scholarly journals Enhancing Human-Computer Interaction in Digital Repositories through a MCDA-Based Recommender System

2021 ◽  
Vol 2021 ◽  
pp. 1-7
Author(s):  
Christos Troussas ◽  
Akrivi Krouska ◽  
Cleo Sgouropoulou

Digital repositories contain a large amount of content, which is available to heterogeneous groups of people. As such, in many cases people encounter difficulties in finding specific content which is related to their preferences. In view of this compelling need and towards advancing human-computer interaction, this paper presents a recommender system which is incorporated in a digital repository. The recommender system is designed using multiple-criteria decision analysis (MCDA) and more specifically the weighted sum model (WSM) in order to refine the delivered content to the users. It also considers several users’ characteristics (their preferences as depicted by the content they visited or searched and by the frequency of searches/visits) and features of the content (content types and traffic). The recommender system outputs the suggestions of content to users based on their preferences and interests. The presented recommender system was evaluated by real users, and the results show a high degree of accuracy in the recommended content and satisfaction by users.

2005 ◽  
Author(s):  
John Neumann ◽  
Jennifer M. Ross ◽  
Peter Terrence ◽  
Mustapha Mouloua

Author(s):  
Himanshu Bansal ◽  
Rizwan Khan

The advancement in the development of computer technology has led to the idea of human computer interaction. Research experiments in human computer interaction involves the young age group of people that are educated and technically knowledgeable. This paper focuses on the mental model in Human Computer Interaction. There are various approaches of this review paper and one of them is highlighting current approach, results and the trends in the human computer interaction and the second approach is to find out the research that have been invented a long time before and are currently lagging behind. This paper also focuses on the emotional intelligence of a user to become more user like, fidelity prototyping. The development and design of an automated system that perform such task is still being accomplished.


2014 ◽  
Vol 1 (1) ◽  
pp. 127-130 ◽  
Author(s):  
Valentin Petrescu ◽  
Florian Popescu ◽  
Alina Gligor

AbstractUsing blended learning method, Blast Furnace subject was analysed inside the DidaTec Project. The analysed factors were the quality of presentation, quantity of information per page and human – computer interaction. The analysis shows the preference of students to work with different learning environments.


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