scholarly journals Adversarial Search by Evolutionary Computation

2001 ◽  
Vol 9 (3) ◽  
pp. 371-385 ◽  
Author(s):  
Tzung-Pei Hong ◽  
Ke-Yuan Huang ◽  
Wen-Yang Lin

In this paper, we consider the problem of finding good next moves in two-player games. Traditional search algorithms, such as minimax and α-β pruning, suffer great temporal and spatial expansion when exploring deeply into search trees to find better next moves. The evolution of genetic algorithms with the ability to find global or near global optima in limited time seems promising, but they are inept at finding compound optima, such as the minimax in a game-search tree. We thus propose a new genetic algorithm-based approach that can find a good next move by reserving the board evaluation values of new offspring in a partial game-search tree. Experiments show that solution accuracy and search speed are greatly improved by our algorithm.

2021 ◽  
Vol 11 (8) ◽  
pp. 3388
Author(s):  
Pan Zou ◽  
Manik Rajora ◽  
Steven Y. Liang

Though many techniques were proposed for the optimization of Permutation Flow-Shop Scheduling Problem (PFSSP), current techniques only provide a single optimal schedule. Therefore, a new algorithm is proposed, by combining the k-means clustering algorithm and Genetic Algorithm (GA), for the multimodal optimization of PFSSP. In the proposed algorithm, the k-means clustering algorithm is first utilized to cluster the individuals of every generation into different clusters, based on some machine-sequence-related features. Next, the operators of GA are applied to the individuals belonging to the same cluster to find multiple global optima. Unlike standard GA, where all individuals belong to the same cluster, in the proposed approach, these are split into multiple clusters and the crossover operator is restricted to the individuals belonging to the same cluster. Doing so, enabled the proposed algorithm to potentially find multiple global optima in each cluster. The performance of the proposed algorithm was evaluated by its application to the multimodal optimization of benchmark PFSSP. The results obtained were also compared to the results obtained when other niching techniques such as clearing method, sharing fitness, and a hybrid of the proposed approach and sharing fitness were used. The results of the case studies showed that the proposed algorithm was able to consistently converge to better optimal solutions than the other three algorithms.


2021 ◽  
Author(s):  
Che-Hang Cliff Chan

The thesis presents a Genetic Algorithm with Adaptive Search Space (GAASS) proposed to improve both convergence performance and solution accuracy of traditional Genetic Algorithms(GAs). The propsed GAASS method has bee hybridized to a real-coded genetic algorithm to perform hysteresis parameters identification and hystereis invers compensation of an electromechanical-valve acuator installed on a pneumatic system. The experimental results have demonstrated the supreme performance of the proposed GAASS in the search of optimum solutions.


Author(s):  
Anoop Prakash ◽  
Nagesh Shukla ◽  
Ravi Shankar ◽  
Manoj Kumar Tiwari

Artificial intelligence (AI) refers to intelligence artificially realized through computation. AI has emerged as one of the promising computer science discipline originated in mid-1950. Over the past few decades, AI based random search algorithms, namely, genetic algorithm, ant colony optimization, and so forth have found their applicability in solving various real-world problems of complex nature. This chapter is mainly concerned with the application of some AI based random search algorithms, namely, genetic algorithm (GA), ant colony optimization (ACO), simulated annealing (SA), artificial immune system (AIS), and tabu search (TS), to solve the machine loading problem in flexible manufacturing system. Performance evaluation of the aforementioned search algorithms have been tested over standard benchmark dataset. In addition, the results obtained from them are compared with the results of some of the best heuristic procedures in the literature. The objectives of the present chapter is to make the readers fully aware about the intricate solutions existing in the machine loading problem of flexible manufacturing systems (FMS) to exemplify the generic procedure of various AI based random search algorithms. Also, the present chapter describes the step-wise implementation of search algorithms over machine loading problem.


2002 ◽  
Vol 12 (2) ◽  
Author(s):  
B.Ya. Ryabko ◽  
A.A. Fedotov

AbstractWe consider the problem on constructing a binary search tree for an arbitrary set of binary words, which has found a wide use in informatics, biology, mineralogy, and other fields. It is known that the problem on constructing the tree of minimal cost is NP-complete; hence the problem arises to find simple algorithms which allow us to construct trees close to the optimal ones. In this paper we demonstrate that even simplest algorithm yields search trees which are close to the optimal ones in average, and prove that the mean number of nodes checked in the optimal tree differs from the natural lower bound, the binary logarithm of the number of words, by no more than 1.04.


