scholarly journals Basketball shooting technology based on acceleration sensor fusion motion capture technology

Author(s):  
Binbin Zhao ◽  
Shihong Liu

AbstractComputer vision recognition refers to the use of cameras and computers to replace the human eyes with computer vision, such as target recognition, tracking, measurement, and in-depth graphics processing, to process images to make them more suitable for human vision. Aiming at the problem of combining basketball shooting technology with visual recognition motion capture technology, this article mainly introduces the research of basketball shooting technology based on computer vision recognition fusion motion capture technology. This paper proposes that this technology first performs preprocessing operations such as background removal and filtering denoising on the acquired shooting video images to obtain the action characteristics of the characters in the video sequence and then uses the support vector machine (SVM) and the Gaussian mixture model to obtain the characteristics of the objects. Part of the data samples are extracted from the sample set for the learning and training of the model. After the training is completed, the other parts are classified and recognized. The simulation test results of the action database and the real shot video show that the support vector machine (SVM) can more quickly and effectively identify the actions that appear in the shot video, and the average recognition accuracy rate reaches 95.9%, which verifies the application and feasibility of this technology in the recognition of shooting actions is conducive to follow up and improve shooting techniques.

2017 ◽  
Vol 17 (2) ◽  
pp. 29-38
Author(s):  
Ratih Purwati ◽  
Gunawan Ariyanto

Face Recognition merupakan teknologi komputer untuk mengidentifikasi wajah manusia melalui gambar digital yang tersimpan di database. Wajah manusia dapat berubah bentuk sesuai dengan ekspresi yang dimilikinya. Wajah manusia dapat berubah bentuk sesuai dengan eskpresi yang dimilikinya. Ekspresi wajah manusia memiliki kemiripan satu sama lain sehingga untuk mengenali suatu ekspresi adalah kepunyaan siapa akan sedikit sulit. Pengenalan wajah terus menjadi topik aktif di zaman sekarang pada penelitian bidang computer vision. Penggunaan wajah manusia sering kita jumpai pada fitur-fitur aplikasi media sosial seperti Snapchat, Snapgram dari Instagram dan banyak aplikasi sosial media lainnya yang menggunakan teknologi tersebut. Pada penelitian ini dilakukan analisa pengenalan ekpresi wajah manusia dengan pendekatan fitur alogaritma Local Binary Pattern dan mencari pengembangan alogaritma dasar Local Binary Pattern yang paling optimal dengan cara menggabungkan metode Hisogram Equalization, Support Vector Machine, dan K-fold cross validation sehingga dapat meningkatkan pengenalan gambar wajah manusia pada hasil yang terbaik. Penelitian ini menginput beberapa database wajah manusia seperti JAFFE yang merupakan gambar wajah manusia wanita jepang yang berjumlah 10 orang dengan 7 ekspresi emosional seperti marah, sedih, bahagia, jijik, kaget, takut dan netral ke dalam sistem. YALE yaitu merupakan gambar wajah manusia orang Amerika. Serta menggunakan dataset CALTECH yang merupakan gambar manusia yang terdiri dari 450 gambar dengan ukuran 896 x 592 piksel dan disimpan dalam format JPEG. Kemudian data tersebut di sesuaikan dengan bentuk tekstur wajah masing-masing. Dari hasil penggabungan ketiga metode diatas dan percobaan-percobaan yang sudah dilakukan, didapatkan hasil yang paling optimal dalam pengenalan wajah manusia yaitu menggunakan dataset JAFFE dengan resolusi 92 x 112 piksel dan dengan tingkat penggunaan processor yang tinggi dapat mempengaruhi waktu kecepatan komputasi dalam proses menjalankan sistem sehingga menghasilkan prediksi yang lebih tepat.


Author(s):  
Juan Gutiérrez ◽  
Gabriel Gómez-Perez ◽  
Jesús Malo ◽  
Gustavo Camps-Valls

Support vector machine (SVM) image coding relies on the ability of SVMs for function approximation. The size and the profile of the e-insensitivity zone of the support vector regression (SVR) at some specific image representation determines (a) the amount of selected support vectors (the compression ratio), and (b) the nature of the introduced error (the compression distortion). However, the selection of an appropriate image representation is a key issue for a meaningful design of the e-insensitivity profile. For example, in image coding applications, taking human perception into account is of paramount relevance to obtain a good rate-distortion performance. However, depending on the accuracy of the considered perception model, certain image representations are not suitable for SVR training. In this chapter, we analyze the general procedure to take human vision models into account in SVR-based image coding. Specifically, we derive the condition for image representation selection and the associated e-insensitivity profiles.


