Adaptive gaussian mixture trajectory model for physical model control using motion capture data

Author(s):  
Erik Herrmann ◽  
Han Du ◽  
Noshaba Cheema ◽  
Janis Sprenger ◽  
Somayeh Hosseini ◽  
...  
2011 ◽  
Vol 29 (supplement) ◽  
pp. 283-304 ◽  
Author(s):  
Timothy R. Brick ◽  
Steven M. Boker

Among the qualities that distinguish dance from other types of human behavior and interaction are the creation and breaking of synchrony and symmetry. The combination of symmetry and synchrony can provide complex interactions. For example, two dancers might make very different movements, slowing each time the other sped up: a mirror symmetry of velocity. Examining patterns of synchrony and symmetry can provide insight into both the artistic nature of the dance, and the nature of the perceptions and responses of the dancers. However, such complex symmetries are often difficult to quantify. This paper presents three methods – Generalized Local Linear Approximation, Time-lagged Autocorrelation, and Windowed Cross-correlation – for the exploration of symmetry and synchrony in motion-capture data as is it applied to dance and illustrate these with examples from a study of free-form dance. Combined, these techniques provide powerful tools for the examination of the structure of symmetry and synchrony in dance.


2015 ◽  
Vol 51 ◽  
pp. 1-7 ◽  
Author(s):  
Irene Cheng ◽  
Amirhossein Firouzmanesh ◽  
Anup Basu

2017 ◽  
Vol 64 (2) ◽  
pp. 1589-1599 ◽  
Author(s):  
Guiyu Xia ◽  
Huaijiang Sun ◽  
Xiaoqing Niu ◽  
Guoqing Zhang ◽  
Lei Feng

Author(s):  
Binbin Zhao ◽  
Shihong Liu

AbstractComputer vision recognition refers to the use of cameras and computers to replace the human eyes with computer vision, such as target recognition, tracking, measurement, and in-depth graphics processing, to process images to make them more suitable for human vision. Aiming at the problem of combining basketball shooting technology with visual recognition motion capture technology, this article mainly introduces the research of basketball shooting technology based on computer vision recognition fusion motion capture technology. This paper proposes that this technology first performs preprocessing operations such as background removal and filtering denoising on the acquired shooting video images to obtain the action characteristics of the characters in the video sequence and then uses the support vector machine (SVM) and the Gaussian mixture model to obtain the characteristics of the objects. Part of the data samples are extracted from the sample set for the learning and training of the model. After the training is completed, the other parts are classified and recognized. The simulation test results of the action database and the real shot video show that the support vector machine (SVM) can more quickly and effectively identify the actions that appear in the shot video, and the average recognition accuracy rate reaches 95.9%, which verifies the application and feasibility of this technology in the recognition of shooting actions is conducive to follow up and improve shooting techniques.


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