2013 ◽  
Vol 365-366 ◽  
pp. 194-198 ◽  
Author(s):  
Mei Ni Guo

mprove the existing genetic algorithm, make the vehicle path planning problem solving can be higher quality and faster solution. The mathematic model for study of VRP with genetic algorithms was established. An improved genetic algorithm was proposed, which consist of a new method of initial population and partheno genetic algorithm revolution operation.Exploited Computer Aided Platform and Validated VRP by simulation software. Compared this improved genetic algorithm with the existing genetic algorithm and approximation algorithms through an example, convergence rate Much faster and the Optimal results from 117.0km Reduced to 107.8km,proved that this article improved genetic algorithm can be faster to reach an optimal solution. The results showed that the improved GA can keep the variety of cross and accelerate the search speed.


2010 ◽  
Vol 19 (4) ◽  
pp. 561-578 ◽  
Author(s):  
FLORIAN DENNERT ◽  
RUDOLF GRÜBEL

For random trees T generated by the binary search tree algorithm from uniformly distributed input we consider the subtree size profile, which maps k ∈ ℕ to the number of nodes in T that root a subtree of size k. Complementing earlier work by Devroye, by Feng, Mahmoud and Panholzer, and by Fuchs, we obtain results for the range of small k-values and the range of k-values proportional to the size n of T. In both cases emphasis is on the process view, i.e., the joint distributions for several k-values. We also show that the dynamics of the tree sequence lead to a qualitative difference between the asymptotic behaviour of the lower and the upper end of the profile.


2014 ◽  
Vol 2014 ◽  
pp. 1-15
Author(s):  
Dhiranuch Bunnag

This paper presents global optimization algorithms that incorporate the idea of an interval branch and bound and the stochastic search algorithms. Two algorithms for unconstrained problems are proposed, the hybrid interval simulated annealing and the combined interval branch and bound and genetic algorithm. The numerical experiment shows better results compared to Hansen’s algorithm and simulated annealing in terms of the storage, speed, and number of function evaluations. The convergence proof is described. Moreover, the idea of both algorithms suggests a structure for an integrated interval branch and bound and genetic algorithm for constrained problems in which the algorithm is described and tested. The aim is to capture one of the solutions with higher accuracy and lower cost. The results show better quality of the solutions with less number of function evaluations compared with the traditional GA.


2011 ◽  
Vol 43 (01) ◽  
pp. 151-177 ◽  
Author(s):  
Cecilia Holmgren

In this paper we study the number of random records in an arbitrary split tree (or, equivalently, the number of random cuttings required to eliminate the tree). We show that a classical limit theorem for the convergence of sums of triangular arrays to infinitely divisible distributions can be used to determine the distribution of this number. After normalization the distributions are shown to be asymptotically weakly 1-stable. This work is a generalization of our earlier results for the random binary search tree in Holmgren (2010), which is one specific case of split trees. Other important examples of split trees includem-ary search trees, quad trees, medians of (2k+ 1)-trees, simplex trees, tries, and digital search trees.


Author(s):  
Arturo Arriagada ◽  
Ignacio Siles

This paper explores the configurations of social media’s affordances within the Chilean influencer industry. Chile has a growing number of professional social media influencers who blur global norms and local markets, working with both local brands and international campaigns. We argue for situating affordances within a wider context in which the features of platforms acquire particular meanings. Our analysis focuses on two dynamics. On the one hand, we examine how the Chilean influencer industry is shaped by a technological frame (Bijker, 1995) that structures the valence of affordances. We show that affordances are not “naturally” or “neutrally” imagined by actors but rather culturally located within technological frames that shape the discourses, values, and practices from which they obtain cultural meaning. On the other hand, we analyze how affordances provide a material support for the temporal and spatial expansion of technological frames. Thus, cultural contexts and platforms’ features mutually constitute each other in ways that have not always been recognized in the scholarly literature about affordances. We situate negotiations about what it means to be an influencer in Chile, the role of intermediaries (e.g. branding agencies), communication with followers, and the global influencer industry as part of this mutually constitutive relationship.


2015 ◽  
Vol 23 (1) ◽  
pp. 101-129 ◽  
Author(s):  
Antonios Liapis ◽  
Georgios N. Yannakakis ◽  
Julian Togelius

Novelty search is a recent algorithm geared toward exploring search spaces without regard to objectives. When the presence of constraints divides a search space into feasible space and infeasible space, interesting implications arise regarding how novelty search explores such spaces. This paper elaborates on the problem of constrained novelty search and proposes two novelty search algorithms which search within both the feasible and the infeasible space. Inspired by the FI-2pop genetic algorithm, both algorithms maintain and evolve two separate populations, one with feasible and one with infeasible individuals, while each population can use its own selection method. The proposed algorithms are applied to the problem of generating diverse but playable game levels, which is representative of the larger problem of procedural game content generation. Results show that the two-population constrained novelty search methods can create, under certain conditions, larger and more diverse sets of feasible game levels than current methods of novelty search, whether constrained or unconstrained. However, the best algorithm is contingent on the particularities of the search space and the genetic operators used. Additionally, the proposed enhancement of offspring boosting is shown to enhance performance in all cases of two-population novelty search.


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