design workshop
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10.2196/32017 ◽  
2022 ◽  
Vol 8 (1) ◽  
pp. e32017
Author(s):  
Melina Dederichs ◽  
Felix Jan Nitsch ◽  
Jennifer Apolinário-Hagen

Background Medical students show low levels of e–mental health literacy. Moreover, there is a high prevalence of common mental illnesses among medical students. Mobile health (mHealth) apps can be used to maintain and promote medical students’ well-being. To date, the potential of mHealth apps for promoting mental health among medical students is largely untapped because they seem to lack familiarity with mHealth. In addition, little is known about medical students’ preferences regarding mHealth apps for mental health promotion. There is a need for guidance on how to promote competence-based learning on mHealth apps in medical education. Objective The aim of this case study is to pilot an innovative concept for an educative workshop following a participatory co-design approach and to explore medical students’ preferences and ideas for mHealth apps through the design of a hypothetical prototype. Methods We conducted a face-to-face co-design workshop within an elective subject with 26 participants enrolled at a medical school in Germany on 5 consecutive days in early March 2020. The aim of the workshop was to apply the knowledge acquired from the lessons on e–mental health and mHealth app development. Activities during the workshop included group work, plenary discussions, storyboarding, developing personas (prototypical users), and designing prototypes of mHealth apps. The workshop was documented in written and digitalized form with the students’ permission. Results The participants’ feedback suggests that the co-design workshop was well-received. The medical students presented a variety of ideas for the design of mHealth apps. Among the common themes that all groups highlighted in their prototypes were personalization, data security, and the importance of scientific evaluation. Conclusions Overall, this case study indicates the feasibility and acceptance of a participatory design workshop for medical students. The students made suggestions for improvements at future workshops (eg, use of free prototype software, shift to e-learning, and more time for group work). Our results can be (and have already been) used as a starting point for future co-design workshops to promote competence-based collaborative learning on digital health topics in medical education.


2021 ◽  
Vol 28 (6) ◽  
pp. 1-36
Author(s):  
Kristina Höök ◽  
Steve Benford ◽  
Paul Tennent ◽  
Vasiliki Tsaknaki ◽  
Miquel Alfaras ◽  
...  

We report on a somaesthetic design workshop and the subsequent analytical work aiming to demystify what is entailed in a non-dualistic design stance on embodied interaction and why a first-person engagement is crucial to its unfoldings. However, as we will uncover through a detailed account of our process, these first-person engagements are deeply entangled with second- and third-person perspectives, sometimes even overlapping. The analysis furthermore reveals some strategies for bridging the body-mind divide by attending to our inner universe and dissolving or traversing dichotomies between inside and outside ; individual and social ; body and technology . By detailing the creative process, we show how soma design becomes a process of designing with and through kinesthetic experience, in turn letting us confront several dualisms that run like fault lines through HCI’s engagement with embodied interaction.


Cubic Journal ◽  
2021 ◽  
pp. 20-31
Author(s):  
Bo Allesøe Christensen ◽  
Peter Vistisen ◽  
Thessa Jensen

This paper provides an argument against understanding risk-taking in design education as something ideally in need of only being calculable and formalisable. Using the German sociologist Ulrich Beck’s theory on risktaking combined with the current discourse on design thinking, together with an analysis of a three week-long interdisciplinary design workshop, we analyse and discuss how risk-taking - as a general concept - in design education is an inherent element of the education itself. We argue, however, non-calculable risks, like human-centred design concerns, like desirability of use, ethics of technology, are an equally important part of a modern-day educational skillset as calculable risks. The aim is arguing for the prospect of interdisciplinary design-based education models as one way of embracing the non-calculable elements of a problem space.


2021 ◽  
Vol 11 (2) ◽  
pp. 672-680
Author(s):  
Yayuk Ike Melani

Sistem monitoring adalah sistem yang digunakan untuk melakukan pengawasan terhadap sarana dan prasarana fasilitas kegiatan belajar mengajar. Sistem monitoring yang berjalan sebelumnya adalah menggunakan microsoft excel sebagai media pembuatan form kemudian dicetak dan dicatat manual dikertas untuk setiap kegiatan monitoring fasilitas kelas kemudian diarsipkan kedalam ordner. Setiap kali diminta untuk rekapan laporan perbulan, petugas harus membuka kembali arsip dan merekap satu persatu laporan yang ada sehingga memakan banyak waktu mengingat teknologi sudah berkembang pesat. Permasalahan lainnya adalah terjadinya human error dimana petugas yang telah selesai melakukan monitoring terkadang lupa mengarsipkan form kedalam ordner sehingga pada saat diminta pelaporan oleh pimpinan, petugas harus mencari file yang hilang atau pelaporan menjadi tidak lengkap. Tujuan penelitian ini adalah untuk mempermudah proses pengawasan terhadap sarana dan prasarana fasilitas kegiatan belajar mengajar, karena sistem yang dibangun adalah sistem satu pintu dimana proses monitoring, proses perekapan dan hasil laporan ada didalam sistem. Metode yang digunakan adalah metode Rapid Application Development atau RAD yang terdiri dari tiga fase yaitu fase requirements planning, fase RAD design workshop dan fase implementasi serta untuk pengujian sistem menggunakan blackbox testing. Hasil yang didapat berupa sebuah sistem monitoring sarana dan prasarana dan penerapannya untuk kegiatan belajar mengajar pada perguruan tinggi swasta yang ada di Palembang yang merupakan pengembangan dari sistem sebelumnya.