2017 ◽  
Vol 873 ◽  
pp. 347-352
Author(s):  
Yong Hao Xiao ◽  
Hong Zhen

Human detection is a keyproblem in computer vision. Recently, some research has been focusing on the detection ofpedestrianusing infrared images. The infrared images have outstanding merit. It depends only on object's temperature, but not on color or texture. In this paper, the pedestrian crowd detection approach is proposed. The approach is compose of ROI blocks extraction and crowd block recognition. ROI blocks can be extracted with circle gradient operator and weighted geometric filtering. Crowd blocks are recognized by support vector machine, which combines histogram of oriented gradient and circle gradient. The experimental results show thatthe approach works effectively in different scenes.


2013 ◽  
Vol 303-306 ◽  
pp. 1134-1138 ◽  
Author(s):  
Zhi Bin Pan ◽  
Xiao Yan Wei

Fruit grading is very important for promoting its additional value. We graded oranges based on its images. Four photos were taken from different view angles for each orange. Both RGB and HSI color model were utilized. We extracted a 28-dimensional feature which can describe the size and color of them. Then support vector machine was used to grade these oranges into four levels. Experimental result shows SVM has promising performance for orange grading.


Perception ◽  
1994 ◽  
Vol 23 (5) ◽  
pp. 563-582 ◽  
Author(s):  
Thierry Van Effelterre

Visual representation of three-dimensional (3-D) objects in our environment is a crucial question, for human as well as for machine vision. Some basics are reviewed of a viewer-centred model of 3-D objects, aspect graphs, which represents a 3-D object by all its topologically stable visible image contours (its aspects) and by the transitions between stable image contours (the visual events). This representation takes only geometrical information about discontinuities in depth and in surface orientation into account, and other clues, such as shadows, markings, texture, etc, are disregarded. Mathematical results give some insight into the relationships between the geometry of a 3-D object and the aspect of its image contours, the techniques used to compute an aspect graph effectively, and the state of the art of this type of model in computer vision. Current research is reviewed on viewer-centred representation in cognitive science that seems to indicate that aspect graphs could also have some relevance for human vision.


2021 ◽  
Vol 8 (2) ◽  
pp. 311
Author(s):  
Mohammad Farid Naufal

<p class="Abstrak">Cuaca merupakan faktor penting yang dipertimbangkan untuk berbagai pengambilan keputusan. Klasifikasi cuaca manual oleh manusia membutuhkan waktu yang lama dan inkonsistensi. <em>Computer vision</em> adalah cabang ilmu yang digunakan komputer untuk mengenali atau melakukan klasifikasi citra. Hal ini dapat membantu pengembangan <em>self autonomous machine</em> agar tidak bergantung pada koneksi internet dan dapat melakukan kalkulasi sendiri secara <em>real time</em>. Terdapat beberapa algoritma klasifikasi citra populer yaitu K-Nearest Neighbors (KNN), Support Vector Machine (SVM), dan Convolutional Neural Network (CNN). KNN dan SVM merupakan algoritma klasifikasi dari <em>Machine Learning</em> sedangkan CNN merupakan algoritma klasifikasi dari Deep Neural Network. Penelitian ini bertujuan untuk membandingkan performa dari tiga algoritma tersebut sehingga diketahui berapa gap performa diantara ketiganya. Arsitektur uji coba yang dilakukan adalah menggunakan 5 cross validation. Beberapa parameter digunakan untuk mengkonfigurasikan algoritma KNN, SVM, dan CNN. Dari hasil uji coba yang dilakukan CNN memiliki performa terbaik dengan akurasi 0.942, precision 0.943, recall 0.942, dan F1 Score 0.942.</p><p class="Abstrak"> </p><p class="Abstrak"><em><strong>Abstract</strong></em></p><p class="Abstract"><em>Weather is an important factor that is considered for various decision making. Manual weather classification by humans is time consuming and inconsistent. Computer vision is a branch of science that computers use to recognize or classify images. This can help develop self-autonomous machines so that they are not dependent on an internet connection and can perform their own calculations in real time. There are several popular image classification algorithms, namely K-Nearest Neighbors (KNN), Support Vector Machine (SVM), and Convolutional Neural Network (CNN). KNN and SVM are Machine Learning classification algorithms, while CNN is a Deep Neural Networks classification algorithm. This study aims to compare the performance of that three algorithms so that the performance gap between the three is known. The test architecture is using 5 cross validation. Several parameters are used to configure the KNN, SVM, and CNN algorithms. From the test results conducted by CNN, it has the best performance with 0.942 accuracy, 0.943 precision, 0.942 recall, and F1 Score 0.942.</em></p><p class="Abstrak"><em><strong><br /></strong></em></p>


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