedro Souza ◽  
Vitor Rolla ◽  
José Eduardo Ayres ◽  
José Ezequiel Sánchez

The Graph Composer is an app that allows the user to compose music through the design of a graph. You can create or modify an existing graph, listen and modify the composition in real time. Insert new nodes and connect them, change the corresponding note by clicking over the node and selecting a new one from the scale, define it’s duration over time and select a decoration to change the sound sequence.


Sign in / Sign up

Export Citation Format

Share Document