2021 ◽  
Vol 28 (5) ◽  
pp. 1-29
Author(s):  
Amanda Lazar ◽  
Ben Jelen ◽  
Alisha Pradhan ◽  
Katie A. Siek

Researchers in Human–Computer Interaction (HCI) have long developed technologies for older adults. Recently, researchers are engaging in critical reflections of these approaches. IoT for aging in place is one area around which these conflicting discourses have converged, likely in part driven by government and industry interest. This article introduces diffractive analysis as an approach that examines difference to yield new empirical understandings about our methods and the topics we study. We constructed three analyses of a dataset collected at an IoT design workshop and then conducted a diffractive analysis. We present themes from this analysis regarding the ways that participants are inscribed in our research, considerations related to transferability and novelty between work centered on older adults and other work, and insights about methodologies. Our discussion contributes implications for researchers to form teams and account for their roles in research, as well as recommendations how diffractive analysis can support other research agendas.


2021 ◽  
Vol 21 (1) ◽  
Author(s):  
Lauren C. Houghton ◽  
Marley P. Gibbons ◽  
Jeanette Shekelle ◽  
Ingrid Oakley-Girvan ◽  
Jessica L. Watterson ◽  
...  

Abstract Background Physical activity is central to chronic disease prevention. Low resource mothers face structural barriers preventing them from increasing their physical activity to reduce their chronic disease risk. We co-designed an intervention, with the ultimate goal of building social cohesion through social media to increase physical activity for low resourced mothers in urban settings. Methods In 2019, we interviewed 10 mothers of children (< 12 years) living in Washington Heights, Manhattan. The interviews were transcribed and coded for themes that guided the creation of a co-design workshop. Washington Heights-based mothers (n = 16) attended a co-design workshop to generate the blueprint for the Free Time for Wellness intervention. Results Mothers in our sample had limited time, external support and resources, which hindered them from increasing their physical activity; we learned that in addition to physical health, mental health was a concern for participants. Participants had varying degrees of self-efficacy and trust in social media. Bringing mothers and researchers together in a co-design workshop, we identified types of physical activities they would enjoy participating in, the ideal time to do so, the kind of childcare they needed, and their preferences for communication with the community champion. The interviews and workshop highlighted the need for a community space that mothers and children could co-occupy. The intervention was designed to be 3 months’ worth of sample programming with one activity per week, rotating between dance, yoga, food pantry visits and group playdates. Participants were invited to bring their children to a space with one room for the ‘participants only’ activity and a second room in which professional childcare providers supervised the children. Conclusions Through this two-phased co-design process, we created an intervention with mothers in an urban community with the goal of using social media to bring them together for wellness, primarily through increased physical activity. Despite the co-design of this intervention with a specific community, there are some universal applications of our findings, and of the use of co-design workshops, to other settings.


2021 ◽  
Vol 12 ◽  
Author(s):  
James B. Close ◽  
Julia Bornemann ◽  
Maria Piggin ◽  
Sandra Jayacodi ◽  
Lisa Xiaolu Luan ◽  
...  

Within the context of scientific research, patient and public involvement (PPI) is defined as research performed “with” or “by” patients and members of the public, rather than “to,” “about”, or “for” them. When carried out systematically and thoughtfully, PPI has the potential to strengthen the quality and impact of research by fostering accountability, transparency, and relevance. There exist numerous guidelines, frameworks and tools for supporting PPI, however, these do not account for the unique challenges faced in psychedelic research. This paper describes the co-design of guidance intended to help build, evaluate and improve PPI in psychedelic research. A steering group was formed to design and run a co-design workshop alongside public collaborators. Insights from this workshop were analyzed and refined into a comprehensive and readily usable guide for planning PPI specific to the field of psychedelic research. Core values emerging from the process focused on the essential importance of trust, learning, purpose and inclusivity. It is hoped that this guidance will be a starting point for incorporating PPI in future psychedelic research, so that it can grow and adapt as this burgeoning field of research progresses.


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