Exploration of Person-Independent BCIs for Internal and External Attention-Detection in Augmented Reality

Author(s):  
Lisa-Marie Vortmann ◽  
Felix Putze

Adding attention-awareness to an Augmented Reality setting by using a Brain-Computer Interface promises many interesting new applications and improved usability. The possibly complicated setup and relatively long training period of EEG-based BCIs however, reduce this positive effect immensely. In this study, we aim at finding solutions for person-independent, training-free BCI integration into AR to classify internally and externally directed attention. We assessed several different classifier settings on a dataset of 14 participants consisting of simultaneously recorded EEG and eye tracking data. For this, we compared the classification accuracies of a linear algorithm, a non-linear algorithm, and a neural net that were trained on a specifically generated feature set, as well as a shallow neural net for raw EEG data. With a real-time system in mind, we also tested different window lengths of the data aiming at the best payoff between short window length and high classification accuracy. Our results showed that the shallow neural net based on 4-second raw EEG data windows was best suited for real-time person-independent classification. The accuracy for the binary classification of internal and external attention periods reached up to 88% accuracy with a model that was trained on a set of selected participants. On average, the person-independent classification rate reached 60%. Overall, the high individual differences could be seen in the results. In the future, further datasets are necessary to compare these results before optimizing a real-time person-independent attention classifier for AR.

Robotica ◽  
2006 ◽  
Vol 24 (5) ◽  
pp. 549-555 ◽  
Author(s):  
Z. M. Bi ◽  
S. Y. T. Lang

In this paper, a 3-DOF parallel kinematic machine (PKM) with a passive link is introduced. The forward kinemaic model is established, and a new technique is proposed to solve this model. The developed forward kinematic solver (FKS) is employed in two new applications: the determination of joint workspace and sensor-based real-time monitoring. A joint workspace concept is proposed for the optimization of a PKM structure. It is defined as a reachable area in the joint coordinate system under given ranges of active joint motions. The larger a joint workspace is, the higher utilization of joint motion capacity is. Sensor-based monitoring is applied in real-time system operation, by which a remote user can monitor a PKM through Internet based on the feedbacks of the joint encoders or the on-site stereo camera.


2020 ◽  
pp. 86-88
Author(s):  
Rafael Ramirez ◽  
Sergio Giraldo ◽  
Zacharias Vamvakousis

Active music listening is a way of listening to music through active interactions. In this paper we present an expressive brain-computer interactive music system for active music listening, which allows listeners to manipulate expressive parameters in music performances using their emotional state, as detected by a brain-computer interface. The proposed system is divided in two parts: a real-time system able to detect listeners’ emotional state from their EEG data, and a real-time expressive music performance system capable of adapting the expressive parameters of music based on the detected listeners’ emotion. We comment on an application of our system as a music neurofeedback system to alleviate depression in elderly people.


2015 ◽  
Vol 2 (1) ◽  
pp. 35-41
Author(s):  
Rivan Risdaryanto ◽  
Houtman P. Siregar ◽  
Dedy Loebis

The real-time system is now used on many fields, such as telecommunication, military, information system, evenmedical to get information quickly, on time and accurate. Needless to say, a real-time system will always considerthe performance time. In our application, we define the time target/deadline, so that the system should execute thewhole tasks under predefined deadline. However, if the system failed to finish the tasks, it will lead to fatal failure.In other words, if the system cannot be executed on time, it will affect the subsequent tasks. In this paper, wepropose a real-time system for sending data to find effectiveness and efficiency. Sending data process will beconstructed in MATLAB and sending data process has a time target as when data will send.


2015 ◽  
Vol 6 (2) ◽  
Author(s):  
Rujianto Eko Saputro ◽  
Dhanar Intan Surya Saputra
Keyword(s):  

Media pembelajaran ternyata selalu mengikuti perkembangan teknologi yangada, mulai dari teknologi cetak, audio visual, komputer sampai teknologi gabunganantara teknologi cetak dengan komputer. Saat ini media pembelajaran hasil gabunganteknologi cetak dan komputer dapat diwujudkan dengan media teknologi AugmentedReality (AR). Augmented Reality (AR) adalah teknologi yang digunakan untukmerealisasikan dunia virtual ke dalam dunia nyata secara real-time. Organ pencernaanmanusia terdiri atas Mulut, Kerongkongan atau esofagus, Lambung, Usus halus, danUsus besar. Media pembelajaran mengenal organ pencernaan manusia pada saat inisangat monoton, yaitu melalui gambar, buku atau bahkan alat proyeksi lainnya.Menggunakan Augmented Reality yang mampu merealisasikan dunia virtual ke dunianyata, dapat mengubah objek-objek tersebut menjadi objek 3D, sehingga metodepembelajaran tidaklah monoton dan anak-anak jadi terpacu untuk mengetahuinya lebihlanjut, seperti mengetahui nama organ dan keterangan dari masing-masing organtersebut.


Vestnik MEI ◽  
2018 ◽  
Vol 5 (5) ◽  
pp. 73-78
Author(s):  
Igor В. Fominykh ◽  
◽  
Sergey V. Romanchuk ◽  
Nikolay Р. Alekseev ◽  
◽  
...  

2018 ◽  
Author(s):  
Kyle Plunkett

This manuscript provides two demonstrations of how Augmented Reality (AR), which is the projection of virtual information onto a real-world object, can be applied in the classroom and in the laboratory. Using only a smart phone and the free HP Reveal app, content rich AR notecards were prepared. The physical notecards are based on Organic Chemistry I reactions and show only a reagent and substrate. Upon interacting with the HP Reveal app, an AR video projection shows the product of the reaction as well as a real-time, hand-drawn curved-arrow mechanism of how the product is formed. Thirty AR notecards based on common Organic Chemistry I reactions and mechanisms are provided in the Supporting Information and are available for widespread use. In addition, the HP Reveal app was used to create AR video projections onto laboratory instrumentation so that a virtual expert can guide the user during the equipment setup and operation.


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