Secure access to IP multimedia services using generic bootstrapping architecture (GBA) for 3G & beyond mobile networks

Author(s):  
Muhammad Sher ◽  
Thomas Magedanz
2021 ◽  
Vol 2021 ◽  
pp. 1-12
Author(s):  
Moustafa M. Nasralla ◽  
Iván García-Magariño ◽  
Jaime Lloret

The last decade has witnessed a steep growth in multimedia traffic due to real-time content delivery such as in online games and video conferencing. In some contexts, MANETs play a key role in the hyperconnectivity of everything in multimedia services. In this context, this work proposes a new scheduling approach based on context-aware mobile nodes for their connectivity. The contribution relies on reporting not only the locations of devices in the network but also their movement identified by sensors. In order to illustrate this approach, we have developed a novel agent-based simulator called MASEMUL for illustrating the proposed approach. The results show that a movement-aware scheduling strategy defined with the proposed approach has decreased the ratio of channel interruptions over another common strategy in mobile networks.


Author(s):  
Sai Ho Kwok

Mobile multimedia has been promoted as a promising service and application in mobile e-commerce (m-commerce) by many mobile operators and mobile service providers, when high-speed mobile networks are expected to take off in the near future. However, at present, mobile multimedia is still in its infancy, accessed by relatively low-end mobile devices with limited bandwidth and resources. A typical example is Orange in Hong Kong which launched a low-grade multimedia service in 2000 to test the market with current mobile technologies. Due to the physical constraints of a 2.5G mobile network, audio broadcast is the best service that the network can offer up to date. However, in the near future, when advanced mobile networks and technologies become available, higher demands will be placed on the quality of mobile multimedia services. Such services support both audio and video data, for example, video conferencing, music video, video-on-demand and so on. Rights management deserves more serious concern because intellectual property of distributed multimedia content is as valuable as a company’s physical assets (Doherty, 2002). This will become even more important when mobile multimedia services become marketable and an essential part of the business. The purpose of a digital rights management (DRM) system is to allow owners of digital assets (movies, songs) to distribute their products/services/contents electronically in a controlled way (Peinado, 2002). DRM technology makes various online payment schemes possible, such as pay-per-view, pay-per-download, pay-per-game and so on. Hence, mobile service providers are able to control end users’ use of, and accessibility to, their products, and stand to gain huge profits from this capability with the DRM technology (Foroughi, Albin, & Gillard, 2002). A successful DRM system should address both business and technical issues (Grab, 2002), but this chapter only addresses and presents issues in the technical side due to the nature of this book. We present some critical issues of mobile DRM for mobile multimedia. A proposal of mobile DRM framework is presented to meet the urgent DRM needs with the existing 2.5G mobile technology. This chapter is concluded by presenting future directions of mobile DRM for mobile multimedia.


2009 ◽  
pp. 1117-1124
Author(s):  
Sai Ho Kwok

Mobile multimedia has been promoted as a promising service and application in mobile e-commerce (m-commerce) by many mobile operators and mobile service providers, when high-speed mobile networks are expected to take off in the near future. However, at present, mobile multimedia is still in its infancy, accessed by relatively lowend mobile devices with limited bandwidth and resources. A typical example is Orange in Hong Kong which launched a low-grade multimedia service in 2000 to test the market with current mobile technologies. Due to the physical constraints of a 2.5G mobile network, audio broadcast is the best service that the network can offer up to date. However, in the near future, when advanced mobile networks and technologies become available, higher demands will be placed on the quality of mobile multimedia services. Such services support both audio and video data, for example, video conferencing, music video, video-on-demand and so on. Rights management deserves more serious concern because intellectual property of distributed multimedia content is as valuable as a company’s physical assets (Doherty, 2002). This will become even more important when mobile multimedia services become marketable and an essential part of the business. The purpose of a digital rights management (DRM) system is to allow owners of digital assets (movies, songs) to distribute their products/services/contents electronically in a controlled way (Peinado, 2002). DRM technology makes various online payment schemes possible, such as pay-per-view, pay-perdownload, pay-per-game and so on. Hence, mobile service providers are able to control end users’ use of, and accessibility to, their products, and stand to gain huge profits from this capability with the DRM technology (Foroughi, Albin, & Gillard, 2002). A successful DRM system should address both business and technical issues (Grab, 2002), but this chapter only addresses and presents issues in the technical side due to the nature of this book. We present some critical issues of mobile DRM for mobile multimedia. A proposal of mobile DRM framework is presented to meet mobile technology. This chapter is concluded by presenting future directions of mobile DRM for mobile multimedia.


2010 ◽  
Vol 19 (03n04) ◽  
pp. 205-238 ◽  
Author(s):  
VICTORIA BELTRAN ◽  
JOSEP PARADELLS

Presence information was the key enabler to the great success of instant messaging applications. First, this information was limited to simple binary states such as online, offline or busy. However, this is, currently, evolving towards a much more generic, flexible concept to include all context that allows users or applications to adapt and control communications in a more efficient and personalized manner. Presence paves the way for the deployment of advanced communication services and is therefore a key component in the Next-Generation Networks (NGNs). These networks aim to unify fixed and mobile networks in order to provide users with global connectivity to always-on multimedia services. The main barrier to the implantation of next-generation presence-based services is the great amount of traffic involved in the distribution of presence information across domains. We study two strategies described in IETF drafts and one novel solution for reducing inter-domain presence traffic. We present the analytical formulas that calculate the traffic for the three strategies. Building on the analytical results, we analyze the factors that have impact on these strategies and study the suitability of each one under different conditions.


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